X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=src%2Fsearch.cpp;h=aa27ec2b02eec827a5bb7b5b7092d2043044d041;hb=9ca014df497de8b3fa4a1da75e8af8a567141a90;hp=0619db3a12a2420a2ef85864ab84e709c614a158;hpb=12e79be91039796299187ba1b2f1559552642ea4;p=stockfish diff --git a/src/search.cpp b/src/search.cpp index 0619db3a..aa27ec2b 100644 --- a/src/search.cpp +++ b/src/search.cpp @@ -82,7 +82,7 @@ namespace { // History and stats update bonus, based on depth int stat_bonus(Depth depth) { int d = depth / ONE_PLY; - return d > 17 ? 0 : 32 * d * d + 64 * d - 64; + return d > 17 ? 0 : 33 * d * d + 66 * d - 66; } // Skill structure is used to implement strength limit @@ -935,7 +935,8 @@ moves_loop: // When in check, search starts from here int lmrDepth = std::max(newDepth - reduction(improving, depth, moveCount), DEPTH_ZERO) / ONE_PLY; // Countermoves based pruning (~20 Elo) - if ( lmrDepth < 3 + if ( lmrDepth < 4 + && (lmrDepth < 3 || ((ss - 1)->statScore > 0 && !PvNode)) && (*contHist[0])[movedPiece][to_sq(move)] < CounterMovePruneThreshold && (*contHist[1])[movedPiece][to_sq(move)] < CounterMovePruneThreshold) continue; @@ -985,11 +986,9 @@ moves_loop: // When in check, search starts from here if (captureOrPromotion) // (~5 Elo) { - // Increase reduction by comparing opponent's stat score - if ((ss-1)->statScore >= 0) - r += ONE_PLY; - - r -= r ? ONE_PLY : DEPTH_ZERO; + // Decrease reduction by comparing opponent's stat score + if ((ss-1)->statScore < 0) + r -= ONE_PLY; } else { @@ -1030,10 +1029,10 @@ moves_loop: // When in check, search starts from here r += ONE_PLY; // Decrease/increase reduction for moves with a good/bad history (~30 Elo) - r = std::max(DEPTH_ZERO, (r / ONE_PLY - ss->statScore / 20000) * ONE_PLY); + r -= ss->statScore / 20000 * ONE_PLY; } - Depth d = std::max(newDepth - r, ONE_PLY); + Depth d = std::max(newDepth - std::max(r, DEPTH_ZERO), ONE_PLY); value = -search(pos, ss+1, -(alpha+1), -alpha, d, true);