X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=src%2Fuci.cpp;h=11d5adc644ebf2ef3693d10c79e50f735bf4196c;hb=527d832a6de81c455cc8818e85c309fa1443f862;hp=6f0bdd769d1b4e805ee0a5949c85735b54bfe5ef;hpb=54253bcce69a0ebc3e6bc4c35dfa76f8ff46521e;p=stockfish diff --git a/src/uci.cpp b/src/uci.cpp index 6f0bdd76..11d5adc6 100644 --- a/src/uci.cpp +++ b/src/uci.cpp @@ -2,7 +2,7 @@ Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad - Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad + Copyright (C) 2015-2020 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -115,7 +115,7 @@ namespace { limits.startTime = now(); // As early as possible! while (is >> token) - if (token == "searchmoves") + if (token == "searchmoves") // Needs to be the last command on the line while (is >> token) limits.searchmoves.push_back(UCI::to_move(pos, token)); @@ -235,10 +235,11 @@ void UCI::loop(int argc, char* argv[]) { // Additional custom non-UCI commands, mainly for debugging. // Do not use these commands during a search! - else if (token == "flip") pos.flip(); - else if (token == "bench") bench(pos, is, states); - else if (token == "d") sync_cout << pos << sync_endl; - else if (token == "eval") sync_cout << Eval::trace(pos) << sync_endl; + else if (token == "flip") pos.flip(); + else if (token == "bench") bench(pos, is, states); + else if (token == "d") sync_cout << pos << sync_endl; + else if (token == "eval") sync_cout << Eval::trace(pos) << sync_endl; + else if (token == "compiler") sync_cout << compiler_info() << sync_endl; else sync_cout << "Unknown command: " << cmd << sync_endl; @@ -259,7 +260,7 @@ string UCI::value(Value v) { stringstream ss; - if (abs(v) < VALUE_MATE - MAX_PLY) + if (abs(v) < VALUE_MATE_IN_MAX_PLY) ss << "cp " << v * 100 / PawnValueEg; else ss << "mate " << (v > 0 ? VALUE_MATE - v + 1 : -VALUE_MATE - v) / 2;