X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=src%2Fsearch.h;h=c434ba752d6afdbeae26048f505e86f2db8c21bf;hb=edb4ab924f09abd7c6836c7017365dceccd76b80;hp=24c58d3085e2fee1143dc6465c4fa1272ddeeccc;hpb=d39bc2efa197ba2fd55b68eced1c60bcfe2facc1;p=stockfish diff --git a/src/search.h b/src/search.h index 24c58d30..c434ba75 100644 --- a/src/search.h +++ b/src/search.h @@ -1,8 +1,6 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 - Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad - Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad + Copyright (C) 2004-2023 The Stockfish developers (see AUTHORS file) Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -21,23 +19,23 @@ #ifndef SEARCH_H_INCLUDED #define SEARCH_H_INCLUDED +#include #include #include "misc.h" #include "movepick.h" #include "types.h" +namespace Stockfish { + class Position; namespace Search { -/// Threshold used for countermoves based pruning -constexpr int CounterMovePruneThreshold = 0; - -/// Stack struct keeps track of the information we need to remember from nodes -/// shallower and deeper in the tree during the search. Each search thread has -/// its own array of Stack objects, indexed by the current ply. +// Stack struct keeps track of the information we need to remember from nodes +// shallower and deeper in the tree during the search. Each search thread has +// its own array of Stack objects, indexed by the current ply. struct Stack { Move* pv; @@ -49,12 +47,17 @@ struct Stack { Value staticEval; int statScore; int moveCount; + bool inCheck; + bool ttPv; + bool ttHit; + int doubleExtensions; + int cutoffCnt; }; -/// RootMove struct is used for moves at the root of the tree. For each root move -/// we store a score and a PV (really a refutation in the case of moves which -/// fail low). Score is normally set at -VALUE_INFINITE for all non-pv moves. +// RootMove struct is used for moves at the root of the tree. For each root move +// we store a score and a PV (really a refutation in the case of moves which +// fail low). Score is normally set at -VALUE_INFINITE for all non-pv moves. struct RootMove { @@ -68,17 +71,21 @@ struct RootMove { Value score = -VALUE_INFINITE; Value previousScore = -VALUE_INFINITE; + Value averageScore = -VALUE_INFINITE; + Value uciScore = -VALUE_INFINITE; + bool scoreLowerbound = false; + bool scoreUpperbound = false; int selDepth = 0; int tbRank = 0; Value tbScore; std::vector pv; }; -typedef std::vector RootMoves; +using RootMoves = std::vector; -/// LimitsType struct stores information sent by GUI about available time to -/// search the current move, maximum depth/time, or if we are in analysis mode. +// LimitsType struct stores information sent by GUI about available time to +// search the current move, maximum depth/time, or if we are in analysis mode. struct LimitsType { @@ -89,7 +96,7 @@ struct LimitsType { } bool use_time_management() const { - return !(mate | movetime | depth | nodes | perft | infinite); + return time[WHITE] || time[BLACK]; } std::vector searchmoves; @@ -105,4 +112,6 @@ void clear(); } // namespace Search +} // namespace Stockfish + #endif // #ifndef SEARCH_H_INCLUDED