X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=src%2Fthread.h;h=124815b4215d368125dbc38a2d4a50cf2d4a3fc8;hb=bad18bccb60c874410edd3f61624696d3abc3cbc;hp=dc839d441518d51f2f7204b7b6a5adbdbbcda8f7;hpb=b45936a8c781083ada45dc5b503a5ea27d4cf059;p=stockfish diff --git a/src/thread.h b/src/thread.h index dc839d44..af506609 100644 --- a/src/thread.h +++ b/src/thread.h @@ -1,7 +1,8 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2009 Marco Costalba + Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -17,64 +18,109 @@ along with this program. If not, see . */ - -#if !defined(THREAD_H_INCLUDED) +#ifndef THREAD_H_INCLUDED #define THREAD_H_INCLUDED +#include +#include +#include +#include +#include -//// -//// Includes -//// - -#include "lock.h" +#include "material.h" #include "movepick.h" +#include "pawns.h" #include "position.h" #include "search.h" +#include "thread_win32_osx.h" + + +/// Thread class keeps together all the thread-related stuff. We use +/// per-thread pawn and material hash tables so that once we get a +/// pointer to an entry its life time is unlimited and we don't have +/// to care about someone changing the entry under our feet. + +class Thread { + + Mutex mutex; + ConditionVariable cv; + size_t idx; + bool exit = false, searching = true; // Set before starting std::thread + NativeThread stdThread; + +public: + explicit Thread(size_t); + virtual ~Thread(); + virtual void search(); + void clear(); + void idle_loop(); + void start_searching(); + void wait_for_search_finished(); + + Pawns::Table pawnsTable; + Material::Table materialTable; + Endgames endgames; + size_t pvIdx, pvLast; + int selDepth, nmpMinPly; + Color nmpColor; + std::atomic nodes, tbHits; + + Position rootPos; + Search::RootMoves rootMoves; + Depth rootDepth, completedDepth; + CounterMoveHistory counterMoves; + ButterflyHistory mainHistory; + CapturePieceToHistory captureHistory; + ContinuationHistory continuationHistory; + Score contempt; +}; + + +/// MainThread is a derived class specific for main thread + +struct MainThread : public Thread { + + using Thread::Thread; + void search() override; + void check_time(); -//// -//// Constants and variables -//// - -const int THREAD_MAX = 8; - - -//// -//// Types -//// - -struct SplitPoint { - SplitPoint *parent; - Position pos; - SearchStack sstack[THREAD_MAX][PLY_MAX]; - SearchStack *parentSstack; - int ply; - Depth depth; - volatile Value alpha, beta, bestValue; - bool pvNode; - Bitboard dcCandidates; - int master, slaves[THREAD_MAX]; - Lock lock; - MovePicker *mp; - volatile int moves; - volatile int cpus; - bool finished; + double bestMoveChanges, previousTimeReduction; + Value previousScore; + int callsCnt; + bool stopOnPonderhit; + std::atomic_bool ponder; }; -struct Thread { - SplitPoint *splitPoint; - int activeSplitPoints; - uint64_t nodes; - uint64_t betaCutOffs[2]; - bool failHighPly1; - volatile bool stop; - volatile bool running; - volatile bool idle; - volatile bool workIsWaiting; - volatile bool printCurrentLine; - unsigned char pad[64]; // set some distance among local data for each thread +/// ThreadPool struct handles all the threads-related stuff like init, starting, +/// parking and, most importantly, launching a thread. All the access to threads +/// is done through this class. + +struct ThreadPool : public std::vector { + + void start_thinking(Position&, StateListPtr&, const Search::LimitsType&, bool = false); + void clear(); + void set(size_t); + + MainThread* main() const { return static_cast(front()); } + uint64_t nodes_searched() const { return accumulate(&Thread::nodes); } + uint64_t tb_hits() const { return accumulate(&Thread::tbHits); } + + std::atomic_bool stop; + +private: + StateListPtr setupStates; + + uint64_t accumulate(std::atomic Thread::* member) const { + + uint64_t sum = 0; + for (Thread* th : *this) + sum += (th->*member).load(std::memory_order_relaxed); + return sum; + } }; +extern ThreadPool Threads; -#endif // !defined(THREAD_H_INCLUDED) +#endif // #ifndef THREAD_H_INCLUDED