X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=src%2Fsearch.cpp;h=0a2519b62505087381d1396b6da30234c41edf6b;hb=27b593a94477a821f80a041320683f805114d4a3;hp=6ec4d80322372332e10f909a5c574dbf6be5f3d9;hpb=62d3106caa2f5acf5ba32500cc19912b8f10612c;p=stockfish diff --git a/src/search.cpp b/src/search.cpp index 6ec4d803..0a2519b6 100644 --- a/src/search.cpp +++ b/src/search.cpp @@ -1,8 +1,6 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 - Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad - Copyright (C) 2015-2020 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad + Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file) Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -227,6 +225,8 @@ void MainThread::search() { Time.init(Limits, us, rootPos.game_ply()); TT.new_search(); + Eval::verify_NNUE(); + if (rootMoves.empty()) { rootMoves.emplace_back(MOVE_NONE); @@ -816,7 +816,7 @@ namespace { // Step 8. Futility pruning: child node (~50 Elo) if ( !PvNode - && depth < 6 + && depth < 8 && eval - futility_margin(depth, improving) >= beta && eval < VALUE_KNOWN_WIN) // Do not return unproven wins return eval; @@ -827,7 +827,7 @@ namespace { && (ss-1)->statScore < 23824 && eval >= beta && eval >= ss->staticEval - && ss->staticEval >= beta - 33 * depth - 33 * improving + 112 * ttPv + 311 + && ss->staticEval >= beta - 28 * depth - 28 * improving + 94 * ttPv + 200 && !excludedMove && pos.non_pawn_material(us) && (ss->ply >= thisThread->nmpMinPly || us != thisThread->nmpColor)) @@ -986,6 +986,10 @@ moves_loop: // When in check, search starts from here thisThread->rootMoves.begin() + thisThread->pvLast, move)) continue; + // Check for legality + if (!rootNode && !pos.legal(move)) + continue; + ss->moveCount = ++moveCount; if (rootNode && thisThread == Threads.main() && Time.elapsed() > 3000) @@ -1024,7 +1028,7 @@ moves_loop: // When in check, search starts from here continue; // Futility pruning: parent node (~5 Elo) - if ( lmrDepth < 6 + if ( lmrDepth < 8 && !ss->inCheck && ss->staticEval + 284 + 188 * lmrDepth <= alpha && (*contHist[0])[movedPiece][to_sq(move)] @@ -1051,7 +1055,7 @@ moves_loop: // When in check, search starts from here && !(PvNode && abs(bestValue) < 2) && PieceValue[MG][type_of(movedPiece)] >= PieceValue[MG][type_of(pos.piece_on(to_sq(move)))] && !ss->inCheck - && ss->staticEval + 267 + 391 * lmrDepth + && ss->staticEval + 178 + 261 * lmrDepth + PieceValue[MG][type_of(pos.piece_on(to_sq(move)))] <= alpha) continue; @@ -1068,15 +1072,14 @@ moves_loop: // When in check, search starts from here // then that move is singular and should be extended. To verify this we do // a reduced search on all the other moves but the ttMove and if the // result is lower than ttValue minus a margin, then we will extend the ttMove. - if ( depth >= 6 + if ( depth >= 7 && move == ttMove && !rootNode && !excludedMove // Avoid recursive singular search /* && ttValue != VALUE_NONE Already implicit in the next condition */ && abs(ttValue) < VALUE_KNOWN_WIN && (tte->bound() & BOUND_LOWER) - && tte->depth() >= depth - 3 - && pos.legal(move)) + && tte->depth() >= depth - 3) { Value singularBeta = ttValue - ((formerPv + 4) * depth) / 2; Depth singularDepth = (depth - 1 + 3 * formerPv) / 2; @@ -1131,19 +1134,18 @@ moves_loop: // When in check, search starts from here if (type_of(move) == CASTLING) extension = 1; + // Late irreversible move extension + if ( move == ttMove + && pos.rule50_count() > 80 + && (captureOrPromotion || type_of(movedPiece) == PAWN)) + extension = 2; + // Add extension to new depth newDepth += extension; // Speculative prefetch as early as possible prefetch(TT.first_entry(pos.key_after(move))); - // Check for legality just before making the move - if (!rootNode && !pos.legal(move)) - { - ss->moveCount = --moveCount; - continue; - } - // Update the current move (this must be done after singular extension search) ss->currentMove = move; ss->continuationHistory = &thisThread->continuationHistory[ss->inCheck] @@ -1157,7 +1159,7 @@ moves_loop: // When in check, search starts from here // Step 16. Reduced depth search (LMR, ~200 Elo). If the move fails high it will be // re-searched at full depth. if ( depth >= 3 - && moveCount > 1 + 2 * rootNode + && moveCount > 1 + 2 * rootNode + 2 * (PvNode && abs(bestValue) < 2) && (!rootNode || thisThread->best_move_count(move) == 0) && ( !captureOrPromotion || moveCountPruning @@ -1167,6 +1169,13 @@ moves_loop: // When in check, search starts from here { Depth r = reduction(improving, depth, moveCount); + // Decrease reduction at non-check cut nodes for second move at low depths + if ( cutNode + && depth <= 10 + && moveCount <= 2 + && !ss->inCheck) + r--; + // Decrease reduction if the ttHit running average is large if (thisThread->ttHitAverage > 473 * TtHitAverageResolution * TtHitAverageWindow / 1024) r--;