X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=theme.lua;h=243b352670182c7bbd3c56dffe761bf32d5e268f;hb=adaeecd2ab8f1da45169861b7af22a0c7af066be;hp=24e8d0f06bdc1d53ea65809bb4932305e7c115f0;hpb=727f4f46369c938e5994eb89acbda1369a9bfc35;p=nageru diff --git a/theme.lua b/theme.lua index 24e8d0f..243b352 100644 --- a/theme.lua +++ b/theme.lua @@ -31,6 +31,11 @@ local STATIC_SIGNAL_NUM = 3 -- to the next. local FADE_SIGNAL_NUM = 4 +-- Last width/height/resolution for each channel, if we have it. +-- Note that unlike the values we get from Nageru, the resolution is per +-- frame and not per field, since we deinterlace. +local last_resolution = {} + -- Utility function to help creating many similar chains that can differ -- in a free set of chosen parameters. function make_cartesian_product(parms, callback) @@ -157,7 +162,7 @@ local fade_chains = make_cartesian_product({ {true, false}, -- input0_scale {"static", "live", "livedeint"}, -- input1_type {true, false}, -- input1_scale - {true, false} -- hq + {true} -- hq }, function(input0_type, input0_scale, input1_type, input1_scale, hq) local input0_live = (input0_type ~= "static") local input1_live = (input1_type ~= "static") @@ -225,6 +230,11 @@ function get_input_type(signals, signal_num) end function needs_scale(signals, signal_num, width, height) + if signal_num == STATIC_SIGNAL_NUM then + -- We assume this is already correctly scaled at load time. + return false + end + assert(signal_num == INPUT0_SIGNAL_NUM or signal_num == INPUT1_SIGNAL_NUM) return (signals:get_width(signal_num) ~= width or signals:get_height(signal_num) ~= height) end @@ -238,19 +248,49 @@ function set_scale_parameters_if_needed(chain_or_input, width, height) end end +-- API ENTRY POINT -- Returns the number of outputs in addition to the live (0) and preview (1). -- Called only once, at the start of the program. function num_channels() return 4 end +-- Helper function to write e.g. “60” or “59.94”. +function get_frame_rate(signal_num) + local nom = last_resolution[signal_num].frame_rate_nom + local den = last_resolution[signal_num].frame_rate_den + if nom % den == 0 then + return nom / den + else + return string.format("%.2f", nom / den) + end +end + +-- Helper function to write e.g. “720p60”. +function get_channel_resolution(signal_num) + if last_resolution[signal_num] then + if last_resolution[signal_num].height == 0 or + last_resolution[signal_num].height == 525 then + return "no signal" + elseif last_resolution[signal_num].interlaced then + return last_resolution[signal_num].height .. "i" .. get_frame_rate(signal_num) + else + return last_resolution[signal_num].height .. "p" .. get_frame_rate(signal_num) + end + else + return "no signal" + end +end + +-- API ENTRY POINT -- Returns the name for each additional channel (starting from 2). --- Called only once for each channel, at the start of the program. +-- Called at the start of the program, and then each frame for live +-- channels in case they change resolution. function channel_name(channel) if channel == 2 then - return "Input 1" + return "Input 1 (" .. get_channel_resolution(0) .. ")" elseif channel == 3 then - return "Input 2" + return "Input 2 (" .. get_channel_resolution(1) .. ")" elseif channel == 4 then return "Side-by-side" elseif channel == 5 then @@ -258,12 +298,29 @@ function channel_name(channel) end end +-- API ENTRY POINT +-- Returns, given a channel number, which signal it corresponds to (starting from 0). +-- Should return -1 if the channel does not correspond to a simple signal. +-- Called once for each channel, at the start of the program. +-- Will never be called for live (0) or preview (1). +function channel_signal(channel) + if channel == 2 then + return 0 + elseif channel == 3 then + return 1 + else + return -1 + end +end + +-- API ENTRY POINT -- Returns if a given channel supports setting white balance (starting from 2). -- Called only once for each channel, at the start of the program. function supports_set_wb(channel) return channel == 2 or channel == 3 end +-- API ENTRY POINT -- Gets called with a new gray point when the white balance is changing. -- The color is in linear light (not sRGB gamma). function set_wb(channel, red, green, blue) @@ -286,6 +343,7 @@ function finish_transitions(t) end end +-- API ENTRY POINT -- Called every frame. function get_transitions(t) finish_transitions(t) @@ -402,10 +460,12 @@ function transition_clicked(num, t) end end +-- API ENTRY POINT function channel_clicked(num) preview_signal_num = num end +-- API ENTRY POINT -- Called every frame. Get the chain for displaying at input , -- where 0 is live, 1 is preview, 2 is the first channel to display -- in the bottom bar, and so on up to num_channels()+1. t is the @@ -430,6 +490,31 @@ end -- NOTE: The chain returned must be finalized with the Y'CbCr flag -- if and only if num==0. function get_chain(num, t, width, height, signals) + local input_resolution = {} + for signal_num=0,1 do + local res = { + width = signals:get_width(signal_num), + height = signals:get_height(signal_num), + interlaced = signals:get_interlaced(signal_num), + frame_rate_nom = signals:get_frame_rate_nom(signal_num), + frame_rate_den = signals:get_frame_rate_den(signal_num) + } + + if res.interlaced then + -- Convert height from frame height to field height. + -- (Needed for e.g. place_rectangle.) + res.height = res.height * 2 + + -- Show field rate instead of frame rate; really for cosmetics only + -- (and actually contrary to EBU recommendations, although in line + -- with typical user expectations). + res.frame_rate_nom = res.frame_rate_nom * 2 + end + + input_resolution[signal_num] = res + end + last_resolution = input_resolution + if num == 0 then -- Live. if live_signal_num == INPUT0_SIGNAL_NUM or live_signal_num == INPUT1_SIGNAL_NUM then -- Plain input. local input_type = get_input_type(signals, live_signal_num) @@ -487,14 +572,14 @@ function get_chain(num, t, width, height, signals) local chain = sbs_chains[input0_type][input1_type][true] prepare = function() if t < transition_start then - prepare_sbs_chain(chain, zoom_src, width, height) + prepare_sbs_chain(chain, zoom_src, width, height, input_resolution) elseif t > transition_end then - prepare_sbs_chain(chain, zoom_dst, width, height) + prepare_sbs_chain(chain, zoom_dst, width, height, input_resolution) else local tt = (t - transition_start) / (transition_end - transition_start) -- Smooth it a bit. tt = math.sin(tt * 3.14159265358 * 0.5) - prepare_sbs_chain(chain, zoom_src + (zoom_dst - zoom_src) * tt, width, height) + prepare_sbs_chain(chain, zoom_src + (zoom_dst - zoom_src) * tt, width, height, input_resolution) end end return chain.chain, prepare @@ -531,7 +616,7 @@ function get_chain(num, t, width, height, signals) local input1_type = get_input_type(signals, INPUT1_SIGNAL_NUM) local chain = sbs_chains[input0_type][input1_type][false] prepare = function() - prepare_sbs_chain(chain, 0.0, width, height) + prepare_sbs_chain(chain, 0.0, width, height, input_resolution) end return chain.chain, prepare end @@ -633,7 +718,7 @@ function lerp(a, b, t) return a + (b - a) * t end -function prepare_sbs_chain(chain, t, screen_width, screen_height) +function prepare_sbs_chain(chain, t, screen_width, screen_height, input_resolution) chain.input0.input:connect_signal(0) chain.input1.input:connect_signal(1) set_neutral_color(chain.input0.wb_effect, input0_neutral_color) @@ -688,8 +773,8 @@ function prepare_sbs_chain(chain, t, screen_width, screen_height) bottom1 = bottom1 * scale0 + ty0 left1 = left1 * scale0 + tx0 right1 = right1 * scale0 + tx0 - place_rectangle(chain.input0.resample_effect, chain.input0.resize_effect, chain.input0.padding_effect, left0, top0, right0, bottom0, screen_width, screen_height, 1280, 720) - place_rectangle(chain.input1.resample_effect, chain.input1.resize_effect, chain.input1.padding_effect, left1, top1, right1, bottom1, screen_width, screen_height, 1280, 720) + place_rectangle(chain.input0.resample_effect, chain.input0.resize_effect, chain.input0.padding_effect, left0, top0, right0, bottom0, screen_width, screen_height, input_resolution[0].width, input_resolution[0].height) + place_rectangle(chain.input1.resample_effect, chain.input1.resize_effect, chain.input1.padding_effect, left1, top1, right1, bottom1, screen_width, screen_height, input_resolution[1].width, input_resolution[1].height) end function set_neutral_color(effect, color)