X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=src%2Fsearch.h;h=801baacc7f1cccfb8ed0852cab3d250ea6ca4e83;hb=36f8d3806bb1c6e498ac8fd1a746c1714d1485a3;hp=02c209b1646fd4ab92469178a2127ffe30eb9787;hpb=4e59c5c2746741e7aedd451ea16b792d1568e5c4;p=stockfish diff --git a/src/search.h b/src/search.h index 02c209b1..801baacc 100644 --- a/src/search.h +++ b/src/search.h @@ -1,7 +1,6 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 - Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file) Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -17,66 +16,99 @@ along with this program. If not, see . */ -#if !defined(SEARCH_H_INCLUDED) +#ifndef SEARCH_H_INCLUDED #define SEARCH_H_INCLUDED -#include #include +#include "misc.h" +#include "movepick.h" #include "types.h" +namespace Stockfish { + class Position; -struct SplitPoint; namespace Search { -/// The Stack struct keeps track of the information we need to remember from -/// nodes shallower and deeper in the tree during the search. Each search thread -/// has its own array of Stack objects, indexed by the current ply. +/// Threshold used for countermoves based pruning +constexpr int CounterMovePruneThreshold = 0; + + +/// Stack struct keeps track of the information we need to remember from nodes +/// shallower and deeper in the tree during the search. Each search thread has +/// its own array of Stack objects, indexed by the current ply. struct Stack { - SplitPoint* sp; + Move* pv; + PieceToHistory* continuationHistory; int ply; Move currentMove; Move excludedMove; - Move bestMove; Move killers[2]; - Depth reduction; - Value eval; - Value evalMargin; - int skipNullMove; + Value staticEval; + int statScore; + int moveCount; + bool inCheck; + bool ttPv; + bool ttHit; + int doubleExtensions; }; -/// The LimitsType struct stores information sent by GUI about available time -/// to search the current move, maximum depth/time, if we are in analysis mode -/// or if we have to ponder while is our opponent's side to move. +/// RootMove struct is used for moves at the root of the tree. For each root move +/// we store a score and a PV (really a refutation in the case of moves which +/// fail low). Score is normally set at -VALUE_INFINITE for all non-pv moves. -struct LimitsType { +struct RootMove { - LimitsType() { memset(this, 0, sizeof(LimitsType)); } - bool useTimeManagement() const { return !(maxTime | maxDepth | maxNodes | infinite); } + explicit RootMove(Move m) : pv(1, m) {} + bool extract_ponder_from_tt(Position& pos); + bool operator==(const Move& m) const { return pv[0] == m; } + bool operator<(const RootMove& m) const { // Sort in descending order + return m.score != score ? m.score < score + : m.previousScore < previousScore; + } - int time, increment, movesToGo, maxTime, maxDepth, maxNodes, infinite, ponder; + Value score = -VALUE_INFINITE; + Value previousScore = -VALUE_INFINITE; + int selDepth = 0; + int tbRank = 0; + Value tbScore; + std::vector pv; }; +typedef std::vector RootMoves; + -/// The SignalsType struct stores volatile flags updated during the search -/// typically in an async fashion, for instance to stop the search by the GUI. +/// LimitsType struct stores information sent by GUI about available time to +/// search the current move, maximum depth/time, or if we are in analysis mode. -struct SignalsType { - bool stopOnPonderhit, firstRootMove, stop, failedLowAtRoot; +struct LimitsType { + + LimitsType() { // Init explicitly due to broken value-initialization of non POD in MSVC + time[WHITE] = time[BLACK] = inc[WHITE] = inc[BLACK] = npmsec = movetime = TimePoint(0); + movestogo = depth = mate = perft = infinite = 0; + nodes = 0; + } + + bool use_time_management() const { + return time[WHITE] || time[BLACK]; + } + + std::vector searchmoves; + TimePoint time[COLOR_NB], inc[COLOR_NB], npmsec, movetime, startTime; + int movestogo, depth, mate, perft, infinite; + int64_t nodes; }; -extern volatile SignalsType Signals; extern LimitsType Limits; -extern std::vector SearchMoves; -extern Position RootPosition; -extern void init(); -extern int64_t perft(Position& pos, Depth depth); -extern void think(); +void init(); +void clear(); + +} // namespace Search -} // namespace +} // namespace Stockfish -#endif // !defined(SEARCH_H_INCLUDED) +#endif // #ifndef SEARCH_H_INCLUDED