X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=src%2Fsyzygy%2Ftbprobe.cpp;h=5d08549e5046f29f2876e6b3439ab0f8e041f794;hb=e06a117d5e78ec4edc051f2b161d36559f784d37;hp=d13e90183508b5b28f06a8c7cd75b3b78d6735b9;hpb=b5d10d17c225cccf0ed670b724a4cdcc4fc68018;p=stockfish diff --git a/src/syzygy/tbprobe.cpp b/src/syzygy/tbprobe.cpp index d13e9018..5d08549e 100644 --- a/src/syzygy/tbprobe.cpp +++ b/src/syzygy/tbprobe.cpp @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (c) 2013 Ronald de Man - Copyright (C) 2016 Marco Costalba, Lucas Braesch + Copyright (C) 2016-2017 Marco Costalba, Lucas Braesch Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -65,10 +65,10 @@ inline Square operator^(Square s, int i) { return Square(int(s) ^ i); } // like captures and pawn moves but we can easily recover the correct dtz of the // previous move if we know the position's WDL score. int dtz_before_zeroing(WDLScore wdl) { - return wdl == WDLWin ? 1 : - wdl == WDLCursedWin ? 101 : - wdl == WDLCursedLoss ? -101 : - wdl == WDLLoss ? -1 : 0; + return wdl == WDLWin ? 1 : + wdl == WDLCursedWin ? 101 : + wdl == WDLBlessedLoss ? -101 : + wdl == WDLLoss ? -1 : 0; } // Return the sign of a number (-1, 0, 1) @@ -147,7 +147,7 @@ struct WDLEntryPawn { struct DTZEntryPiece { PairsData* precomp; - uint16_t map_idx[4]; // WDLWin, WDLLoss, WDLCursedWin, WDLCursedLoss + uint16_t map_idx[4]; // WDLWin, WDLLoss, WDLCursedWin, WDLBlessedLoss uint8_t* map; }; @@ -660,7 +660,7 @@ int map_score(DTZEntry* entry, File f, int value, WDLScore wdl) { if ( (wdl == WDLWin && !(flags & TBFlag::WinPlies)) || (wdl == WDLLoss && !(flags & TBFlag::LossPlies)) || wdl == WDLCursedWin - || wdl == WDLCursedLoss) + || wdl == WDLBlessedLoss) value *= 2; return value + 1; @@ -978,8 +978,8 @@ uint8_t* set_sizes(PairsData* d, uint8_t* data) { d->flags = *data++; if (d->flags & TBFlag::SingleValue) { - d->blocksNum = d->span = - d->blockLengthSize = d->sparseIndexSize = 0; // Broken MSVC zero-init + d->blocksNum = d->blockLengthSize = 0; + d->span = d->sparseIndexSize = 0; // Broken MSVC zero-init d->minSymLen = *data++; // Here we store the single value return data; } @@ -1292,7 +1292,7 @@ void Tablebases::init(const std::string& paths) { if (MapA1D1D4[s1] == idx && (idx || s1 == SQ_B1)) // SQ_B1 is mapped to 0 { for (Square s2 = SQ_A1; s2 <= SQ_H8; ++s2) - if ((StepAttacksBB[KING][s1] | s1) & s2) + if ((PseudoAttacks[KING][s1] | s1) & s2) continue; // Illegal position else if (!off_A1H8(s1) && off_A1H8(s2) > 0) @@ -1443,7 +1443,7 @@ int Tablebases::probe_dtz(Position& pos, ProbeState* result) { return 0; if (*result != CHANGE_STM) - return (dtz + 100 * (wdl == WDLCursedLoss || wdl == WDLCursedWin)) * sign_of(wdl); + return (dtz + 100 * (wdl == WDLBlessedLoss || wdl == WDLCursedWin)) * sign_of(wdl); // DTZ stores results for the other side, so we need to do a 1-ply search and // find the winning move that minimizes DTZ. @@ -1566,12 +1566,12 @@ bool Tablebases::root_probe(Position& pos, Search::RootMoves& rootMoves, Value& // Use 50-move counter to determine whether the root position is // won, lost or drawn. - int wdl = 0; + WDLScore wdl = WDLDraw; if (dtz > 0) - wdl = (dtz + cnt50 <= 100) ? 2 : 1; + wdl = (dtz + cnt50 <= 100) ? WDLWin : WDLCursedWin; else if (dtz < 0) - wdl = (-dtz + cnt50 <= 100) ? -2 : -1; + wdl = (-dtz + cnt50 <= 100) ? WDLLoss : WDLBlessedLoss; // Determine the score to report to the user. score = WDL_to_value[wdl + 2]; @@ -1579,9 +1579,9 @@ bool Tablebases::root_probe(Position& pos, Search::RootMoves& rootMoves, Value& // If the position is winning or losing, but too few moves left, adjust the // score to show how close it is to winning or losing. // NOTE: int(PawnValueEg) is used as scaling factor in score_to_uci(). - if (wdl == 1 && dtz <= 100) + if (wdl == WDLCursedWin && dtz <= 100) score = (Value)(((200 - dtz - cnt50) * int(PawnValueEg)) / 200); - else if (wdl == -1 && dtz >= -100) + else if (wdl == WDLBlessedLoss && dtz >= -100) score = -(Value)(((200 + dtz - cnt50) * int(PawnValueEg)) / 200); // Now be a bit smart about filtering out moves.