X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=src%2Fuci.cpp;h=bc0ee0a0ce8718ce6ebaa8ead77b51ca79c4425f;hb=530fccbf272ffe424ae53a464b91db148cc968ae;hp=ae34043831cb19f39fa96fd7c9f677f7d68733a0;hpb=1e7aaed8bc4247a742d515811f0e484ff40309b8;p=stockfish diff --git a/src/uci.cpp b/src/uci.cpp index ae340438..bc0ee0a0 100644 --- a/src/uci.cpp +++ b/src/uci.cpp @@ -1,7 +1,6 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 - Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file) Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -17,356 +16,356 @@ along with this program. If not, see . */ - -//// -//// Includes -//// - #include -#include +#include #include #include #include #include "evaluate.h" -#include "misc.h" -#include "move.h" #include "movegen.h" #include "position.h" -#include "san.h" #include "search.h" -#include "ucioption.h" +#include "thread.h" +#include "timeman.h" +#include "tt.h" +#include "uci.h" +#include "syzygy/tbprobe.h" using namespace std; +extern vector setup_bench(const Position&, istream&); namespace { - // FEN string for the initial position - const string StartPositionFEN = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1"; + // FEN string of the initial position, normal chess + const char* StartFEN = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1"; - // UCIParser is a class for parsing UCI input. The class - // is actually a string stream built on a given input string. - typedef istringstream UCIParser; - // Local functions - void set_option(UCIParser& up); - void set_position(Position& pos, UCIParser& up); - bool go(Position& pos, UCIParser& up); - void perft(Position& pos, UCIParser& up); - Move parse_uci_move(const Position& pos, const std::string &str); -} + // position() is called when engine receives the "position" UCI command. + // The function sets up the position described in the given FEN string ("fen") + // or the starting position ("startpos") and then makes the moves given in the + // following move list ("moves"). + void position(Position& pos, istringstream& is, StateListPtr& states) { -/// execute_uci_command() takes a string as input, uses a UCIParser -/// object to parse this text string as a UCI command, and calls -/// the appropriate functions. In addition to the UCI commands, -/// the function also supports a few debug commands. + Move m; + string token, fen; -bool execute_uci_command(const string& cmd) { + is >> token; - static Position pos(StartPositionFEN, false, 0); // The root position - UCIParser up(cmd); - string token; + if (token == "startpos") + { + fen = StartFEN; + is >> token; // Consume "moves" token if any + } + else if (token == "fen") + while (is >> token && token != "moves") + fen += token + " "; + else + return; + + states = StateListPtr(new std::deque(1)); // Drop old and create a new one + pos.set(fen, Options["UCI_Chess960"], &states->back(), Threads.main()); - if (!(up >> token)) // operator>>() skips any whitespace - return true; + // Parse move list (if any) + while (is >> token && (m = UCI::to_move(pos, token)) != MOVE_NONE) + { + states->emplace_back(); + pos.do_move(m, states->back()); + } + } - if (token == "quit") - return false; + // trace_eval() prints the evaluation for the current position, consistent with the UCI + // options set so far. - if (token == "go") - return go(pos, up); + void trace_eval(Position& pos) { - if (token == "uci") - { - cout << "id name " << engine_name() - << "\nid author Tord Romstad, Marco Costalba, Joona Kiiski\n"; - print_uci_options(); - cout << "uciok" << endl; + StateListPtr states(new std::deque(1)); + Position p; + p.set(pos.fen(), Options["UCI_Chess960"], &states->back(), Threads.main()); + + Eval::verify_NNUE(); + + sync_cout << "\n" << Eval::trace(p) << sync_endl; } - else if (token == "ucinewgame") - pos.from_fen(StartPositionFEN, false); - else if (token == "isready") - cout << "readyok" << endl; - else if (token == "position") - set_position(pos, up); + // setoption() is called when engine receives the "setoption" UCI command. The + // function updates the UCI option ("name") to the given value ("value"). - else if (token == "setoption") - set_option(up); + void setoption(istringstream& is) { - // The remaining commands are for debugging purposes only - else if (token == "d") - pos.print(); + string token, name, value; - else if (token == "flip") - { - Position p(pos, pos.thread()); - pos.flipped_copy(p); - } - else if (token == "eval") - { - Value evalMargin; - cout << "Incremental mg: " << mg_value(pos.value()) - << "\nIncremental eg: " << eg_value(pos.value()) - << "\nFull eval: " << evaluate(pos, evalMargin) << endl; - } - else if (token == "key") - cout << "key: " << hex << pos.get_key() - << "\nmaterial key: " << pos.get_material_key() - << "\npawn key: " << pos.get_pawn_key() << endl; + is >> token; // Consume "name" token - else if (token == "perft") - perft(pos, up); + // Read option name (can contain spaces) + while (is >> token && token != "value") + name += (name.empty() ? "" : " ") + token; - else - cout << "Unknown command: " << cmd << endl; + // Read option value (can contain spaces) + while (is >> token) + value += (value.empty() ? "" : " ") + token; - return true; -} + if (Options.count(name)) + Options[name] = value; + else + sync_cout << "No such option: " << name << sync_endl; + } -//// -//// Local functions -//// + // go() is called when engine receives the "go" UCI command. The function sets + // the thinking time and other parameters from the input string, then starts + // the search. -namespace { + void go(Position& pos, istringstream& is, StateListPtr& states) { + + Search::LimitsType limits; + string token; + bool ponderMode = false; + + limits.startTime = now(); // As early as possible! + + while (is >> token) + if (token == "searchmoves") // Needs to be the last command on the line + while (is >> token) + limits.searchmoves.push_back(UCI::to_move(pos, token)); + + else if (token == "wtime") is >> limits.time[WHITE]; + else if (token == "btime") is >> limits.time[BLACK]; + else if (token == "winc") is >> limits.inc[WHITE]; + else if (token == "binc") is >> limits.inc[BLACK]; + else if (token == "movestogo") is >> limits.movestogo; + else if (token == "depth") is >> limits.depth; + else if (token == "nodes") is >> limits.nodes; + else if (token == "movetime") is >> limits.movetime; + else if (token == "mate") is >> limits.mate; + else if (token == "perft") is >> limits.perft; + else if (token == "infinite") limits.infinite = 1; + else if (token == "ponder") ponderMode = true; + + Threads.start_thinking(pos, states, limits, ponderMode); + } - // parse_uci_move() takes a position and a string as input, and attempts to - // convert the string to a move, using simple coordinate notation (g1f3, - // a7a8q, etc.). In order to correctly parse en passant captures and castling - // moves, we need the position. This function is not robust, and expects that - // the input move is legal and correctly formatted. - Move parse_uci_move(const Position& pos, const std::string& str) { + // bench() is called when engine receives the "bench" command. Firstly + // a list of UCI commands is setup according to bench parameters, then + // it is run one by one printing a summary at the end. - Square from, to; - Piece piece; - Color us = pos.side_to_move(); + void bench(Position& pos, istream& args, StateListPtr& states) { - if (str.length() < 4) - return MOVE_NONE; + string token; + uint64_t num, nodes = 0, cnt = 1; - // Read the from and to squares - from = make_square(file_from_char(str[0]), rank_from_char(str[1])); - to = make_square(file_from_char(str[2]), rank_from_char(str[3])); + vector list = setup_bench(pos, args); + num = count_if(list.begin(), list.end(), [](string s) { return s.find("go ") == 0 || s.find("eval") == 0; }); - // Find the moving piece - piece = pos.piece_on(from); + TimePoint elapsed = now(); - // If the string has more than 4 characters, try to interpret the 5th - // character as a promotion. - if (str.length() > 4 && piece == piece_of_color_and_type(us, PAWN)) + for (const auto& cmd : list) { - switch (tolower(str[4])) { - case 'n': - return make_promotion_move(from, to, KNIGHT); - case 'b': - return make_promotion_move(from, to, BISHOP); - case 'r': - return make_promotion_move(from, to, ROOK); - case 'q': - return make_promotion_move(from, to, QUEEN); + istringstream is(cmd); + is >> skipws >> token; + + if (token == "go" || token == "eval") + { + cerr << "\nPosition: " << cnt++ << '/' << num << endl; + if (token == "go") + { + go(pos, is, states); + Threads.main()->wait_for_search_finished(); + nodes += Threads.nodes_searched(); + } + else + trace_eval(pos); } + else if (token == "setoption") setoption(is); + else if (token == "position") position(pos, is, states); + else if (token == "ucinewgame") { Search::clear(); elapsed = now(); } // Search::clear() may take some while } - // En passant move? We assume that a pawn move is an en passant move - // if the destination square is epSquare. - if (to == pos.ep_square() && piece == piece_of_color_and_type(us, PAWN)) - return make_ep_move(from, to); + elapsed = now() - elapsed + 1; // Ensure positivity to avoid a 'divide by zero' - // Is this a castling move? A king move is assumed to be a castling move - // if the destination square is occupied by a friendly rook, or if the - // distance between the source and destination squares is more than 1. - if (piece == piece_of_color_and_type(us, KING)) - { - if (pos.piece_on(to) == piece_of_color_and_type(us, ROOK)) - return make_castle_move(from, to); + dbg_print(); // Just before exiting - if (square_distance(from, to) > 1) - { - // This is a castling move, but we have to translate it to the - // internal "king captures rook" representation. - SquareDelta delta = (to > from ? DELTA_E : DELTA_W); - Square s = from; + cerr << "\n===========================" + << "\nTotal time (ms) : " << elapsed + << "\nNodes searched : " << nodes + << "\nNodes/second : " << 1000 * nodes / elapsed << endl; + } - do s += delta; - while ( pos.piece_on(s) != piece_of_color_and_type(us, ROOK) - && relative_rank(us, s) == RANK_1); + // The win rate model returns the probability (per mille) of winning given an eval + // and a game-ply. The model fits rather accurately the LTC fishtest statistics. + int win_rate_model(Value v, int ply) { - return relative_rank(us, s) == RANK_1 ? make_castle_move(from, s) : MOVE_NONE; - } - } + // The model captures only up to 240 plies, so limit input (and rescale) + double m = std::min(240, ply) / 64.0; + + // Coefficients of a 3rd order polynomial fit based on fishtest data + // for two parameters needed to transform eval to the argument of a + // logistic function. + double as[] = {-8.24404295, 64.23892342, -95.73056462, 153.86478679}; + double bs[] = {-3.37154371, 28.44489198, -56.67657741, 72.05858751}; + double a = (((as[0] * m + as[1]) * m + as[2]) * m) + as[3]; + double b = (((bs[0] * m + bs[1]) * m + bs[2]) * m) + bs[3]; - return make_move(from, to); + // Transform eval to centipawns with limited range + double x = std::clamp(double(100 * v) / PawnValueEg, -1000.0, 1000.0); + + // Return win rate in per mille (rounded to nearest) + return int(0.5 + 1000 / (1 + std::exp((a - x) / b))); } - // set_position() is called when Stockfish receives the "position" UCI - // command. The input parameter is a UCIParser. It is assumed - // that this parser has consumed the first token of the UCI command - // ("position"), and is ready to read the second token ("startpos" - // or "fen", if the input is well-formed). +} // namespace - void set_position(Position& pos, UCIParser& up) { - string token; +/// UCI::loop() waits for a command from stdin, parses it and calls the appropriate +/// function. Also intercepts EOF from stdin to ensure gracefully exiting if the +/// GUI dies unexpectedly. When called with some command line arguments, e.g. to +/// run 'bench', once the command is executed the function returns immediately. +/// In addition to the UCI ones, also some additional debug commands are supported. - if (!(up >> token) || (token != "startpos" && token != "fen")) - return; +void UCI::loop(int argc, char* argv[]) { - if (token == "startpos") - { - pos.from_fen(StartPositionFEN, false); - if (!(up >> token)) - return; - } - else // fen - { - string fen; - while (up >> token && token != "moves") - { - fen += token; - fen += ' '; - } - pos.from_fen(fen, Options["UCI_Chess960"].value()); - } + Position pos; + string token, cmd; + StateListPtr states(new std::deque(1)); - if (token != "moves") - return; + pos.set(StartFEN, false, &states->back(), Threads.main()); - // Parse optional move list - Move move; - StateInfo st; - while (up >> token) - { - move = parse_uci_move(pos, token); - pos.do_setup_move(move, st); - } - // Our StateInfo st is about going out of scope so copy - // its content inside pos before it disappears. - pos.detach(); - } + for (int i = 1; i < argc; ++i) + cmd += std::string(argv[i]) + " "; + do { + if (argc == 1 && !getline(cin, cmd)) // Block here waiting for input or EOF + cmd = "quit"; - // set_option() is called when Stockfish receives the "setoption" UCI - // command. The input parameter is a UCIParser. It is assumed - // that this parser has consumed the first token of the UCI command - // ("setoption"), and is ready to read the second token ("name", if - // the input is well-formed). + istringstream is(cmd); - void set_option(UCIParser& up) { + token.clear(); // Avoid a stale if getline() returns empty or blank line + is >> skipws >> token; - string token, name, value; + if ( token == "quit" + || token == "stop") + Threads.stop = true; - if (!(up >> token) || token != "name") // operator>>() skips any whitespace - return; + // The GUI sends 'ponderhit' to tell us the user has played the expected move. + // So 'ponderhit' will be sent if we were told to ponder on the same move the + // user has played. We should continue searching but switch from pondering to + // normal search. + else if (token == "ponderhit") + Threads.main()->ponder = false; // Switch to normal search - if (!(up >> name)) - return; + else if (token == "uci") + sync_cout << "id name " << engine_info(true) + << "\n" << Options + << "\nuciok" << sync_endl; - // Handle names with included spaces - while (up >> token && token != "value") - name += (" " + token); + else if (token == "setoption") setoption(is); + else if (token == "go") go(pos, is, states); + else if (token == "position") position(pos, is, states); + else if (token == "ucinewgame") Search::clear(); + else if (token == "isready") sync_cout << "readyok" << sync_endl; - if (Options.find(name) == Options.end()) - { - cout << "No such option: " << name << endl; - return; - } + // Additional custom non-UCI commands, mainly for debugging. + // Do not use these commands during a search! + else if (token == "flip") pos.flip(); + else if (token == "bench") bench(pos, is, states); + else if (token == "d") sync_cout << pos << sync_endl; + else if (token == "eval") trace_eval(pos); + else if (token == "compiler") sync_cout << compiler_info() << sync_endl; + else + sync_cout << "Unknown command: " << cmd << sync_endl; - // Is a button ? - if (token != "value") - { - Options[name].set_value("true"); - return; - } + } while (token != "quit" && argc == 1); // Command line args are one-shot +} - if (!(up >> value)) - return; - // Handle values with included spaces - while (up >> token) - value += (" " + token); +/// UCI::value() converts a Value to a string suitable for use with the UCI +/// protocol specification: +/// +/// cp The score from the engine's point of view in centipawns. +/// mate Mate in y moves, not plies. If the engine is getting mated +/// use negative values for y. - Options[name].set_value(value); - } +string UCI::value(Value v) { + assert(-VALUE_INFINITE < v && v < VALUE_INFINITE); - // go() is called when Stockfish receives the "go" UCI command. The - // input parameter is a UCIParser. It is assumed that this - // parser has consumed the first token of the UCI command ("go"), - // and is ready to read the second token. The function sets the - // thinking time and other parameters from the input string, and - // calls think() (defined in search.cpp) with the appropriate - // parameters. Returns false if a quit command is received while - // thinking, returns true otherwise. + stringstream ss; - bool go(Position& pos, UCIParser& up) { + if (abs(v) < VALUE_MATE_IN_MAX_PLY) + ss << "cp " << v * 100 / PawnValueEg; + else + ss << "mate " << (v > 0 ? VALUE_MATE - v + 1 : -VALUE_MATE - v) / 2; - string token; + return ss.str(); +} - int time[2] = {0, 0}, inc[2] = {0, 0}; - int movesToGo = 0, depth = 0, nodes = 0, moveTime = 0; - bool infinite = false, ponder = false; - Move searchMoves[MOVES_MAX]; - searchMoves[0] = MOVE_NONE; +/// UCI::wdl() report WDL statistics given an evaluation and a game ply, based on +/// data gathered for fishtest LTC games. - while (up >> token) - { - if (token == "infinite") - infinite = true; - else if (token == "ponder") - ponder = true; - else if (token == "wtime") - up >> time[0]; - else if (token == "btime") - up >> time[1]; - else if (token == "winc") - up >> inc[0]; - else if (token == "binc") - up >> inc[1]; - else if (token == "movestogo") - up >> movesToGo; - else if (token == "depth") - up >> depth; - else if (token == "nodes") - up >> nodes; - else if (token == "movetime") - up >> moveTime; - else if (token == "searchmoves") - { - int numOfMoves = 0; - while (up >> token) - searchMoves[numOfMoves++] = parse_uci_move(pos, token); +string UCI::wdl(Value v, int ply) { - searchMoves[numOfMoves] = MOVE_NONE; - } - } + stringstream ss; - assert(pos.is_ok()); + int wdl_w = win_rate_model( v, ply); + int wdl_l = win_rate_model(-v, ply); + int wdl_d = 1000 - wdl_w - wdl_l; + ss << " wdl " << wdl_w << " " << wdl_d << " " << wdl_l; - return think(pos, infinite, ponder, time, inc, movesToGo, - depth, nodes, moveTime, searchMoves); - } + return ss.str(); +} - void perft(Position& pos, UCIParser& up) { - int depth, tm; - int64_t n; +/// UCI::square() converts a Square to a string in algebraic notation (g1, a7, etc.) - if (!(up >> depth)) - return; +std::string UCI::square(Square s) { + return std::string{ char('a' + file_of(s)), char('1' + rank_of(s)) }; +} - tm = get_system_time(); - n = perft(pos, depth * ONE_PLY); +/// UCI::move() converts a Move to a string in coordinate notation (g1f3, a7a8q). +/// The only special case is castling, where we print in the e1g1 notation in +/// normal chess mode, and in e1h1 notation in chess960 mode. Internally all +/// castling moves are always encoded as 'king captures rook'. - tm = get_system_time() - tm; - std::cout << "\nNodes " << n - << "\nTime (ms) " << tm - << "\nNodes/second " << int(n / (tm / 1000.0)) << std::endl; - } +string UCI::move(Move m, bool chess960) { + + Square from = from_sq(m); + Square to = to_sq(m); + + if (m == MOVE_NONE) + return "(none)"; + + if (m == MOVE_NULL) + return "0000"; + + if (type_of(m) == CASTLING && !chess960) + to = make_square(to > from ? FILE_G : FILE_C, rank_of(from)); + + string move = UCI::square(from) + UCI::square(to); + + if (type_of(m) == PROMOTION) + move += " pnbrqk"[promotion_type(m)]; + + return move; +} + + +/// UCI::to_move() converts a string representing a move in coordinate notation +/// (g1f3, a7a8q) to the corresponding legal Move, if any. + +Move UCI::to_move(const Position& pos, string& str) { + + if (str.length() == 5) // Junior could send promotion piece in uppercase + str[4] = char(tolower(str[4])); + + for (const auto& m : MoveList(pos)) + if (str == UCI::move(m, pos.is_chess960())) + return m; + + return MOVE_NONE; }