X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=theme.lua;h=5210b2555121c8f00d2fabed69c42c60d4d62858;hb=64b8430160caae390a7e408a6c7d9629dc08e923;hp=130e74173598d4fbe49712144d3bec7c49747235;hpb=f35c59e57e973cd2fc7a02aac0413cf00c934d80;p=nageru diff --git a/theme.lua b/theme.lua index 130e741..5210b25 100644 --- a/theme.lua +++ b/theme.lua @@ -7,8 +7,6 @@ -- where all the low-level details (such as texture formats) are handled by the -- C++ side and you generally just build chains. --- TODO: Deal with inputs that are different from our native 1280x720 resolution. - local transition_start = -2.0 local transition_end = -1.0 local zoom_src = 0.0 @@ -33,131 +31,182 @@ local STATIC_SIGNAL_NUM = 3 -- to the next. local FADE_SIGNAL_NUM = 4 --- The main live chain. -function make_sbs_chain(hq) - local chain = EffectChain.new(16, 9) - local input0 = chain:add_live_input(true) - input0:connect_signal(0) - local input0_wb_effect = chain:add_effect(WhiteBalanceEffect.new()) - local input1 = chain:add_live_input(true) - input1:connect_signal(1) - local input1_wb_effect = chain:add_effect(WhiteBalanceEffect.new()) +-- Last width/height/resolution for each channel, if we have it. +-- Note that unlike the values we get from Nageru, the resolution is per +-- frame and not per field, since we deinterlace. +local last_resolution = {} + +-- Utility function to help creating many similar chains that can differ +-- in a free set of chosen parameters. +function make_cartesian_product(parms, callback) + return make_cartesian_product_internal(parms, callback, 1, {}) +end + +function make_cartesian_product_internal(parms, callback, index, args) + if index > #parms then + return callback(unpack(args)) + end + local ret = {} + for _, value in ipairs(parms[index]) do + args[index] = value + ret[value] = make_cartesian_product_internal(parms, callback, index + 1, args) + end + return ret +end + +function make_sbs_input(chain, signal, deint, hq) + local input = chain:add_live_input(not deint, deint) -- Override bounce only if not deinterlacing. + input:connect_signal(signal) + local wb_effect = chain:add_effect(WhiteBalanceEffect.new()) local resample_effect = nil local resize_effect = nil if (hq) then - resample_effect = chain:add_effect(ResampleEffect.new(), input0_wb_effect) + resample_effect = chain:add_effect(ResampleEffect.new()) else - resize_effect = chain:add_effect(ResizeEffect.new(), input0_wb_effect) + resize_effect = chain:add_effect(ResizeEffect.new()) end local padding_effect = chain:add_effect(IntegralPaddingEffect.new()) - padding_effect:set_vec4("border_color", 0.0, 0.0, 0.0, 1.0) - local resample2_effect = nil - local resize2_effect = nil - if (hq) then - resample2_effect = chain:add_effect(ResampleEffect.new(), input1_wb_effect) - else - resize2_effect = chain:add_effect(ResizeEffect.new(), input1_wb_effect) - end - local padding2_effect = chain:add_effect(IntegralPaddingEffect.new()) + return { + input = input, + wb_effect = wb_effect, + resample_effect = resample_effect, + resize_effect = resize_effect, + padding_effect = padding_effect + } +end + +-- The main live chain. +function make_sbs_chain(input0_deint, input1_deint, hq) + local chain = EffectChain.new(16, 9) + + local input0 = make_sbs_input(chain, INPUT0_SIGNAL_NUM, input0_deint, hq) + local input1 = make_sbs_input(chain, INPUT1_SIGNAL_NUM, input1_deint, hq) - chain:add_effect(OverlayEffect.new(), padding_effect, padding2_effect) + input0.padding_effect:set_vec4("border_color", 0.0, 0.0, 0.0, 1.0) + input1.padding_effect:set_vec4("border_color", 0.0, 0.0, 0.0, 0.0) + + chain:add_effect(OverlayEffect.new(), input0.padding_effect, input1.padding_effect) chain:finalize(hq) return { chain = chain, - input0 = { - input = input0, - white_balance_effect = input0_wb_effect, - resample_effect = resample_effect, - resize_effect = resize_effect, - padding_effect = padding_effect - }, - input1 = { - input = input1, - white_balance_effect = input1_wb_effect, - resample_effect = resample2_effect, - resize_effect = resize2_effect, - padding_effect = padding2_effect - } + input0 = input0, + input1 = input1 } end -local main_chain_hq = make_sbs_chain(true) -local main_chain_lq = make_sbs_chain(false) +-- Make all possible combinations of side-by-side chains. +local sbs_chains = make_cartesian_product({ + {"live", "livedeint"}, -- input0_type + {"live", "livedeint"}, -- input1_type + {true, false} -- hq +}, function(input0_type, input1_type, hq) + local input0_deint = (input0_type == "livedeint") + local input1_deint = (input1_type == "livedeint") + return make_sbs_chain(input0_deint, input1_deint, hq) +end) + +function make_fade_input(chain, signal, live, deint, scale) + local input, wb_effect, resample_effect, last + if live then + input = chain:add_live_input(false, deint) + wb_effect = chain:add_effect(WhiteBalanceEffect.new()) + input:connect_signal(signal) + last = wb_effect + else + input = chain:add_effect(ImageInput.new("bg.jpeg")) + last = input + end + + -- If we cared about this for the non-main inputs, we would have + -- checked hq here and invoked ResizeEffect instead. + if scale then + resample_effect = chain:add_effect(ResampleEffect.new()) + last = resample_effect + end + + return { + input = input, + wb_effect = wb_effect, + resample_effect = resample_effect, + last = last + } +end -- A chain to fade between two inputs, of which either can be a picture -- or a live input. In practice only used live, but we still support the -- hq parameter. -function make_fade_chain(input0_live, input1_live, hq) +function make_fade_chain(input0_live, input0_deint, input0_scale, input1_live, input1_deint, input1_scale, hq) local chain = EffectChain.new(16, 9) - local input0, wb0_effect, input0_last, input1, wb1_effect, input1_last + local input0 = make_fade_input(chain, INPUT0_SIGNAL_NUM, input0_live, input0_deint, input0_scale) + local input1 = make_fade_input(chain, INPUT1_SIGNAL_NUM, input1_live, input1_deint, input1_scale) - if input0_live then - input0 = chain:add_live_input(true) - wb0_effect = chain:add_effect(WhiteBalanceEffect.new()) - input0:connect_signal(0) - input0_last = wb0_effect - else - input0 = chain:add_effect(ImageInput.new("bg.jpeg")) - input0_last = input0 - end - - if input1_live then - input1 = chain:add_live_input(true) - wb1_effect = chain:add_effect(WhiteBalanceEffect.new()) - input1:connect_signal(1) - input1_last = wb1_effect - else - input1 = chain:add_effect(ImageInput.new("bg.jpeg")) - input1_last = input1 - end - - local mix_effect = chain:add_effect(MixEffect.new(), input0_last, input1_last) + local mix_effect = chain:add_effect(MixEffect.new(), input0.last, input1.last) chain:finalize(hq) return { chain = chain, - input0 = { - input = input0, - white_balance_effect = wb0_effect - }, - input1 = { - input = input1, - white_balance_effect = wb1_effect - }, + input0 = input0, + input1 = input1, mix_effect = mix_effect } end -- Chains to fade between two inputs, in various configurations. -local fade_chains = {} -for input0_type, input0_live in pairs({static = false, live = true}) do - fade_chains[input0_type] = {} - for input1_type, input1_live in pairs({static = false, live = true}) do - fade_chains[input0_type][input1_type] = {} - for _, hq in pairs({true, false}) do - fade_chains[input0_type][input1_type][hq] = make_fade_chain(input0_live, input1_live, hq) +local fade_chains = make_cartesian_product({ + {"static", "live", "livedeint"}, -- input0_type + {true, false}, -- input0_scale + {"static", "live", "livedeint"}, -- input1_type + {true, false}, -- input1_scale + {true} -- hq +}, function(input0_type, input0_scale, input1_type, input1_scale, hq) + local input0_live = (input0_type ~= "static") + local input1_live = (input1_type ~= "static") + local input0_deint = (input0_type == "livedeint") + local input1_deint = (input1_type == "livedeint") + return make_fade_chain(input0_live, input0_deint, input0_scale, input1_live, input1_deint, input1_scale, hq) +end) + +-- A chain to show a single input on screen. +function make_simple_chain(input_deint, input_scale, hq) + local chain = EffectChain.new(16, 9) + + local input = chain:add_live_input(false, input_deint) + input:connect_signal(0) -- First input card. Can be changed whenever you want. + local wb_effect = chain:add_effect(WhiteBalanceEffect.new()) + chain:finalize(hq) + + local resample_effect, resize_effect + if scale then + if hq then + resample_effect = chain:add_effect(ResampleEffect.new()) + else + resize_effect = chain:add_effect(ResizeEffect.new()) end end -end --- A chain to show a single input on screen (HQ version). -local simple_chain_hq = EffectChain.new(16, 9) -local simple_chain_hq_input = simple_chain_hq:add_live_input(true) -simple_chain_hq_input:connect_signal(0) -- First input card. Can be changed whenever you want. -local simple_chain_hq_wb_effect = simple_chain_hq:add_effect(WhiteBalanceEffect.new()) -simple_chain_hq:finalize(true) + return { + chain = chain, + input = input, + wb_effect = wb_effect, + resample_effect = resample_effect, + resize_effect = resize_effect + } +end --- A chain to show a single input on screen (LQ version). -local simple_chain_lq = EffectChain.new(16, 9) -local simple_chain_lq_input = simple_chain_lq:add_live_input(true) -simple_chain_lq_input:connect_signal(0) -- First input card. Can be changed whenever you want. -local simple_chain_lq_wb_effect = simple_chain_lq:add_effect(WhiteBalanceEffect.new()) -simple_chain_lq:finalize(false) +-- Make all possible combinations of single-input chains. +local simple_chains = make_cartesian_product({ + {"live", "livedeint"}, -- input_type + {true, false}, -- input_scale + {true, false} -- hq +}, function(input_type, input_scale, hq) + local input_deint = (input_type == "livedeint") + return make_simple_chain(input_deint, input_scale, hq) +end) -- A chain to show a single static picture on screen (HQ version). local static_chain_hq = EffectChain.new(16, 9) @@ -169,19 +218,77 @@ local static_chain_lq = EffectChain.new(16, 9) local static_chain_lq_input = static_chain_lq:add_effect(ImageInput.new("bg.jpeg")) static_chain_lq:finalize(false) +-- Used for indexing into the tables of chains. +function get_input_type(signals, signal_num) + if signal_num == STATIC_SIGNAL_NUM then + return "static" + elseif signals:get_interlaced(signal_num) then + return "livedeint" + else + return "live" + end +end + +function needs_scale(signals, signal_num, width, height) + if signal_num == STATIC_SIGNAL_NUM then + -- We assume this is already correctly scaled at load time. + return false + end + assert(signal_num == INPUT0_SIGNAL_NUM or signal_num == INPUT1_SIGNAL_NUM) + return (signals:get_width(signal_num) ~= width or signals:get_height(signal_num) ~= height) +end + +function set_scale_parameters_if_needed(chain_or_input, width, height) + if chain_or_input.resample_effect then + chain_or_input.resample_effect:set_int("width", width) + chain_or_input.resample_effect:set_int("height", height) + elseif chain_or_input.resize_effect then + chain_or_input.resize_effect:set_int("width", width) + chain_or_input.resize_effect:set_int("height", height) + end +end + -- Returns the number of outputs in addition to the live (0) and preview (1). -- Called only once, at the start of the program. function num_channels() return 4 end +-- Helper function to write e.g. “60” or “59.94”. +function get_frame_rate(signal_num) + local nom = last_resolution[signal_num].frame_rate_nom + local den = last_resolution[signal_num].frame_rate_den + if nom % den == 0 then + return nom / den + else + return string.format("%.2f", num / den) + end +end + +-- Helper function to write e.g. “720p60”. +function get_channel_resolution(signal_num) + if last_resolution[signal_num] then + if last_resolution[signal_num].height == 0 or + last_resolution[signal_num].height == 525 then + return "no signal" + elseif last_resolution[signal_num].interlaced then + return last_resolution[signal_num].height .. "i" .. get_frame_rate(signal_num) + else + return last_resolution[signal_num].height .. "p" .. get_frame_rate(signal_num) + end + else + return "no signal" + end +end + -- Returns the name for each additional channel (starting from 2). --- Called only once for each channel, at the start of the program. +-- Called at the start of the program, and then each frame for live +-- channels in case they change resolution. function channel_name(channel) if channel == 2 then - return "Input 1" + return "Input 1 (" .. get_channel_resolution(0) .. ")" elseif channel == 3 then - return "Input 2" + return "Input 2 (" .. get_channel_resolution(1) .. ")" elseif channel == 4 then return "Side-by-side" elseif channel == 5 then @@ -361,30 +468,63 @@ end -- NOTE: The chain returned must be finalized with the Y'CbCr flag -- if and only if num==0. function get_chain(num, t, width, height, signals) + local input_resolution = {} + for signal_num=0,1 do + local res = { + width = signals:get_width(signal_num), + height = signals:get_height(signal_num), + interlaced = signals:get_interlaced(signal_num), + frame_rate_nom = signals:get_frame_rate_nom(signal_num), + frame_rate_den = signals:get_frame_rate_den(signal_num) + } + + if res.interlaced then + -- Convert height from frame height to field height. + -- (Needed for e.g. place_rectangle.) + res.height = res.height * 2 + + -- Show field rate instead of frame rate; really for cosmetics only + -- (and actually contrary to EBU recommendations, although in line + -- with typical user expectations). + res.frame_rate_nom = res.frame_rate_nom * 2 + end + + input_resolution[signal_num] = res + end + last_resolution = input_resolution + if num == 0 then -- Live. if live_signal_num == INPUT0_SIGNAL_NUM or live_signal_num == INPUT1_SIGNAL_NUM then -- Plain input. + local input_type = get_input_type(signals, live_signal_num) + local input_scale = needs_scale(signals, live_signal_num, width, height) + local chain = simple_chains[input_type][input_scale][true] prepare = function() - simple_chain_hq_input:connect_signal(live_signal_num) - set_neutral_color_from_signal(simple_chain_hq_wb_effect, live_signal_num) + chain.input:connect_signal(live_signal_num) + set_scale_parameters_if_needed(chain, width, height) + set_neutral_color_from_signal(chain.wb_effect, live_signal_num) end - return simple_chain_hq, prepare + return chain.chain, prepare elseif live_signal_num == STATIC_SIGNAL_NUM then -- Static picture. prepare = function() end return static_chain_hq, prepare elseif live_signal_num == FADE_SIGNAL_NUM then -- Fade. - local input0_type = (fade_src_signal == STATIC_SIGNAL_NUM) and "static" or "live" - local input1_type = (fade_dst_signal == STATIC_SIGNAL_NUM) and "static" or "live" - local chain = fade_chains[input0_type][input1_type][true] + local input0_type = get_input_type(signals, fade_src_signal) + local input0_scale = needs_scale(signals, fade_src_signal, width, height) + local input1_type = get_input_type(signals, fade_dst_signal) + local input1_scale = needs_scale(signals, fade_dst_signal, width, height) + local chain = fade_chains[input0_type][input0_scale][input1_type][input1_scale][true] prepare = function() if input0_type == "live" then chain.input0.input:connect_signal(fade_src_signal) - set_neutral_color_from_signal(chain.input0.white_balance_effect, fade_src_signal) + set_neutral_color_from_signal(chain.input0.wb_effect, fade_src_signal) end + set_scale_parameters_if_needed(chain.input0, width, height) if input1_type == "live" then chain.input1.input:connect_signal(fade_dst_signal) - set_neutral_color_from_signal(chain.input1.white_balance_effect, fade_dst_signal) + set_neutral_color_from_signal(chain.input1.wb_effect, fade_dst_signal) end + set_scale_parameters_if_needed(chain.input1, width, height) local tt = calc_fade_progress(t, transition_start, transition_end) chain.mix_effect:set_float("strength_first", 1.0 - tt) @@ -394,50 +534,69 @@ function get_chain(num, t, width, height, signals) end -- SBS code (live_signal_num == SBS_SIGNAL_NUM). + local input0_type = get_input_type(signals, INPUT0_SIGNAL_NUM) + local input1_type = get_input_type(signals, INPUT1_SIGNAL_NUM) if t > transition_end and zoom_dst == 1.0 then -- Special case: Show only the single image on screen. + local input0_scale = needs_scale(signals, fade_src_signal, width, height) + local chain = simple_chains[input0_type][input0_scale][true] prepare = function() - simple_chain_hq_input:connect_signal(INPUT0_SIGNAL_NUM) - set_neutral_color(simple_chain_hq_wb_effect, input0_neutral_color) + chain.input:connect_signal(INPUT0_SIGNAL_NUM) + set_scale_parameters_if_needed(chain, width, height) + set_neutral_color(chain.wb_effect, input0_neutral_color) end - return simple_chain_hq, prepare + return chain.chain, prepare end + local chain = sbs_chains[input0_type][input1_type][true] prepare = function() if t < transition_start then - prepare_sbs_chain(main_chain_hq, zoom_src, width, height) + prepare_sbs_chain(chain, zoom_src, width, height, input_resolution) elseif t > transition_end then - prepare_sbs_chain(main_chain_hq, zoom_dst, width, height) + prepare_sbs_chain(chain, zoom_dst, width, height, input_resolution) else local tt = (t - transition_start) / (transition_end - transition_start) -- Smooth it a bit. tt = math.sin(tt * 3.14159265358 * 0.5) - prepare_sbs_chain(main_chain_hq, zoom_src + (zoom_dst - zoom_src) * tt, width, height) + prepare_sbs_chain(chain, zoom_src + (zoom_dst - zoom_src) * tt, width, height, input_resolution) end end - return main_chain_hq.chain, prepare + return chain.chain, prepare end if num == 1 then -- Preview. num = preview_signal_num + 2 end + + -- Individual preview inputs. if num == INPUT0_SIGNAL_NUM + 2 then + local input_type = get_input_type(signals, INPUT0_SIGNAL_NUM) + local input_scale = needs_scale(signals, INPUT0_SIGNAL_NUM, width, height) + local chain = simple_chains[input_type][input_scale][false] prepare = function() - simple_chain_lq_input:connect_signal(0) - set_neutral_color(simple_chain_lq_wb_effect, input0_neutral_color) + chain.input:connect_signal(INPUT0_SIGNAL_NUM) + set_scale_parameters_if_needed(chain, width, height) + set_neutral_color(chain.wb_effect, input0_neutral_color) end - return simple_chain_lq, prepare + return chain.chain, prepare end if num == INPUT1_SIGNAL_NUM + 2 then + local input_type = get_input_type(signals, INPUT1_SIGNAL_NUM) + local input_scale = needs_scale(signals, INPUT1_SIGNAL_NUM, width, height) + local chain = simple_chains[input_type][input_scale][false] prepare = function() - simple_chain_lq_input:connect_signal(1) - set_neutral_color(simple_chain_lq_wb_effect, input1_neutral_color) + chain.input:connect_signal(INPUT1_SIGNAL_NUM) + set_scale_parameters_if_needed(chain, width, height) + set_neutral_color(chain.wb_effect, input1_neutral_color) end - return simple_chain_lq, prepare + return chain.chain, prepare end if num == SBS_SIGNAL_NUM + 2 then + local input0_type = get_input_type(signals, INPUT0_SIGNAL_NUM) + local input1_type = get_input_type(signals, INPUT1_SIGNAL_NUM) + local chain = sbs_chains[input0_type][input1_type][false] prepare = function() - prepare_sbs_chain(main_chain_lq, 0.0, width, height) + prepare_sbs_chain(chain, 0.0, width, height, input_resolution) end - return main_chain_lq.chain, prepare + return chain.chain, prepare end if num == STATIC_SIGNAL_NUM + 2 then prepare = function() @@ -537,11 +696,11 @@ function lerp(a, b, t) return a + (b - a) * t end -function prepare_sbs_chain(chain, t, screen_width, screen_height) +function prepare_sbs_chain(chain, t, screen_width, screen_height, input_resolution) chain.input0.input:connect_signal(0) chain.input1.input:connect_signal(1) - set_neutral_color(chain.input0.white_balance_effect, input0_neutral_color) - set_neutral_color(chain.input1.white_balance_effect, input1_neutral_color) + set_neutral_color(chain.input0.wb_effect, input0_neutral_color) + set_neutral_color(chain.input1.wb_effect, input1_neutral_color) -- First input is positioned (16,48) from top-left. local width0 = round(848 * screen_width/1280.0) @@ -592,8 +751,8 @@ function prepare_sbs_chain(chain, t, screen_width, screen_height) bottom1 = bottom1 * scale0 + ty0 left1 = left1 * scale0 + tx0 right1 = right1 * scale0 + tx0 - place_rectangle(chain.input0.resample_effect, chain.input0.resize_effect, chain.input0.padding_effect, left0, top0, right0, bottom0, screen_width, screen_height, 1280, 720) - place_rectangle(chain.input1.resample_effect, chain.input1.resize_effect, chain.input1.padding_effect, left1, top1, right1, bottom1, screen_width, screen_height, 1280, 720) + place_rectangle(chain.input0.resample_effect, chain.input0.resize_effect, chain.input0.padding_effect, left0, top0, right0, bottom0, screen_width, screen_height, input_resolution[0].width, input_resolution[0].height) + place_rectangle(chain.input1.resample_effect, chain.input1.resize_effect, chain.input1.padding_effect, left1, top1, right1, bottom1, screen_width, screen_height, input_resolution[1].width, input_resolution[1].height) end function set_neutral_color(effect, color)