X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=src%2Fsearch.h;h=806295a1100f196811c745632b26568ed0ea4445;hb=HEAD;hp=abf7221d8a33bbbe9f22a66db31e4995932d0c3c;hpb=bb3427ca85bdb20b4c8af12b63f635d03c5e9146;p=stockfish diff --git a/src/search.h b/src/search.h index abf7221d..b2d22e61 100644 --- a/src/search.h +++ b/src/search.h @@ -1,7 +1,6 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 - Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2004-2023 The Stockfish developers (see AUTHORS file) Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -17,64 +16,100 @@ along with this program. If not, see . */ -#if !defined(SEARCH_H_INCLUDED) +#ifndef SEARCH_H_INCLUDED #define SEARCH_H_INCLUDED -#include "move.h" +#include +#include + +#include "misc.h" +#include "movepick.h" #include "types.h" -#include +namespace Stockfish { class Position; -struct SplitPoint; - -/// The SearchStack struct keeps track of the information we need to remember -/// from nodes shallower and deeper in the tree during the search. Each -/// search thread has its own array of SearchStack objects, indexed by the -/// current ply. - -struct SearchStack { - SplitPoint* sp; - int ply; - Move currentMove; - Move excludedMove; - Move bestMove; - Move killers[2]; - Depth reduction; - Value eval; - Value evalMargin; - int skipNullMove; -}; namespace Search { -/// The SearchLimits struct stores information sent by GUI about available time -/// to search the current move, maximum depth/time, if we are in analysis mode -/// or if we have to ponder while is our opponent's side to move. -struct LimitsType { +// Stack struct keeps track of the information we need to remember from nodes +// shallower and deeper in the tree during the search. Each search thread has +// its own array of Stack objects, indexed by the current ply. +struct Stack { + Move* pv; + PieceToHistory* continuationHistory; + int ply; + Move currentMove; + Move excludedMove; + Move killers[2]; + Value staticEval; + int statScore; + int moveCount; + bool inCheck; + bool ttPv; + bool ttHit; + int doubleExtensions; + int cutoffCnt; +}; - LimitsType() { memset(this, 0, sizeof(LimitsType)); } - bool useTimeManagement() const { return !(maxTime | maxDepth | maxNodes | infinite); } - int time, increment, movesToGo, maxTime, maxDepth, maxNodes, infinite, ponder; +// RootMove struct is used for moves at the root of the tree. For each root move +// we store a score and a PV (really a refutation in the case of moves which +// fail low). Score is normally set at -VALUE_INFINITE for all non-pv moves. +struct RootMove { + + explicit RootMove(Move m) : + pv(1, m) {} + bool extract_ponder_from_tt(Position& pos); + bool operator==(const Move& m) const { return pv[0] == m; } + // Sort in descending order + bool operator<(const RootMove& m) const { + return m.score != score ? m.score < score : m.previousScore < previousScore; + } + + Value score = -VALUE_INFINITE; + Value previousScore = -VALUE_INFINITE; + Value averageScore = -VALUE_INFINITE; + Value uciScore = -VALUE_INFINITE; + bool scoreLowerbound = false; + bool scoreUpperbound = false; + int selDepth = 0; + int tbRank = 0; + Value tbScore; + std::vector pv; }; -struct SignalsType { - bool stopOnPonderhit, firstRootMove, stop, failedLowAtRoot; +using RootMoves = std::vector; + + +// LimitsType struct stores information sent by GUI about available time to +// search the current move, maximum depth/time, or if we are in analysis mode. + +struct LimitsType { + + // Init explicitly due to broken value-initialization of non POD in MSVC + LimitsType() { + time[WHITE] = time[BLACK] = inc[WHITE] = inc[BLACK] = npmsec = movetime = TimePoint(0); + movestogo = depth = mate = perft = infinite = 0; + nodes = 0; + } + + bool use_time_management() const { return time[WHITE] || time[BLACK]; } + + std::vector searchmoves; + TimePoint time[COLOR_NB], inc[COLOR_NB], npmsec, movetime, startTime; + int movestogo, depth, mate, perft, infinite; + int64_t nodes; }; -extern volatile SignalsType Signals; extern LimitsType Limits; -extern std::vector RootMoves; -extern Position RootPosition; -extern void init(); -extern int64_t perft(Position& pos, Depth depth); -extern void think(); +void init(); +void clear(); -} +} // namespace Search -extern void do_timer_event(); +} // namespace Stockfish -#endif // !defined(SEARCH_H_INCLUDED) +#endif // #ifndef SEARCH_H_INCLUDED