X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=src%2Fthread.h;h=4d70bf2fbd038a9da98971c04c1bada7ba523743;hb=558b0c848cf4c0bf635cf99a6ce17ab9b434b601;hp=34307297dead0fa04a8c21b30f3045d588076f5c;hpb=cb2111f0b62afec5fd977e1dd4ca5843bd006956;p=stockfish diff --git a/src/thread.h b/src/thread.h index 34307297..4d70bf2f 100644 --- a/src/thread.h +++ b/src/thread.h @@ -32,6 +32,7 @@ #include "pawns.h" #include "position.h" #include "search.h" +#include "thread_win32.h" struct Thread; @@ -39,34 +40,6 @@ const size_t MAX_THREADS = 128; const size_t MAX_SPLITPOINTS_PER_THREAD = 8; const size_t MAX_SLAVES_PER_SPLITPOINT = 4; -#if 0 -/// Spinlock class wraps low level atomic operations to provide a spin lock - -class Spinlock { - - std::atomic_int lock; - -public: - Spinlock() { lock = 1; } // Init here to workaround a bug with MSVC 2013 - void acquire() { - while (lock.fetch_sub(1, std::memory_order_acquire) != 1) - while (lock.load(std::memory_order_relaxed) <= 0) {} - } - void release() { lock.store(1, std::memory_order_release); } -}; - -#else - -class Spinlock { - - std::mutex mutex; - -public: - void acquire() { mutex.lock(); } - void release() { mutex.unlock(); } -}; - -#endif /// SplitPoint struct stores information shared by the threads searching in /// parallel below the same split point. It is populated at splitting time. @@ -87,7 +60,7 @@ struct SplitPoint { SplitPoint* parentSplitPoint; // Shared variable data - Spinlock spinlock; + Mutex mutex; std::bitset slavesMask; volatile bool allSlavesSearching; volatile uint64_t nodes; @@ -110,8 +83,8 @@ struct ThreadBase { void wait_for(volatile const bool& b); std::thread nativeThread; - std::mutex mutex; - std::condition_variable sleepCondition; + Mutex mutex; + ConditionVariable sleepCondition; volatile bool exit = false; }; @@ -178,8 +151,7 @@ struct ThreadPool : public std::vector { void start_thinking(const Position&, const Search::LimitsType&, Search::StateStackPtr&); Depth minimumSplitDepth; - Spinlock spinlock; - std::condition_variable sleepCondition; + ConditionVariable sleepCondition; TimerThread* timer; };