X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=src%2Fthread.h;h=cd206faab987c71ee5bcc41406b2e42d75dab3eb;hb=e4b7403f127a36a35bbace9f833ab43babd98a6c;hp=a1545072843a2dd9286c53db09d2b48c8bb8275c;hpb=20484ccdd5876deee4138d8badea4ef44b73341f;p=stockfish diff --git a/src/thread.h b/src/thread.h index a1545072..cd206faa 100644 --- a/src/thread.h +++ b/src/thread.h @@ -1,8 +1,6 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 - Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad - Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad + Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file) Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -34,6 +32,7 @@ #include "search.h" #include "thread_win32_osx.h" +namespace Stockfish { /// Thread class keeps together all the thread-related stuff. We use /// per-thread pawn and material hash tables so that once we get a @@ -56,24 +55,32 @@ public: void idle_loop(); void start_searching(); void wait_for_search_finished(); - int best_move_count(Move move); + size_t id() const { return idx; } Pawns::Table pawnsTable; Material::Table materialTable; size_t pvIdx, pvLast; - uint64_t ttHitAverage; + RunningAverage doubleExtensionAverage[COLOR_NB]; + uint64_t nodesLastExplosive; + uint64_t nodesLastNormal; + std::atomic nodes, tbHits, bestMoveChanges; + Value bestValue; int selDepth, nmpMinPly; Color nmpColor; - std::atomic nodes, tbHits, bestMoveChanges; + ExplosionState state; + Value optimism[COLOR_NB]; Position rootPos; + StateInfo rootState; Search::RootMoves rootMoves; Depth rootDepth, completedDepth; + Value rootDelta; CounterMoveHistory counterMoves; ButterflyHistory mainHistory; + LowPlyHistory lowPlyHistory; CapturePieceToHistory captureHistory; ContinuationHistory continuationHistory[2][2]; - Score contempt; + Score trend; }; @@ -87,7 +94,7 @@ struct MainThread : public Thread { void check_time(); double previousTimeReduction; - Value previousScore; + Value bestPreviousScore; Value iterValue[4]; int callsCnt; bool stopOnPonderhit; @@ -108,8 +115,11 @@ struct ThreadPool : public std::vector { MainThread* main() const { return static_cast(front()); } uint64_t nodes_searched() const { return accumulate(&Thread::nodes); } uint64_t tb_hits() const { return accumulate(&Thread::tbHits); } + Thread* get_best_thread() const; + void start_searching(); + void wait_for_search_finished() const; - std::atomic_bool stop; + std::atomic_bool stop, increaseDepth; private: StateListPtr setupStates; @@ -125,4 +135,6 @@ private: extern ThreadPool Threads; +} // namespace Stockfish + #endif // #ifndef THREAD_H_INCLUDED