X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=src%2Fthread.cpp;h=34424d3791c7b30fdabab421b93c506c93f285a0;hb=27c5cb59127101d834636d4faa0062d4e7bd05ce;hp=271890c6f008b85eedee8d2302f0ebe4f2353e57;hpb=ed0fb0b05fa72ccc6333bf5331eb9abeb7c86457;p=stockfish diff --git a/src/thread.cpp b/src/thread.cpp index 271890c6..34424d37 100644 --- a/src/thread.cpp +++ b/src/thread.cpp @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -17,420 +17,242 @@ along with this program. If not, see . */ +#include // For std::count #include -#include #include "movegen.h" #include "search.h" #include "thread.h" -#include "ucioption.h" +#include "uci.h" using namespace Search; ThreadPool Threads; // Global object -namespace { extern "C" { +namespace { - // start_routine() is the C function which is called when a new thread - // is launched. It is a wrapper to member function pointed by start_fn. + // Helpers to launch a thread after creation and joining before delete. Outside the + // Thread constructor and destructor because the object must be fully initialized + // when start_routine (and hence virtual idle_loop) is called and when joining. - long start_routine(Thread* th) { (th->*(th->start_fn))(); return 0; } + template T* new_thread() { + std::thread* th = new T; + *th = std::thread(&T::idle_loop, (T*)th); // Will go to sleep + return (T*)th; + } -} } + void delete_thread(ThreadBase* th) { + th->mutex.lock(); + th->exit = true; // Search must be already finished + th->mutex.unlock(); -// Thread c'tor starts a newly-created thread of execution that will call -// the idle loop function pointed by start_fn going immediately to sleep. + th->notify_one(); + th->join(); // Wait for thread termination + delete th; + } -Thread::Thread(Fn fn) : splitPoints() { - - is_searching = do_exit = false; - maxPly = splitPointsCnt = 0; - curSplitPoint = NULL; - start_fn = fn; - idx = Threads.size(); - - do_sleep = (fn != &Thread::main_loop); // Avoid a race with start_searching() - - if (!thread_create(handle, start_routine, this)) - { - std::cerr << "Failed to create thread number " << idx << std::endl; - ::exit(EXIT_FAILURE); - } } -// Thread d'tor waits for thread termination before to return. +// ThreadBase::notify_one() wakes up the thread when there is some work to do -Thread::~Thread() { +void ThreadBase::notify_one() { - assert(do_sleep); - - do_exit = true; // Search must be already finished - wake_up(); - thread_join(handle); // Wait for thread termination + std::unique_lock lk(mutex); + sleepCondition.notify_one(); } -// Thread::timer_loop() is where the timer thread waits maxPly milliseconds and -// then calls check_time(). If maxPly is 0 thread sleeps until is woken up. -extern void check_time(); +// ThreadBase::wait() set the thread to sleep until 'condition' turns true -void Thread::timer_loop() { +void ThreadBase::wait(std::atomic& condition) { - while (!do_exit) - { - mutex.lock(); - sleepCondition.wait_for(mutex, maxPly ? maxPly : INT_MAX); - mutex.unlock(); - check_time(); - } + std::unique_lock lk(mutex); + sleepCondition.wait(lk, [&]{ return bool(condition); }); } -// Thread::main_loop() is where the main thread is parked waiting to be started -// when there is a new search. Main thread will launch all the slave threads. - -void Thread::main_loop() { - - while (true) - { - mutex.lock(); - - do_sleep = true; // Always return to sleep after a search - is_searching = false; - - while (do_sleep && !do_exit) - { - Threads.sleepCondition.notify_one(); // Wake up UI thread if needed - sleepCondition.wait(mutex); - } - - mutex.unlock(); - - if (do_exit) - return; - - is_searching = true; +// ThreadBase::wait_while() set the thread to sleep until 'condition' turns false +void ThreadBase::wait_while(std::atomic& condition) { - Search::think(); - - assert(is_searching); - } + std::unique_lock lk(mutex); + sleepCondition.wait(lk, [&]{ return !condition; }); } -// Thread::wake_up() wakes up the thread, normally at the beginning of the search -// or, if "sleeping threads" is used at split time. +// Thread constructor makes some init but does not launch any execution thread, +// which will be started only when the constructor returns. -void Thread::wake_up() { +Thread::Thread() { - mutex.lock(); - sleepCondition.notify_one(); - mutex.unlock(); + searching = false; + maxPly = 0; + history.clear(); + counterMoves.clear(); + idx = Threads.size(); // Starts from 0 } -// Thread::wait_for_stop_or_ponderhit() is called when the maximum depth is -// reached while the program is pondering. The point is to work around a wrinkle -// in the UCI protocol: When pondering, the engine is not allowed to give a -// "bestmove" before the GUI sends it a "stop" or "ponderhit" command. We simply -// wait here until one of these commands (that raise StopRequest) is sent and -// then return, after which the bestmove and pondermove will be printed. +// TimerThread::idle_loop() is where the timer thread waits Resolution milliseconds +// and then calls check_time(). When not searching, thread sleeps until it's woken up. -void Thread::wait_for_stop_or_ponderhit() { +void TimerThread::idle_loop() { - Signals.stopOnPonderhit = true; - - mutex.lock(); - while (!Signals.stop) sleepCondition.wait(mutex);; - mutex.unlock(); -} - - -// Thread::cutoff_occurred() checks whether a beta cutoff has occurred in the -// current active split point, or in some ancestor of the split point. + while (!exit) + { + std::unique_lock lk(mutex); -bool Thread::cutoff_occurred() const { + if (!exit) + sleepCondition.wait_for(lk, std::chrono::milliseconds(run ? Resolution : INT_MAX)); - for (SplitPoint* sp = curSplitPoint; sp; sp = sp->parent) - if (sp->cutoff) - return true; + lk.unlock(); - return false; + if (!exit && run) + check_time(); + } } -// Thread::is_available_to() checks whether the thread is available to help the -// thread 'master' at a split point. An obvious requirement is that thread must -// be idle. With more than two threads, this is not sufficient: If the thread is -// the master of some active split point, it is only available as a slave to the -// slaves which are busy searching the split point at the top of slaves split -// point stack (the "helpful master concept" in YBWC terminology). +// Thread::idle_loop() is where the thread is parked when it has no work to do -bool Thread::is_available_to(Thread* master) const { +void Thread::idle_loop() { - if (is_searching) - return false; - - // Make a local copy to be sure doesn't become zero under our feet while - // testing next condition and so leading to an out of bound access. - int spCnt = splitPointsCnt; - - // No active split points means that the thread is available as a slave for any - // other thread otherwise apply the "helpful master" concept if possible. - return !spCnt || (splitPoints[spCnt - 1].slavesMask & (1ULL << master->idx)); -} + while (!exit) + { + std::unique_lock lk(mutex); + while (!searching && !exit) + sleepCondition.wait(lk); -// init() is called at startup. Initializes lock and condition variable and -// launches requested threads sending them immediately to sleep. We cannot use -// a c'tor becuase Threads is a static object and we need a fully initialized -// engine at this point due to allocation of endgames in Thread c'tor. + lk.unlock(); -void ThreadPool::init() { - - timer = new Thread(&Thread::timer_loop); - threads.push_back(new Thread(&Thread::main_loop)); - read_uci_options(); + if (!exit && searching) + search(); + } } -// exit() cleanly terminates the threads before the program exits. +// MainThread::idle_loop() is where the main thread is parked waiting to be started +// when there is a new search. The main thread will launch all the slave threads. -void ThreadPool::exit() { +void MainThread::idle_loop() { - delete timer; // As first becuase check_time() accesses threads data - - for (size_t i = 0; i < threads.size(); i++) - delete threads[i]; -} - - -// read_uci_options() updates internal threads parameters from the corresponding -// UCI options and creates/destroys threads to match the requested number. Thread -// objects are dynamically allocated to avoid creating in advance all possible -// threads, with included pawns and material tables, if only few are used. - -void ThreadPool::read_uci_options() { + while (!exit) + { + std::unique_lock lk(mutex); - maxThreadsPerSplitPoint = Options["Max Threads per Split Point"]; - minimumSplitDepth = Options["Min Split Depth"] * ONE_PLY; - useSleepingThreads = Options["Use Sleeping Threads"]; - size_t requested = Options["Threads"]; + thinking = false; - assert(requested > 0); + while (!thinking && !exit) + { + sleepCondition.notify_one(); // Wake up the UI thread if needed + sleepCondition.wait(lk); + } - while (threads.size() < requested) - threads.push_back(new Thread(&Thread::idle_loop)); + lk.unlock(); - while (threads.size() > requested) - { - delete threads.back(); - threads.pop_back(); + if (!exit) + think(); } } -// wake_up() is called before a new search to start the threads that are waiting -// on the sleep condition and to reset maxPly. When useSleepingThreads is set -// threads will be woken up at split time. +// MainThread::join() waits for main thread to finish thinking -void ThreadPool::wake_up() const { +void MainThread::join() { - for (size_t i = 0; i < threads.size(); i++) - { - threads[i]->maxPly = 0; - threads[i]->do_sleep = false; - - if (!useSleepingThreads) - threads[i]->wake_up(); - } + std::unique_lock lk(mutex); + sleepCondition.wait(lk, [&]{ return !thinking; }); } -// sleep() is called after the search finishes to ask all the threads but the -// main one to go waiting on a sleep condition. +// ThreadPool::init() is called at startup to create and launch requested threads, +// that will go immediately to sleep. We cannot use a constructor because Threads +// is a static object and we need a fully initialized engine at this point due to +// allocation of Endgames in the Thread constructor. -void ThreadPool::sleep() const { +void ThreadPool::init() { - // Main thread will go to sleep by itself to avoid a race with start_searching() - for (size_t i = 1; i < threads.size(); i++) - threads[i]->do_sleep = true; + timer = new_thread(); + push_back(new_thread()); + read_uci_options(); } -// available_slave_exists() tries to find an idle thread which is available as -// a slave for the thread 'master'. +// ThreadPool::exit() terminates the threads before the program exits. Cannot be +// done in destructor because threads must be terminated before freeing us. + +void ThreadPool::exit() { -bool ThreadPool::available_slave_exists(Thread* master) const { + delete_thread(timer); // As first because check_time() accesses threads data + timer = nullptr; - for (size_t i = 0; i < threads.size(); i++) - if (threads[i]->is_available_to(master)) - return true; + for (Thread* th : *this) + delete_thread(th); - return false; + clear(); // Get rid of stale pointers } -// split() does the actual work of distributing the work at a node between -// several available threads. If it does not succeed in splitting the node -// (because no idle threads are available, or because we have no unused split -// point objects), the function immediately returns. If splitting is possible, a -// SplitPoint object is initialized with all the data that must be copied to the -// helper threads and then helper threads are told that they have been assigned -// work. This will cause them to instantly leave their idle loops and call -// search(). When all threads have returned from search() then split() returns. - -template -Value ThreadPool::split(Position& pos, Stack* ss, Value alpha, Value beta, - Value bestValue, Move* bestMove, Depth depth, - Move threatMove, int moveCount, MovePicker* mp, int nodeType) { - - assert(pos.pos_is_ok()); - assert(bestValue > -VALUE_INFINITE); - assert(bestValue <= alpha); - assert(alpha < beta); - assert(beta <= VALUE_INFINITE); - assert(depth > DEPTH_ZERO); - - Thread* master = pos.this_thread(); - - if (master->splitPointsCnt >= MAX_SPLITPOINTS_PER_THREAD) - return bestValue; - - // Pick the next available split point from the split point stack - SplitPoint& sp = master->splitPoints[master->splitPointsCnt]; - - sp.parent = master->curSplitPoint; - sp.master = master; - sp.cutoff = false; - sp.slavesMask = 1ULL << master->idx; - sp.depth = depth; - sp.bestMove = *bestMove; - sp.threatMove = threatMove; - sp.alpha = alpha; - sp.beta = beta; - sp.nodeType = nodeType; - sp.bestValue = bestValue; - sp.mp = mp; - sp.moveCount = moveCount; - sp.pos = &pos; - sp.nodes = 0; - sp.ss = ss; - - assert(master->is_searching); - - master->curSplitPoint = &sp; - int slavesCnt = 0; - - // Try to allocate available threads and ask them to start searching setting - // is_searching flag. This must be done under lock protection to avoid concurrent - // allocation of the same slave by another master. - mutex.lock(); - sp.mutex.lock(); - - for (size_t i = 0; i < threads.size() && !Fake; ++i) - if (threads[i]->is_available_to(master)) - { - sp.slavesMask |= 1ULL << i; - threads[i]->curSplitPoint = &sp; - threads[i]->is_searching = true; // Slave leaves idle_loop() +// ThreadPool::read_uci_options() updates internal threads parameters from the +// corresponding UCI options and creates/destroys threads to match the requested +// number. Thread objects are dynamically allocated to avoid creating all possible +// threads in advance (which include pawns and material tables), even if only a +// few are to be used. - if (useSleepingThreads) - threads[i]->wake_up(); +void ThreadPool::read_uci_options() { - if (++slavesCnt + 1 >= maxThreadsPerSplitPoint) // Master is always included - break; - } + size_t requested = Options["Threads"]; - master->splitPointsCnt++; + assert(requested > 0); - sp.mutex.unlock(); - mutex.unlock(); + while (size() < requested) + push_back(new_thread()); - // Everything is set up. The master thread enters the idle loop, from which - // it will instantly launch a search, because its is_searching flag is set. - // The thread will return from the idle loop when all slaves have finished - // their work at this split point. - if (slavesCnt || Fake) + while (size() > requested) { - master->idle_loop(); - - // In helpful master concept a master can help only a sub-tree of its split - // point, and because here is all finished is not possible master is booked. - assert(!master->is_searching); + delete_thread(back()); + pop_back(); } - - // We have returned from the idle loop, which means that all threads are - // finished. Note that setting is_searching and decreasing splitPointsCnt is - // done under lock protection to avoid a race with Thread::is_available_to(). - mutex.lock(); - sp.mutex.lock(); - - master->is_searching = true; - master->splitPointsCnt--; - master->curSplitPoint = sp.parent; - pos.set_nodes_searched(pos.nodes_searched() + sp.nodes); - *bestMove = sp.bestMove; - - sp.mutex.unlock(); - mutex.unlock(); - - return sp.bestValue; } -// Explicit template instantiations -template Value ThreadPool::split(Position&, Stack*, Value, Value, Value, Move*, Depth, Move, int, MovePicker*, int); -template Value ThreadPool::split(Position&, Stack*, Value, Value, Value, Move*, Depth, Move, int, MovePicker*, int); +// ThreadPool::nodes_searched() returns the number of nodes searched -// set_timer() is used to set the timer to trigger after msec milliseconds. -// If msec is 0 then timer is stopped. +int64_t ThreadPool::nodes_searched() { -void ThreadPool::set_timer(int msec) { - - timer->mutex.lock(); - timer->maxPly = msec; - timer->sleepCondition.notify_one(); // Wake up and restart the timer - timer->mutex.unlock(); + int64_t nodes = 0; + for (Thread *th : *this) + nodes += th->rootPos.nodes_searched(); + return nodes; } -// wait_for_search_finished() waits for main thread to go to sleep, this means -// search is finished. Then returns. - -void ThreadPool::wait_for_search_finished() { - - Thread* t = main_thread(); - t->mutex.lock(); - t->sleepCondition.notify_one(); // In case is waiting for stop or ponderhit - while (!t->do_sleep) sleepCondition.wait(t->mutex); - t->mutex.unlock(); -} - +// ThreadPool::start_thinking() wakes up the main thread sleeping in +// MainThread::idle_loop() and starts a new search, then returns immediately. -// start_searching() wakes up the main thread sleeping in main_loop() so to start -// a new search, then returns immediately. - -void ThreadPool::start_searching(const Position& pos, const LimitsType& limits, - const std::vector& searchMoves, StateStackPtr& states) { - wait_for_search_finished(); - - SearchTime = Time::now(); // As early as possible +void ThreadPool::start_thinking(const Position& pos, const LimitsType& limits, + StateStackPtr& states) { + main()->join(); Signals.stopOnPonderhit = Signals.firstRootMove = false; Signals.stop = Signals.failedLowAtRoot = false; - RootPosition = pos; + main()->rootMoves.clear(); + main()->rootPos = pos; Limits = limits; - SetupStates = states; // Ownership transfer here - RootMoves.clear(); + if (states.get()) // If we don't set a new position, preserve current state + { + SetupStates = std::move(states); // Ownership transfer here + assert(!states.get()); + } - for (MoveList ml(pos); !ml.end(); ++ml) - if (searchMoves.empty() || count(searchMoves.begin(), searchMoves.end(), ml.move())) - RootMoves.push_back(RootMove(ml.move())); + for (const auto& m : MoveList(pos)) + if ( limits.searchmoves.empty() + || std::count(limits.searchmoves.begin(), limits.searchmoves.end(), m)) + main()->rootMoves.push_back(RootMove(m)); - main_thread()->do_sleep = false; - main_thread()->wake_up(); + main()->thinking = true; + main()->notify_one(); // Wake up main thread: 'thinking' must be already set }