X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=src%2Fthread.h;h=3dc0f274ba7d21a853bcfc11ad2948b3dbb537c1;hb=40a7ffd53fdcd63a7eeb1382e54a5bdcd455edb7;hp=f2f6dd2602490f57a31168101229c9add58bf6db;hpb=5dc23121215039938a9ef4e59ae934312774571c;p=stockfish
diff --git a/src/thread.h b/src/thread.h
index f2f6dd26..3dc0f274 100644
--- a/src/thread.h
+++ b/src/thread.h
@@ -1,18 +1,18 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
- Copyright (C) 2008 Marco Costalba
+ Copyright (C) 2008-2009 Marco Costalba
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
-
+
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
-
+
You should have received a copy of the GNU General Public License
along with this program. If not, see .
*/
@@ -26,6 +26,8 @@
//// Includes
////
+#include
+
#include "lock.h"
#include "movepick.h"
#include "position.h"
@@ -37,6 +39,7 @@
////
const int THREAD_MAX = 8;
+const int ACTIVE_SPLIT_POINTS_MAX = 8;
////
@@ -45,14 +48,14 @@ const int THREAD_MAX = 8;
struct SplitPoint {
SplitPoint *parent;
- Position pos;
- SearchStack sstack[THREAD_MAX][PLY_MAX];
+ const Position* pos;
+ SearchStack sstack[THREAD_MAX][PLY_MAX_PLUS_2];
SearchStack *parentSstack;
int ply;
Depth depth;
volatile Value alpha, beta, bestValue;
+ Value futilityValue;
bool pvNode;
- Bitboard dcCandidates;
int master, slaves[THREAD_MAX];
Lock lock;
MovePicker *mp;
@@ -64,15 +67,16 @@ struct SplitPoint {
struct Thread {
SplitPoint *splitPoint;
- int activeSplitPoints;
+ volatile int activeSplitPoints;
uint64_t nodes;
- bool failHighPly1;
+ uint64_t betaCutOffs[2];
volatile bool stop;
volatile bool running;
volatile bool idle;
+ volatile bool sleeping;
volatile bool workIsWaiting;
- volatile bool printCurrentLine;
- unsigned char pad[64];
+ volatile bool printCurrentLineRequest;
+ unsigned char pad[64]; // set some distance among local data for each thread
};