X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=src%2Fsearch.cpp;h=d0ed44fa16a8c34ebc5e1648bd93ff6b580f558c;hb=fc5b59b88bae00b7e74bbad0de7c3c33136937cf;hp=dd24036604efb6b8aa3fe8e242cc08c0f93ed0ec;hpb=a6fa683418c6a74491035601e16497851eea6be6;p=stockfish diff --git a/src/search.cpp b/src/search.cpp index dd240366..d0ed44fa 100644 --- a/src/search.cpp +++ b/src/search.cpp @@ -63,7 +63,7 @@ namespace { // Futility margin Value futility_margin(Depth d, bool improving) { - return Value(165 * (d - improving)); + return Value(158 * (d - improving)); } // Reductions lookup table, initialized at startup @@ -71,7 +71,7 @@ namespace { Depth reduction(bool i, Depth d, int mn, Value delta, Value rootDelta) { int r = Reductions[d] * Reductions[mn]; - return (r + 1642 - int(delta) * 1024 / int(rootDelta)) / 1024 + (!i && r > 916); + return (r + 1460 - int(delta) * 1024 / int(rootDelta)) / 1024 + (!i && r > 937); } constexpr int futility_move_count(bool improving, Depth depth) { @@ -81,7 +81,7 @@ namespace { // History and stats update bonus, based on depth int stat_bonus(Depth d) { - return std::min((12 * d + 282) * d - 349 , 1480); + return std::min((11 * d + 284) * d - 363 , 1650); } // Add a small random component to draw evaluations to avoid 3-fold blindness @@ -307,7 +307,7 @@ void Thread::search() { multiPV = std::min(multiPV, rootMoves.size()); - complexityAverage.set(155, 1); + complexityAverage.set(153, 1); optimism[us] = optimism[~us] = VALUE_ZERO; @@ -351,12 +351,12 @@ void Thread::search() { if (rootDepth >= 4) { Value prev = rootMoves[pvIdx].averageScore; - delta = Value(10) + int(prev) * prev / 15620; + delta = Value(10) + int(prev) * prev / 15400; alpha = std::max(prev - delta,-VALUE_INFINITE); beta = std::min(prev + delta, VALUE_INFINITE); // Adjust optimism based on root move's previousScore - int opt = 118 * prev / (std::abs(prev) + 169); + int opt = 116 * prev / (std::abs(prev) + 170); optimism[ us] = Value(opt); optimism[~us] = -optimism[us]; } @@ -753,7 +753,7 @@ namespace { // Use static evaluation difference to improve quiet move ordering (~4 Elo) if (is_ok((ss-1)->currentMove) && !(ss-1)->inCheck && !priorCapture) { - int bonus = std::clamp(-19 * int((ss-1)->staticEval + ss->staticEval), -1914, 1914); + int bonus = std::clamp(-19 * int((ss-1)->staticEval + ss->staticEval), -1940, 1940); thisThread->mainHistory[~us][from_to((ss-1)->currentMove)] << bonus; } @@ -763,13 +763,13 @@ namespace { // margin and the improving flag are used in various pruning heuristics. improvement = (ss-2)->staticEval != VALUE_NONE ? ss->staticEval - (ss-2)->staticEval : (ss-4)->staticEval != VALUE_NONE ? ss->staticEval - (ss-4)->staticEval - : 168; + : 172; improving = improvement > 0; // Step 7. Razoring (~1 Elo). // If eval is really low check with qsearch if it can exceed alpha, if it can't, // return a fail low. - if (eval < alpha - 369 - 254 * depth * depth) + if (eval < alpha - 394 - 255 * depth * depth) { value = qsearch(pos, ss, alpha - 1, alpha); if (value < alpha) @@ -780,18 +780,18 @@ namespace { // The depth condition is important for mate finding. if ( !ss->ttPv && depth < 8 - && eval - futility_margin(depth, improving) - (ss-1)->statScore / 303 >= beta + && eval - futility_margin(depth, improving) - (ss-1)->statScore / 304 >= beta && eval >= beta - && eval < 28031) // larger than VALUE_KNOWN_WIN, but smaller than TB wins + && eval < 28580) // larger than VALUE_KNOWN_WIN, but smaller than TB wins return eval; // Step 9. Null move search with verification search (~35 Elo) if ( !PvNode && (ss-1)->currentMove != MOVE_NULL - && (ss-1)->statScore < 17139 + && (ss-1)->statScore < 18200 && eval >= beta && eval >= ss->staticEval - && ss->staticEval >= beta - 20 * depth - improvement / 13 + 233 + complexity / 25 + && ss->staticEval >= beta - 20 * depth - improvement / 14 + 235 + complexity / 24 && !excludedMove && pos.non_pawn_material(us) && (ss->ply >= thisThread->nmpMinPly || us != thisThread->nmpColor)) @@ -799,7 +799,7 @@ namespace { assert(eval - beta >= 0); // Null move dynamic reduction based on depth, eval and complexity of position - Depth R = std::min(int(eval - beta) / 168, 7) + depth / 3 + 4 - (complexity > 861); + Depth R = std::min(int(eval - beta) / 165, 6) + depth / 3 + 4 - (complexity > 800); ss->currentMove = MOVE_NULL; ss->continuationHistory = &thisThread->continuationHistory[0][0][NO_PIECE][0]; @@ -835,7 +835,7 @@ namespace { } } - probCutBeta = beta + 191 - 54 * improving; + probCutBeta = beta + 180 - 54 * improving; // Step 10. ProbCut (~10 Elo) // If we have a good enough capture and a reduced search returns a value @@ -904,7 +904,7 @@ namespace { moves_loop: // When in check, search starts here // Step 12. A small Probcut idea, when we are in check (~4 Elo) - probCutBeta = beta + 417; + probCutBeta = beta + 402; if ( ss->inCheck && !PvNode && depth >= 2 @@ -999,12 +999,12 @@ moves_loop: // When in check, search starts here && !PvNode && lmrDepth < 7 && !ss->inCheck - && ss->staticEval + 180 + 201 * lmrDepth + PieceValue[EG][pos.piece_on(to_sq(move))] + && ss->staticEval + 185 + 203 * lmrDepth + PieceValue[EG][pos.piece_on(to_sq(move))] + captureHistory[movedPiece][to_sq(move)][type_of(pos.piece_on(to_sq(move)))] / 6 < alpha) continue; // SEE based pruning (~11 Elo) - if (!pos.see_ge(move, Value(-222) * depth)) + if (!pos.see_ge(move, Value(-220) * depth)) continue; } else @@ -1015,7 +1015,7 @@ moves_loop: // When in check, search starts here // Continuation history based pruning (~2 Elo) if ( lmrDepth < 5 - && history < -3875 * (depth - 1)) + && history < -4180 * (depth - 1)) continue; history += 2 * thisThread->mainHistory[us][from_to(move)]; @@ -1023,11 +1023,11 @@ moves_loop: // When in check, search starts here // Futility pruning: parent node (~13 Elo) if ( !ss->inCheck && lmrDepth < 13 - && ss->staticEval + 106 + 145 * lmrDepth + history / 52 <= alpha) + && ss->staticEval + 103 + 136 * lmrDepth + history / 53 <= alpha) continue; // Prune moves with negative SEE (~4 Elo) - if (!pos.see_ge(move, Value(-24 * lmrDepth * lmrDepth - 15 * lmrDepth))) + if (!pos.see_ge(move, Value(-25 * lmrDepth * lmrDepth - 16 * lmrDepth))) continue; } } @@ -1092,14 +1092,14 @@ moves_loop: // When in check, search starts here // Check extensions (~1 Elo) else if ( givesCheck && depth > 9 - && abs(ss->staticEval) > 82) + && abs(ss->staticEval) > 78) extension = 1; // Quiet ttMove extensions (~1 Elo) else if ( PvNode && move == ttMove && move == ss->killers[0] - && (*contHist[0])[movedPiece][to_sq(move)] >= 5177) + && (*contHist[0])[movedPiece][to_sq(move)] >= 5600) extension = 1; } @@ -1161,10 +1161,10 @@ moves_loop: // When in check, search starts here + (*contHist[0])[movedPiece][to_sq(move)] + (*contHist[1])[movedPiece][to_sq(move)] + (*contHist[3])[movedPiece][to_sq(move)] - - 4433; + - 4467; // Decrease/increase reduction for moves with a good/bad history (~30 Elo) - r -= ss->statScore / (13000 + 4152 * (depth > 7 && depth < 19)); + r -= ss->statScore / (12800 + 4410 * (depth > 7 && depth < 19)); // Step 17. Late moves reduction / extension (LMR, ~117 Elo) // We use various heuristics for the sons of a node after the first son has @@ -1188,7 +1188,7 @@ moves_loop: // When in check, search starts here { // Adjust full depth search based on LMR results - if result // was good enough search deeper, if it was bad enough search shallower - const bool doDeeperSearch = value > (alpha + 64 + 11 * (newDepth - d)); + const bool doDeeperSearch = value > (alpha + 66 + 11 * (newDepth - d)); const bool doEvenDeeperSearch = value > alpha + 582 && ss->doubleExtensions <= 5; const bool doShallowerSearch = value < bestValue + newDepth; @@ -1353,7 +1353,7 @@ moves_loop: // When in check, search starts here quietsSearched, quietCount, capturesSearched, captureCount, depth); // Bonus for prior countermove that caused the fail low - else if ( (depth >= 5 || PvNode || bestValue < alpha - 62 * depth) + else if ( (depth >= 5 || PvNode || bestValue < alpha - 65 * depth) && !priorCapture) { //Assign extra bonus if current node is PvNode or cutNode @@ -1361,7 +1361,7 @@ moves_loop: // When in check, search starts here bool extraBonus = PvNode || cutNode; - bool doubleExtraBonus = extraBonus && bestValue < alpha - 85 * depth; + bool doubleExtraBonus = extraBonus && bestValue < alpha - 88 * depth; update_continuation_histories(ss-1, pos.piece_on(prevSq), prevSq, stat_bonus(depth) * (1 + extraBonus + doubleExtraBonus)); } @@ -1488,7 +1488,7 @@ moves_loop: // When in check, search starts here if (PvNode && bestValue > alpha) alpha = bestValue; - futilityBase = bestValue + 153; + futilityBase = bestValue + 158; } const PieceToHistory* contHist[] = { (ss-1)->continuationHistory, (ss-2)->continuationHistory, @@ -1690,7 +1690,7 @@ moves_loop: // When in check, search starts here if (!pos.capture(bestMove)) { - int bonus2 = bestValue > beta + 137 ? bonus1 // larger bonus + int bonus2 = bestValue > beta + 146 ? bonus1 // larger bonus : stat_bonus(depth); // smaller bonus // Increase stats for the best move in case it was a quiet move