X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=src%2Fsearch.cpp;h=13f333d9fc5a95511f133ee15f5d0a681e095f16;hb=57340c109b0ddd8764bf73dfa3bfe2bbe7928b59;hp=1bf56c8ea59a4ea8190f3e58b182c1ace6610a9e;hpb=5bb9da92872f298e6aedb59d728a42dc5719738e;p=stockfish diff --git a/src/search.cpp b/src/search.cpp index 1bf56c8e..13f333d9 100644 --- a/src/search.cpp +++ b/src/search.cpp @@ -162,7 +162,10 @@ namespace { // Step 6. Razoring + // Maximum depth for razoring const Depth RazorDepth = 4 * OnePly; + + // Dynamic razoring margin based on depth inline Value razor_margin(Depth d) { return Value(0x200 + 0x10 * d); } // Step 8. Null move search with verification search @@ -171,11 +174,12 @@ namespace { // evaluation of the position is more than NullMoveMargin below beta. const Value NullMoveMargin = Value(0x200); - // Depth limit for use of dynamic threat detection when null move fails low + // Maximum depth for use of dynamic threat detection when null move fails low const Depth ThreatDepth = 5 * OnePly; // Step 9. Internal iterative deepening + // Minimum depth for use of internal iterative deepening const Depth IIDDepthAtPVNodes = 5 * OnePly; const Depth IIDDepthAtNonPVNodes = 8 * OnePly; @@ -191,6 +195,7 @@ namespace { Depth CheckExtension[2], SingleEvasionExtension[2], PawnPushTo7thExtension[2]; Depth PassedPawnExtension[2], PawnEndgameExtension[2], MateThreatExtension[2]; + // Minimum depth for use of singular extension const Depth SingularExtensionDepthAtPVNodes = 6 * OnePly; const Depth SingularExtensionDepthAtNonPVNodes = 8 * OnePly; @@ -200,6 +205,7 @@ namespace { // Step 12. Futility pruning + // Futility margin for quiescence search const Value FutilityMarginQS = Value(0x80); // Futility lookup tables (initialized at startup) and their getter functions @@ -218,7 +224,7 @@ namespace { inline Depth pv_reduction(Depth d, int mn) { return (Depth) PVReductionMatrix[Min(d / 2, 63)][Min(mn, 63)]; } inline Depth nonpv_reduction(Depth d, int mn) { return (Depth) NonPVReductionMatrix[Min(d / 2, 63)][Min(mn, 63)]; } - + // Step. Common adjustments // Search depth at iteration 1 const Depth InitialDepth = OnePly; @@ -227,14 +233,15 @@ namespace { // better than the second best move. const Value EasyMoveMargin = Value(0x200); - /// Variables initialized by UCI options - // Last seconds noise filtering (LSN) const bool UseLSNFiltering = true; const int LSNTime = 4000; // In milliseconds const Value LSNValue = value_from_centipawns(200); bool loseOnTime = false; + + /// Global variables + // Iteration counters int Iteration; @@ -2761,9 +2768,6 @@ namespace { cout << "Failed to create thread number " << i << endl; Application::exit_with_failure(); } - - // Wait until the thread has finished launching and is gone to sleep - while (threads[i].state != THREAD_SLEEPING); } } @@ -2992,9 +2996,6 @@ namespace { if (ActiveThreads == 1) return; - for (int i = 1; i < ActiveThreads; i++) - assert(threads[i].state == THREAD_SLEEPING); - #if !defined(_MSC_VER) pthread_mutex_lock(&WaitLock); pthread_cond_broadcast(&WaitCond);