X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=src%2Fthread.h;h=4cf5dabb5b1fb44cee51c1a51333448f25e2b8d8;hb=a0e2debe3f1d14f84984a9a2c1482dc41f695548;hp=042bc2e9231588d5db2bd1fc4b5a097658df6399;hpb=27b593a94477a821f80a041320683f805114d4a3;p=stockfish diff --git a/src/thread.h b/src/thread.h index 042bc2e9..4cf5dabb 100644 --- a/src/thread.h +++ b/src/thread.h @@ -1,6 +1,6 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 - Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file) + Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file) Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -32,6 +32,7 @@ #include "search.h" #include "thread_win32_osx.h" +namespace Stockfish { /// Thread class keeps together all the thread-related stuff. We use /// per-thread pawn and material hash tables so that once we get a @@ -54,7 +55,7 @@ public: void idle_loop(); void start_searching(); void wait_for_search_finished(); - int best_move_count(Move move) const; + int id() const { return idx; } Pawns::Table pawnsTable; Material::Table materialTable; @@ -74,6 +75,7 @@ public: CapturePieceToHistory captureHistory; ContinuationHistory continuationHistory[2][2]; Score contempt; + int failedHighCnt; }; @@ -128,4 +130,6 @@ private: extern ThreadPool Threads; +} // namespace Stockfish + #endif // #ifndef THREAD_H_INCLUDED