X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=src%2Ftimeman.h;h=4ac0b4be8a4178aaad72acff0ee15b0144dc9461;hb=a0e2debe3f1d14f84984a9a2c1482dc41f695548;hp=00a3328cf623cdfb17e12cf07648626a28e9ebb4;hpb=9eceb894ac91b9b4a88d1972778705304666ac33;p=stockfish diff --git a/src/timeman.h b/src/timeman.h index 00a3328c..4ac0b4be 100644 --- a/src/timeman.h +++ b/src/timeman.h @@ -1,8 +1,6 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 - Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad - Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad + Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file) Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -25,26 +23,30 @@ #include "search.h" #include "thread.h" +namespace Stockfish { + /// The TimeManagement class computes the optimal time to think depending on /// the maximum available time, the game move number and other parameters. class TimeManagement { public: void init(Search::LimitsType& limits, Color us, int ply); - void pv_instability(double bestMoveChanges) { unstablePvFactor = 1 + bestMoveChanges; } - int available() const { return int(optimumTime * unstablePvFactor * 0.968); } - int maximum() const { return maximumTime; } - int elapsed() const { return int(Search::Limits.npmsec ? Threads.nodes_searched() : now() - startTime); } + TimePoint optimum() const { return optimumTime; } + TimePoint maximum() const { return maximumTime; } + TimePoint elapsed() const { return Search::Limits.npmsec ? + TimePoint(Threads.nodes_searched()) : now() - startTime; } int64_t availableNodes; // When in 'nodes as time' mode + int tempoNNUE; private: TimePoint startTime; - int optimumTime; - int maximumTime; - double unstablePvFactor; + TimePoint optimumTime; + TimePoint maximumTime; }; extern TimeManagement Time; +} // namespace Stockfish + #endif // #ifndef TIMEMAN_H_INCLUDED