X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=src%2Ftimecode.cpp;h=789b286103d2bf0659513ec0c6fc04da94b64cf9;hb=4ae3260592acc87712db77b7d3fe0cc2be7d76bc;hp=251d3c62911e9eb02f5eb6cf54fea07b9ffdebbe;hpb=f91e1561b66d8ceb35097f1ad4523b59951cd417;p=kdenlive diff --git a/src/timecode.cpp b/src/timecode.cpp index 251d3c62..789b2861 100644 --- a/src/timecode.cpp +++ b/src/timecode.cpp @@ -4,6 +4,7 @@ begin : Wed Dec 17 2003 copyright : (C) 2003 by Jason Wood email : jasonwood@blueyonder.co.uk + * Copyright (C) 2010 by Jean-Baptiste Mardelle (jb@kdenlive.org) * ***************************************************************************/ /*************************************************************************** @@ -14,100 +15,157 @@ * (at your option) any later version. * * * ***************************************************************************/ -#include + +/* + + Timecode calculation code for reference + If we ever use Quicktime timecode with 50.94 Drop frame, keep in mind that there is a bug inthe Quicktime code + +//CONVERT A FRAME NUMBER TO DROP FRAME TIMECODE +//Code by David Heidelberger, adapted from Andrew Duncan +//Given an int called framenumber and a double called framerate +//Framerate should be 29.97, 59.94, or 23.976, otherwise the calculations will be off. + +int d; +int m; + +int dropFrames = round(framerate * .066666); //Number of frames to drop on the minute marks is the nearest integer to 6% of the framerate +int framesPerHour = round(framerate*60*60); //Number of frames in an hour +int framesPer24Hours = framesPerHour*24; //Number of frames in a day - timecode rolls over after 24 hours +int framesPer10Minutes = round(framerate * 60 * 10); //Number of frames per ten minutes +int framesPerMinute = round(framerate)*60)- dropFrames; //Number of frames per minute is the round of the framerate * 60 minus the number of dropped frames + +if (framenumber<0) //Negative time. Add 24 hours. +{ + framenumber=framesPer24Hours+framenumber; +} + +//If framenumber is greater than 24 hrs, next operation will rollover clock +framenumber = framenumber % framesPer24Hours; //% is the modulus operator, which returns a remainder. a % b = the remainder of a/b + +d = framenumber\framesPer10Minutes; // \ means integer division, which is a/b without a remainder. Some languages you could use floor(a/b) +m = framenumber % framesPer10Minutes; + +if (m>1) +{ + framenumber=framenumber + (dropFrames*9*d) + dropFrames*((m-dropFrames)\framesPerMinute); +} +else +{ + framenumber = framenumber + dropFrames*9*d; +} + +int frRound = round(framerate); +int frames = framenumber % frRound; +int seconds = (framenumber \ frRound) % 60; +int minutes = ((framenumber \ frRound) \ 60) % 60; +int hours = (((framenumber \ frRound) \ 60) \ 60); + + +------------------------------------------------------------------------------------ + +//CONVERT DROP FRAME TIMECODE TO A FRAME NUMBER +//Code by David Heidelberger, adapted from Andrew Duncan +//Given ints called hours, minutes, seconds, frames, and a double called framerate + +int dropFrames = round(framerate*.066666); //Number of drop frames is 6% of framerate rounded to nearest integer +int timeBase = round(framerate); //We don’t need the exact framerate anymore, we just need it rounded to nearest integer + +int hourFrames = timeBase*60*60; //Number of frames per hour (non-drop) +int minuteFrames = timeBase*60; //Number of frames per minute (non-drop) +int totalMinutes = (60*hours) + minutes; //Total number of minuts +int frameNumber = ((hourFrames * hours) + (minuteFrames * minutes) + (timeBase * seconds) + frames) - (dropFrames * (totalMinutes - (totalMinutes \ 10))); +return frameNumber; + +*/ + + #include #include #include "timecode.h" -Timecode::Timecode(Formats format, double framesPerSecond, bool dropFrame) +Timecode::Timecode(Formats format, double framesPerSecond) { - m_validator = new QRegExpValidator(0); - setFormat(framesPerSecond, dropFrame, format); + setFormat(framesPerSecond, format); } Timecode::~Timecode() { } -void Timecode::setFormat(double framesPerSecond, bool dropFrame, Formats format) +void Timecode::setFormat(double framesPerSecond, Formats format) { m_displayedFramesPerSecond = (int)(framesPerSecond + 0.5); - m_dropFrame = dropFrame; + m_dropFrameTimecode = (framesPerSecond / 1.00 != (int)framesPerSecond) ; m_format = format; m_realFps = framesPerSecond; - m_dropFrames = round(m_realFps * .066666); //Number of frames to drop on the minute marks is the nearest integer to 6% of the framerate - QRegExp regExp; - if (m_dropFrame) - regExp.setPattern("^\\d{2}:\\d{2}:\\d{2};\\d{2}$"); - else - regExp.setPattern("^\\d{2}:\\d{2}:\\d{2}:\\d{2}$"); - m_validator->setRegExp(regExp); + if (m_dropFrameTimecode) { + m_dropFrames = round(m_realFps * .066666); //Number of frames to drop on the minute marks is the nearest integer to 6% of the framerate + m_framesPer10Minutes = round(m_realFps * 600); //Number of frames per ten minutes + } } double Timecode::fps() const { - return m_realFps; //m_displayedFramesPerSecond; + return m_realFps; } bool Timecode::df() const { - return m_dropFrame; + return m_dropFrameTimecode; } -const QValidator *Timecode::validator() const +const QString Timecode::mask(const GenTime& t) const { - return m_validator; + if (t < GenTime()) { + if (m_dropFrameTimecode) return "#99:99:99,99"; + else return "#99:99:99:99"; + } + if (m_dropFrameTimecode) return "99:99:99,99"; + else return "99:99:99:99"; } QString Timecode::reformatSeparators(QString duration) const { - if (m_dropFrame) - return duration.replace(8, 1, ';'); + if (m_dropFrameTimecode) + return duration.replace(8, 1, ','); return duration.replace(8, 1, ':'); } -int Timecode::getDisplayFrameCount(const QString duration, bool frameDisplay) const +int Timecode::getDisplayFrameCount(const QString &duration, bool frameDisplay) const { if (frameDisplay) return duration.toInt(); return getFrameCount(duration); } -int Timecode::getFrameCount(const QString duration) const +int Timecode::getFrameCount(const QString &duration) const { - if (m_dropFrame) { - + if (duration.isEmpty()) { + return 0; + } + int hours, minutes, seconds, frames; + int offset = 0; + if (duration.at(0) == '-') { + offset = 1; + hours = duration.mid(1, 2).toInt(); + } else { + hours = duration.left(2).toInt(); + } + minutes = duration.mid(3 + offset, 2).toInt(); + seconds = duration.mid(6 + offset, 2).toInt(); + frames = duration.right(2).toInt(); + if (m_dropFrameTimecode) { //CONVERT DROP FRAME TIMECODE TO A FRAME NUMBER //Code by David Heidelberger, adapted from Andrew Duncan //Given ints called hours, minutes, seconds, frames, and a double called framerate - //Get Hours, Minutes, Seconds, Frames from timecode - int hours, minutes, seconds, frames; - - hours = duration.section(':', 0, 0).toInt(); - minutes = duration.section(':', 1, 1).toInt(); - if (duration.contains(';')) { - seconds = duration.section(';', 0, 0).section(':', 2, 2).toInt(); - frames = duration.section(';', 1, 1).toInt(); - } else { - //Handle Drop Frame timecode frame calculations, even if the timecode supplied uses incorrect "99:99:99:99" format instead of "99:99:99;99" - seconds = duration.section(':', 2, 2).toInt(); - frames = duration.section(':', 3, 3).toInt(); - } - int totalMinutes = (60 * hours) + minutes; //Total number of minutes - int frameNumber = ((m_displayedFramesPerSecond * 60 * 60 * hours) + (m_displayedFramesPerSecond * 60 * minutes) + (m_displayedFramesPerSecond * seconds) + frames) - (m_dropFrames * (totalMinutes - floor(totalMinutes / 10))); + int frameNumber = ((m_displayedFramesPerSecond * 3600 * hours) + (m_displayedFramesPerSecond * 60 * minutes) + (m_displayedFramesPerSecond * seconds) + frames) - (m_dropFrames * (totalMinutes - floor(totalMinutes / 10))); return frameNumber; - - - //Calculate the frame count - int dropRate = (int)((ceil(m_displayedFramesPerSecond) / 30) * 2); - frames += ((hours * 60 + minutes) * 60 + seconds) * m_displayedFramesPerSecond; - frames -= dropRate * ((hours * 60 + minutes) - (floor((hours * 60 + minutes) / 10))); - return frames; } - return (int)((duration.section(':', 0, 0).toInt()*3600.0 + duration.section(':', 1, 1).toInt()*60.0 + duration.section(':', 2, 2).toInt()) * m_realFps + duration.section(':', 3, 3).toInt()); + return (int)((hours * 3600.0 + minutes * 60.0 + seconds) * m_realFps + frames); } QString Timecode::getDisplayTimecode(const GenTime & time, bool frameDisplay) const @@ -152,20 +210,34 @@ const QString Timecode::getTimecodeFromFrames(int frames) const //static -QString Timecode::getStringTimecode(int frames, const double &fps) +QString Timecode::getStringTimecode(int frames, const double &fps, bool showFrames) { // Returns the timecode in an hh:mm:ss format + + bool negative = false; + if (frames < 0) { + negative = true; + frames = qAbs(frames); + } + int seconds = (int)(frames / fps); + int frms = frames % (int) (fps + 0.5); int minutes = seconds / 60; seconds = seconds % 60; int hours = minutes / 60; minutes = minutes % 60; QString text; + if (negative) + text.append('-'); text.append(QString::number(hours).rightJustified(2, '0', false)); text.append(':'); text.append(QString::number(minutes).rightJustified(2, '0', false)); text.append(':'); text.append(QString::number(seconds).rightJustified(2, '0', false)); + if (showFrames) { + text.append('.'); + text.append(QString::number(frms).rightJustified(2, '0', false)); + } return text; } @@ -175,6 +247,13 @@ QString Timecode::getEasyTimecode(const GenTime & time, const double &fps) { // Returns the timecode in an easily read display, like 3 min. 5 sec. int frames = (int) time.frames(fps); + + bool negative = false; + if (frames < 0) { + negative = true; + frames = qAbs(frames); + } + int seconds = (int)(frames / fps); frames = frames - ((int)(fps * seconds)); @@ -186,6 +265,8 @@ QString Timecode::getEasyTimecode(const GenTime & time, const double &fps) QString text; bool trim = false; + if (negative) + text.append('-'); if (hours != 0) { text.append(QString::number(hours).rightJustified(2, '0', false)); text.append(' ' + i18n("hour") + ' '); @@ -218,17 +299,24 @@ QString Timecode::getEasyTimecode(const GenTime & time, const double &fps) const QString Timecode::getTimecodeHH_MM_SS_FF(const GenTime & time) const { - if (m_dropFrame) + if (m_dropFrameTimecode) { return getTimecodeDropFrame(time); - + } return getTimecodeHH_MM_SS_FF((int) time.frames(m_realFps)); } const QString Timecode::getTimecodeHH_MM_SS_FF(int frames) const { - if (m_dropFrame) { + if (m_dropFrameTimecode) { return getTimecodeDropFrame(frames); } + + bool negative = false; + if (frames < 0) { + negative = true; + frames = qAbs(frames); + } + int seconds = frames / m_displayedFramesPerSecond; frames = frames % m_displayedFramesPerSecond; @@ -238,6 +326,8 @@ const QString Timecode::getTimecodeHH_MM_SS_FF(int frames) const minutes = minutes % 60; QString text; + if (negative) + text.append('-'); text.append(QString::number(hours).rightJustified(2, '0', false)); text.append(':'); text.append(QString::number(minutes).rightJustified(2, '0', false)); @@ -249,9 +339,16 @@ const QString Timecode::getTimecodeHH_MM_SS_FF(int frames) const return text; } -QString Timecode::getTimecodeHH_MM_SS_HH(const GenTime & time) const +const QString Timecode::getTimecodeHH_MM_SS_HH(const GenTime & time) const { int hundredths = (int)(time.seconds() * 100); + + bool negative = false; + if (hundredths < 0) { + negative = true; + hundredths = qAbs(hundredths); + } + int seconds = hundredths / 100; hundredths = hundredths % 100; int minutes = seconds / 60; @@ -260,14 +357,15 @@ QString Timecode::getTimecodeHH_MM_SS_HH(const GenTime & time) const minutes = minutes % 60; QString text; - + if (negative) + text.append('-'); text.append(QString::number(hours).rightJustified(2, '0', false)); text.append(':'); text.append(QString::number(minutes).rightJustified(2, '0', false)); text.append(':'); text.append(QString::number(seconds).rightJustified(2, '0', false)); - if (m_dropFrame) - text.append(';'); + if (m_dropFrameTimecode) + text.append(','); else text.append(':'); text.append(QString::number(hundredths).rightJustified(2, '0', false)); @@ -275,54 +373,42 @@ QString Timecode::getTimecodeHH_MM_SS_HH(const GenTime & time) const return text; } -QString Timecode::getTimecodeFrames(const GenTime & time) const +const QString Timecode::getTimecodeFrames(const GenTime & time) const { - return QString::number(time.frames(m_realFps)); + return QString::number((int) time.frames(m_realFps)); } -QString Timecode::getTimecodeSeconds(const GenTime & time) const +const QString Timecode::getTimecodeSeconds(const GenTime & time) const { - return QString::number(time.seconds()); + QLocale locale; + return locale.toString(time.seconds()); } -QString Timecode::getTimecodeDropFrame(const GenTime & time) const +const QString Timecode::getTimecodeDropFrame(const GenTime & time) const { return getTimecodeDropFrame((int)time.frames(m_realFps)); } -QString Timecode::getTimecodeDropFrame(int framenumber) const +const QString Timecode::getTimecodeDropFrame(int framenumber) const { //CONVERT A FRAME NUMBER TO DROP FRAME TIMECODE //Based on code by David Heidelberger, adapted from Andrew Duncan //Given an int called framenumber and a double called framerate //Framerate should be 29.97, 59.94, or 23.976, otherwise the calculations will be off. - int d; - int m; - - //int framesPerHour = round(m_realFps * 60 * 60); //Number of frames in an hour - //int framesPer24Hours = framesPerHour * 24; //Number of frames in a day - timecode rolls over after 24 hours - int framesPer10Minutes = round(m_realFps * 60 * 10); //Number of frames per ten minutes - //int framesPerMinute = round(framerate)*60)- dropFrames; //Number of frames per minute is the round of the framerate * 60 minus the number of dropped frames - - /* - * The 2 check below should not be necessary in Kdenlive - if (framenumber<0) //Negative time. Add 24 hours. - { - framenumber=framesPer24Hours+framenumber; + bool negative = false; + if (framenumber < 0) { + negative = true; + framenumber = qAbs(framenumber); } - //If framenumber is greater than 24 hrs, next operation will rollover clock - framenumber = framenumber % framesPer24Hours; //% is the modulus operator, which returns a remainder. a % b = the remainder of a/b - */ - - d = floor(framenumber / framesPer10Minutes); // \ means integer division, which is a/b without a remainder. Some languages you could use floor(a/b) - m = framenumber % framesPer10Minutes; + int d = floor(framenumber / m_framesPer10Minutes); + int m = framenumber % m_framesPer10Minutes; - if (m > 1) { - framenumber = framenumber + (m_dropFrames * 9 * d) + m_dropFrames * (floor((m - m_dropFrames) / (round(m_realFps * 60) - m_dropFrames))); + if (m > m_dropFrames) { + framenumber += (m_dropFrames * 9 * d) + m_dropFrames * (floor((m - m_dropFrames) / (round(m_realFps * 60) - m_dropFrames))); } else { - framenumber = framenumber + m_dropFrames * 9 * d; + framenumber += m_dropFrames * 9 * d; } int frames = framenumber % m_displayedFramesPerSecond; @@ -330,14 +416,15 @@ QString Timecode::getTimecodeDropFrame(int framenumber) const int minutes = (int) floor(floor(framenumber / m_displayedFramesPerSecond) / 60) % 60; int hours = floor(floor(floor(framenumber / m_displayedFramesPerSecond) / 60) / 60); - QString text; + if (negative) + text.append('-'); text.append(QString::number(hours).rightJustified(2, '0', false)); text.append(':'); text.append(QString::number(minutes).rightJustified(2, '0', false)); text.append(':'); text.append(QString::number(seconds).rightJustified(2, '0', false)); - text.append(';'); + text.append(','); text.append(QString::number(frames).rightJustified(2, '0', false)); return text;