X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=src%2Fthread.h;h=6c3c18affdb0a134b08f4f23cbb87a5a87a40dd6;hb=6a934882915f85c9f22c0bc60df6dbd469d89f10;hp=5feab00072be92c2505f635c0d0800c2ca935e8c;hpb=b6883c872d267cf464c575d2a901e117f6a97a84;p=stockfish diff --git a/src/thread.h b/src/thread.h index 5feab000..6c3c18af 100644 --- a/src/thread.h +++ b/src/thread.h @@ -22,13 +22,14 @@ #include +#include "evaluate.h" #include "material.h" #include "movepick.h" #include "pawns.h" #include "position.h" #include "search.h" -const int MAX_THREADS = 32; +const int MAX_THREADS = 64; // Because SplitPoint::slavesMask is a uint64_t const int MAX_SPLITPOINTS_PER_THREAD = 8; struct Mutex { @@ -75,6 +76,7 @@ struct SplitPoint { // Shared data Mutex mutex; + Position* activePositions[MAX_THREADS]; volatile uint64_t slavesMask; volatile int64_t nodes; volatile Value alpha; @@ -107,6 +109,7 @@ public: void wait_for_stop_or_ponderhit(); SplitPoint splitPoints[MAX_SPLITPOINTS_PER_THREAD]; + Eval::Table evalTable; MaterialTable materialTable; PawnTable pawnTable; size_t idx; @@ -130,8 +133,8 @@ public: class ThreadPool { public: - void init(); // No c'tor, Threads object is global and engine shall be fully initialized - ~ThreadPool(); + void init(); // No c'tor and d'tor, threads rely on globals that should + void exit(); // be initialized and valid during the whole thread lifetime. Thread& operator[](size_t id) { return *threads[id]; } bool use_sleeping_threads() const { return useSleepingThreads; } @@ -145,14 +148,15 @@ public: bool available_slave_exists(Thread* master) const; void set_timer(int msec); void wait_for_search_finished(); - void start_searching(const Position& pos, const Search::LimitsType& limits, - const std::vector& searchMoves); + void start_searching(const Position&, const Search::LimitsType&, + const std::vector&, Search::StateStackPtr&); template Value split(Position& pos, Search::Stack* ss, Value alpha, Value beta, Value bestValue, Move* bestMove, - Depth depth, Move threatMove, int moveCount, MovePicker* mp, int nodeType); + Depth depth, Move threatMove, int moveCount, MovePicker& mp, int nodeType); private: friend class Thread; + friend void check_time(); std::vector threads; Thread* timer;