X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=src%2Fthread.h;h=0b112de9b0f14540d414c506f61998053ad0c72e;hb=2dd24dc4e618dc7b83799890fe7e84b09b6456b4;hp=dc839d441518d51f2f7204b7b6a5adbdbbcda8f7;hpb=a75aa6035b1ac27a6a2a44f523ec2ffd011485d8;p=stockfish diff --git a/src/thread.h b/src/thread.h index dc839d44..0b112de9 100644 --- a/src/thread.h +++ b/src/thread.h @@ -1,7 +1,8 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2009 Marco Costalba + Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -17,64 +18,90 @@ along with this program. If not, see . */ - -#if !defined(THREAD_H_INCLUDED) +#ifndef THREAD_H_INCLUDED #define THREAD_H_INCLUDED +#include +#include +#include +#include +#include +#include -//// -//// Includes -//// - -#include "lock.h" +#include "material.h" #include "movepick.h" +#include "pawns.h" #include "position.h" #include "search.h" +#include "thread_win32.h" + + +/// Thread struct keeps together all the thread-related stuff. We also use +/// per-thread pawn and material hash tables so that once we get a pointer to an +/// entry its life time is unlimited and we don't have to care about someone +/// changing the entry under our feet. + +class Thread { + + std::thread nativeThread; + Mutex mutex; + ConditionVariable sleepCondition; + bool exit, searching; + +public: + Thread(); + virtual ~Thread(); + virtual void search(); + void idle_loop(); + void start_searching(bool resume = false); + void wait_for_search_finished(); + void wait(std::atomic_bool& b); + + Pawns::Table pawnsTable; + Material::Table materialTable; + Endgames endgames; + size_t idx, PVIdx; + int maxPly, callsCnt; + + Position rootPos; + Search::RootMoves rootMoves; + Depth rootDepth; + HistoryStats history; + MoveStats counterMoves; + Depth completedDepth; + std::atomic_bool resetCalls; +}; + + +/// MainThread is a derived class with a specific overload for the main thread +struct MainThread : public Thread { + virtual void search(); -//// -//// Constants and variables -//// - -const int THREAD_MAX = 8; - - -//// -//// Types -//// - -struct SplitPoint { - SplitPoint *parent; - Position pos; - SearchStack sstack[THREAD_MAX][PLY_MAX]; - SearchStack *parentSstack; - int ply; - Depth depth; - volatile Value alpha, beta, bestValue; - bool pvNode; - Bitboard dcCandidates; - int master, slaves[THREAD_MAX]; - Lock lock; - MovePicker *mp; - volatile int moves; - volatile int cpus; - bool finished; + bool easyMovePlayed, failedLow; + double bestMoveChanges; + Value previousScore; }; -struct Thread { - SplitPoint *splitPoint; - int activeSplitPoints; - uint64_t nodes; - uint64_t betaCutOffs[2]; - bool failHighPly1; - volatile bool stop; - volatile bool running; - volatile bool idle; - volatile bool workIsWaiting; - volatile bool printCurrentLine; - unsigned char pad[64]; // set some distance among local data for each thread +/// ThreadPool struct handles all the threads-related stuff like init, starting, +/// parking and, most importantly, launching a thread. All the access to threads +/// data is done through this class. + +struct ThreadPool : public std::vector { + + void init(); // No constructor and destructor, threads rely on globals that should + void exit(); // be initialized and valid during the whole thread lifetime. + + MainThread* main() { return static_cast(at(0)); } + void start_thinking(const Position&, StateListPtr&, const Search::LimitsType&); + void read_uci_options(); + int64_t nodes_searched(); + +private: + StateListPtr setupStates; }; +extern ThreadPool Threads; -#endif // !defined(THREAD_H_INCLUDED) +#endif // #ifndef THREAD_H_INCLUDED