X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=src%2Fposition.h;h=e3917ede040b568cf54264413237f842f24cd760;hb=18fdc2df3c1fe0eeaae26a9235fb9bc17221e9c0;hp=8dbf1493c283cb72631a002ce21808946771f46a;hpb=ad926d34c0105d523bfa5cb92cbcf9f337d54c08;p=stockfish diff --git a/src/position.h b/src/position.h index 8dbf1493..e3917ede 100644 --- a/src/position.h +++ b/src/position.h @@ -1,6 +1,6 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 - Copyright (C) 2004-2022 The Stockfish developers (see AUTHORS file) + Copyright (C) 2004-2023 The Stockfish developers (see AUTHORS file) Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -40,7 +40,6 @@ namespace Stockfish { struct StateInfo { // Copied when making a move - Key pawnKey; Key materialKey; Value nonPawnMaterial[COLOR_NB]; int castlingRights; @@ -68,7 +67,7 @@ struct StateInfo { /// start position to the position just before the search starts). Needed by /// 'draw by repetition' detection. Use a std::deque because pointers to /// elements are not invalidated upon list resizing. -typedef std::unique_ptr> StateListPtr; +using StateListPtr = std::unique_ptr>; /// Position class stores information regarding the board representation as @@ -91,11 +90,10 @@ public: std::string fen() const; // Position representation - Bitboard pieces(PieceType pt) const; - Bitboard pieces(PieceType pt1, PieceType pt2) const; + Bitboard pieces(PieceType pt = ALL_PIECES) const; + template Bitboard pieces(PieceType pt, PieceTypes... pts) const; Bitboard pieces(Color c) const; - Bitboard pieces(Color c, PieceType pt) const; - Bitboard pieces(Color c, PieceType pt1, PieceType pt2) const; + template Bitboard pieces(Color c, PieceTypes... pts) const; Piece piece_on(Square s) const; Square ep_square() const; bool empty(Square s) const; @@ -120,12 +118,13 @@ public: Bitboard attackers_to(Square s) const; Bitboard attackers_to(Square s, Bitboard occupied) const; Bitboard slider_blockers(Bitboard sliders, Square s, Bitboard& pinners) const; + template Bitboard attacks_by(Color c) const; // Properties of moves bool legal(Move m) const; bool pseudo_legal(const Move m) const; bool capture(Move m) const; - bool capture_or_promotion(Move m) const; + bool capture_stage(Move m) const; bool gives_check(Move m) const; Piece moved_piece(Move m) const; Piece captured_piece() const; @@ -144,6 +143,7 @@ public: // Static Exchange Evaluation bool see_ge(Move m, Value threshold = VALUE_ZERO) const; + bool see_ge(Move m, Bitboard& occupied, Value threshold = VALUE_ZERO) const; // Accessing hash keys Key key() const; @@ -161,6 +161,7 @@ public: bool has_repeated() const; int rule50_count() const; Score psq_score() const; + Value psq_eg_stm() const; Value non_pawn_material(Color c) const; Value non_pawn_material() const; @@ -177,13 +178,15 @@ public: private: // Initialization helpers (used while setting up a position) void set_castling_right(Color c, Square rfrom); - void set_state(StateInfo* si) const; - void set_check_info(StateInfo* si) const; + void set_state() const; + void set_check_info() const; // Other helpers void move_piece(Square from, Square to); template void do_castling(Color us, Square from, Square& to, Square& rfrom, Square& rto); + template + Key adjust_key50(Key k) const; // Data members Piece board[SQUARE_NB]; @@ -201,7 +204,7 @@ private: bool chess960; }; -extern std::ostream& operator<<(std::ostream& os, const Position& pos); +std::ostream& operator<<(std::ostream& os, const Position& pos); inline Color Position::side_to_move() const { return sideToMove; @@ -220,24 +223,22 @@ inline Piece Position::moved_piece(Move m) const { return piece_on(from_sq(m)); } -inline Bitboard Position::pieces(PieceType pt = ALL_PIECES) const { +inline Bitboard Position::pieces(PieceType pt) const { return byTypeBB[pt]; } -inline Bitboard Position::pieces(PieceType pt1, PieceType pt2) const { - return pieces(pt1) | pieces(pt2); +template +inline Bitboard Position::pieces(PieceType pt, PieceTypes... pts) const { + return pieces(pt) | pieces(pts...); } inline Bitboard Position::pieces(Color c) const { return byColorBB[c]; } -inline Bitboard Position::pieces(Color c, PieceType pt) const { - return pieces(c) & pieces(pt); -} - -inline Bitboard Position::pieces(Color c, PieceType pt1, PieceType pt2) const { - return pieces(c) & (pieces(pt1) | pieces(pt2)); +template +inline Bitboard Position::pieces(Color c, PieceTypes... pts) const { + return pieces(c) & pieces(pts...); } template inline int Position::count(Color c) const { @@ -285,6 +286,22 @@ inline Bitboard Position::attackers_to(Square s) const { return attackers_to(s, pieces()); } +template +inline Bitboard Position::attacks_by(Color c) const { + + if constexpr (Pt == PAWN) + return c == WHITE ? pawn_attacks_bb(pieces(WHITE, PAWN)) + : pawn_attacks_bb(pieces(BLACK, PAWN)); + else + { + Bitboard threats = 0; + Bitboard attackers = pieces(c, Pt); + while (attackers) + threats |= attacks_bb(pop_lsb(attackers), pieces()); + return threats; + } +} + inline Bitboard Position::checkers() const { return st->checkersBB; } @@ -310,12 +327,14 @@ inline int Position::pawns_on_same_color_squares(Color c, Square s) const { } inline Key Position::key() const { - return st->rule50 < 14 ? st->key - : st->key ^ make_key((st->rule50 - 14) / 8); + return adjust_key50(st->key); } -inline Key Position::pawn_key() const { - return st->pawnKey; +template +inline Key Position::adjust_key50(Key k) const +{ + return st->rule50 < 14 - AfterMove + ? k : k ^ make_key((st->rule50 - (14 - AfterMove)) / 8); } inline Key Position::material_key() const { @@ -326,6 +345,10 @@ inline Score Position::psq_score() const { return psq; } +inline Value Position::psq_eg_stm() const { + return (sideToMove == WHITE ? 1 : -1) * eg_value(psq); +} + inline Value Position::non_pawn_material(Color c) const { return st->nonPawnMaterial[c]; } @@ -352,15 +375,18 @@ inline bool Position::is_chess960() const { return chess960; } -inline bool Position::capture_or_promotion(Move m) const { +inline bool Position::capture(Move m) const { assert(is_ok(m)); - return type_of(m) != NORMAL ? type_of(m) != CASTLING : !empty(to_sq(m)); + return (!empty(to_sq(m)) && type_of(m) != CASTLING) + || type_of(m) == EN_PASSANT; } -inline bool Position::capture(Move m) const { +// returns true if a move is generated from the capture stage +// having also queen promotions covered, i.e. consistency with the capture stage move generation +// is needed to avoid the generation of duplicate moves. +inline bool Position::capture_stage(Move m) const { assert(is_ok(m)); - // Castling is encoded as "king captures rook" - return (!empty(to_sq(m)) && type_of(m) != CASTLING) || type_of(m) == EN_PASSANT; + return capture(m) || promotion_type(m) == QUEEN; } inline Piece Position::captured_piece() const {