X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=theme.lua;h=eb5573315e357355c1a21fa59ded979c8c357998;hb=5c560f35dea9f3aa5f13c42f4a0112a4d05f2152;hp=662c1059e8af0372de28280b061358e7011a7a87;hpb=8a6c4382af10caa542f2a0e20a54792cfc51ae28;p=nageru diff --git a/theme.lua b/theme.lua index 662c105..eb55733 100644 --- a/theme.lua +++ b/theme.lua @@ -6,67 +6,349 @@ -- Themes are written in Lua, which reflects a simplified form of the Movit API -- where all the low-level details (such as texture formats) are handled by the -- C++ side and you generally just build chains. -io.write("hello from lua\n"); -local live_signal_num = 0; -local preview_signal_num = 1; +-- TODO: Deal with inputs that are different from our native 1280x720 resolution. + +local transition_start = -2.0 +local transition_end = -1.0 +local zoom_src = 0.0 +local zoom_dst = 1.0 +local zoom_poi = 0 -- which input to zoom in on +local fade_src_signal = 0 +local fade_dst_signal = 0 + +local input0_neutral_color = {0.5, 0.5, 0.5} +local input1_neutral_color = {0.5, 0.5, 0.5} + +local live_signal_num = 0 +local preview_signal_num = 1 + +-- Valid values for live_signal_num and preview_signal_num. +local INPUT0_SIGNAL_NUM = 0 +local INPUT1_SIGNAL_NUM = 1 +local SBS_SIGNAL_NUM = 2 +local STATIC_SIGNAL_NUM = 3 + +-- “fake” signal number that signifies that we are fading from one input +-- to the next. +local FADE_SIGNAL_NUM = 4 -- The main live chain. -local main_chain = EffectChain.new(16, 9); -local input0 = main_chain:add_live_input(); -input0:connect_signal(0); -local input1 = main_chain:add_live_input(); -input1:connect_signal(1); -local resample_effect = main_chain:add_effect(ResampleEffect.new(), input0); -local padding_effect = main_chain:add_effect(IntegralPaddingEffect.new()); -padding_effect:set_vec4("border_color", 0.0, 0.0, 0.0, 1.0); - -local resample2_effect = main_chain:add_effect(ResampleEffect.new(), input1); --- Effect *saturation_effect = main_chain->add_effect(new SaturationEffect()); --- CHECK(saturation_effect->set_float("saturation", 0.3f)); -local wb_effect = main_chain:add_effect(WhiteBalanceEffect.new()); -wb_effect:set_float("output_color_temperature", 3500.0); -local padding2_effect = main_chain:add_effect(IntegralPaddingEffect.new()); - -main_chain:add_effect(OverlayEffect.new(), padding_effect, padding2_effect); -main_chain:finalize(true); - --- A chain to show a single input on screen. -local simple_chain = EffectChain.new(16, 9); -local simple_chain_input = simple_chain:add_live_input(); -simple_chain_input:connect_signal(0); -- First input card. Can be changed whenever you want. -simple_chain:finalize(false); +function make_sbs_chain(hq) + local chain = EffectChain.new(16, 9) + local input0 = chain:add_live_input(true) + input0:connect_signal(0) + local input0_wb_effect = chain:add_effect(WhiteBalanceEffect.new()) + local input1 = chain:add_live_input(true) + input1:connect_signal(1) + local input1_wb_effect = chain:add_effect(WhiteBalanceEffect.new()) + + local resample_effect = nil + local resize_effect = nil + if (hq) then + resample_effect = chain:add_effect(ResampleEffect.new(), input0_wb_effect) + else + resize_effect = chain:add_effect(ResizeEffect.new(), input0_wb_effect) + end + + local padding_effect = chain:add_effect(IntegralPaddingEffect.new()) + padding_effect:set_vec4("border_color", 0.0, 0.0, 0.0, 1.0) + + local resample2_effect = nil + local resize2_effect = nil + if (hq) then + resample2_effect = chain:add_effect(ResampleEffect.new(), input1_wb_effect) + else + resize2_effect = chain:add_effect(ResizeEffect.new(), input1_wb_effect) + end + local padding2_effect = chain:add_effect(IntegralPaddingEffect.new()) + + chain:add_effect(OverlayEffect.new(), padding_effect, padding2_effect) + chain:finalize(hq) + + return { + chain = chain, + input0 = { + input = input0, + wb_effect = input0_wb_effect, + resample_effect = resample_effect, + resize_effect = resize_effect, + padding_effect = padding_effect + }, + input1 = { + input = input1, + wb_effect = input1_wb_effect, + resample_effect = resample2_effect, + resize_effect = resize2_effect, + padding_effect = padding2_effect + } + } +end + +local main_chain_hq = make_sbs_chain(true) +local main_chain_lq = make_sbs_chain(false) + +-- A chain to fade between two inputs, of which either can be a picture +-- or a live input. In practice only used live, but we still support the +-- hq parameter. +function make_fade_chain(input0_live, input1_live, hq) + local chain = EffectChain.new(16, 9) + + local input0, wb0_effect, input0_last, input1, wb1_effect, input1_last + + if input0_live then + input0 = chain:add_live_input(true) + wb0_effect = chain:add_effect(WhiteBalanceEffect.new()) + input0:connect_signal(0) + input0_last = wb0_effect + else + input0 = chain:add_effect(ImageInput.new("bg.jpeg")) + input0_last = input0 + end + + if input1_live then + input1 = chain:add_live_input(true) + wb1_effect = chain:add_effect(WhiteBalanceEffect.new()) + input1:connect_signal(1) + input1_last = wb1_effect + else + input1 = chain:add_effect(ImageInput.new("bg.jpeg")) + input1_last = input1 + end + + local mix_effect = chain:add_effect(MixEffect.new(), input0_last, input1_last) + chain:finalize(hq) + + return { + chain = chain, + input0 = { + input = input0, + wb_effect = wb0_effect + }, + input1 = { + input = input1, + wb_effect = wb1_effect + }, + mix_effect = mix_effect + } +end + +-- Chains to fade between two inputs, in various configurations. +local fade_chains = {} +for input0_type, input0_live in pairs({static = false, live = true}) do + fade_chains[input0_type] = {} + for input1_type, input1_live in pairs({static = false, live = true}) do + fade_chains[input0_type][input1_type] = {} + for _, hq in pairs({true, false}) do + fade_chains[input0_type][input1_type][hq] = make_fade_chain(input0_live, input1_live, hq) + end + end +end + +-- A chain to show a single input on screen (HQ version). +local simple_chain_hq = EffectChain.new(16, 9) +local simple_chain_hq_input = simple_chain_hq:add_live_input(true) +simple_chain_hq_input:connect_signal(0) -- First input card. Can be changed whenever you want. +local simple_chain_hq_wb_effect = simple_chain_hq:add_effect(WhiteBalanceEffect.new()) +simple_chain_hq:finalize(true) + +-- A chain to show a single input on screen (LQ version). +local simple_chain_lq = EffectChain.new(16, 9) +local simple_chain_lq_input = simple_chain_lq:add_live_input(true) +simple_chain_lq_input:connect_signal(0) -- First input card. Can be changed whenever you want. +local simple_chain_lq_wb_effect = simple_chain_lq:add_effect(WhiteBalanceEffect.new()) +simple_chain_lq:finalize(false) + +-- A chain to show a single static picture on screen (HQ version). +local static_chain_hq = EffectChain.new(16, 9) +local static_chain_hq_input = static_chain_hq:add_effect(ImageInput.new("bg.jpeg")) +static_chain_hq:finalize(true) + +-- A chain to show a single static picture on screen (LQ version). +local static_chain_lq = EffectChain.new(16, 9) +local static_chain_lq_input = static_chain_lq:add_effect(ImageInput.new("bg.jpeg")) +static_chain_lq:finalize(false) -- Returns the number of outputs in addition to the live (0) and preview (1). -- Called only once, at the start of the program. function num_channels() - return 2; + return 4 +end + +-- Returns the name for each additional channel (starting from 2). +-- Called only once for each channel, at the start of the program. +function channel_name(channel) + if channel == 2 then + return "Input 1" + elseif channel == 3 then + return "Input 2" + elseif channel == 4 then + return "Side-by-side" + elseif channel == 5 then + return "Static picture" + end +end + +-- Returns if a given channel supports setting white balance (starting from 2). +-- Called only once for each channel, at the start of the program. +function supports_set_wb(channel) + return channel == 2 or channel == 3 +end + +-- Gets called with a new gray point when the white balance is changing. +-- The color is in linear light (not sRGB gamma). +function set_wb(channel, red, green, blue) + if channel == 2 then + input0_neutral_color = { red, green, blue } + elseif channel == 3 then + input1_neutral_color = { red, green, blue } + end +end + +function finish_transitions(t) + -- If live is SBS but de-facto single, make it so. + if live_signal_num == SBS_SIGNAL_NUM and t >= transition_end and zoom_dst == 1.0 then + live_signal_num = zoom_poi + end + + -- If live is fade but de-facto single, make it so. + if live_signal_num == FADE_SIGNAL_NUM and t >= transition_end then + live_signal_num = fade_dst_signal + end end -- Called every frame. -function get_transitions() - return {"Cut", "Fade", "Zoom!"}; +function get_transitions(t) + finish_transitions(t) + + if live_signal_num == preview_signal_num then + return {} + end + + if live_signal_num == SBS_SIGNAL_NUM and t >= transition_start and t <= transition_end then + -- Zoom in progress. + return {"Cut"} + end + + if (live_signal_num == INPUT0_SIGNAL_NUM or + live_signal_num == INPUT1_SIGNAL_NUM or + live_signal_num == STATIC_SIGNAL_NUM) and + (preview_signal_num == INPUT0_SIGNAL_NUM or + preview_signal_num == INPUT1_SIGNAL_NUM or + preview_signal_num == STATIC_SIGNAL_NUM) then + return {"Cut", "", "Fade"} + end + + -- Various zooms. + if live_signal_num == SBS_SIGNAL_NUM and + (preview_signal_num == INPUT0_SIGNAL_NUM or preview_signal_num == INPUT1_SIGNAL_NUM) then + return {"Cut", "Zoom in"} + elseif (live_signal_num == INPUT0_SIGNAL_NUM or live_signal_num == INPUT1_SIGNAL_NUM) and + preview_signal_num == SBS_SIGNAL_NUM then + return {"Cut", "Zoom out"} + end + + return {"Cut"} end function transition_clicked(num, t) - -- Only a cut for now. - local temp = live_signal_num; - live_signal_num = preview_signal_num; - preview_signal_num = temp; + if num == 0 then + -- Cut. + if live_signal_num == FADE_SIGNAL_NUM then + -- Ongoing fade; finish it immediately. + finish_transitions(transition_end) + end + + local temp = live_signal_num + live_signal_num = preview_signal_num + preview_signal_num = temp + + if live_signal_num == SBS_SIGNAL_NUM then + -- Just cut to SBS, we need to reset any zooms. + zoom_src = 1.0 + zoom_dst = 0.0 + transition_start = -2.0 + transition_end = -1.0 + end + elseif num == 1 then + -- Zoom. + + finish_transitions(t) + + if live_signal_num == preview_signal_num then + -- Nothing to do. + return + end + + if (live_signal_num == INPUT0_SIGNAL_NUM and preview_signal_num == INPUT1_SIGNAL_NUM) or + (live_signal_num == INPUT1_SIGNAL_NUM and preview_signal_num == INPUT0_SIGNAL_NUM) then + -- We can't zoom between these. Just make a cut. + io.write("Cutting from " .. live_signal_num .. " to " .. live_signal_num .. "\n") + local temp = live_signal_num + live_signal_num = preview_signal_num + preview_signal_num = temp + return + end + + if live_signal_num == SBS_SIGNAL_NUM and + (preview_signal_num == INPUT0_SIGNAL_NUM or preview_signal_num == INPUT1_SIGNAL_NUM) then + -- Zoom in from SBS to single. + transition_start = t + transition_end = t + 1.0 + zoom_src = 0.0 + zoom_dst = 1.0 + zoom_poi = preview_signal_num + preview_signal_num = SBS_SIGNAL_NUM + elseif (live_signal_num == INPUT0_SIGNAL_NUM or live_signal_num == INPUT1_SIGNAL_NUM) and + preview_signal_num == SBS_SIGNAL_NUM then + -- Zoom out from single to SBS. + transition_start = t + transition_end = t + 1.0 + zoom_src = 1.0 + zoom_dst = 0.0 + preview_signal_num = live_signal_num + zoom_poi = live_signal_num + live_signal_num = SBS_SIGNAL_NUM + end + elseif num == 2 then + finish_transitions(t) + + -- Fade. + if (live_signal_num ~= preview_signal_num) and + (live_signal_num == INPUT0_SIGNAL_NUM or + live_signal_num == INPUT1_SIGNAL_NUM or + live_signal_num == STATIC_SIGNAL_NUM) and + (preview_signal_num == INPUT0_SIGNAL_NUM or + preview_signal_num == INPUT1_SIGNAL_NUM or + preview_signal_num == STATIC_SIGNAL_NUM) then + transition_start = t + transition_end = t + 1.0 + fade_src_signal = live_signal_num + fade_dst_signal = preview_signal_num + preview_signal_num = live_signal_num + live_signal_num = FADE_SIGNAL_NUM + else + -- Fades involving SBS are ignored (we have no chain for it). + end + end end -function channel_clicked(num, t) - -- Presumably change the preview here. - io.write("STUB: channel_clicked\n"); +function channel_clicked(num) + preview_signal_num = num end -- Called every frame. Get the chain for displaying at input , -- where 0 is live, 1 is preview, 2 is the first channel to display --- in the bottom bar, and so on up to num_channels()+1. t is the +-- in the bottom bar, and so on up to num_channels()+1. t is the -- current time in seconds. width and height are the dimensions of -- the output, although you can ignore them if you don't need them -- (they're useful if you want to e.g. know what to resample by). -- +-- is basically an exposed InputState, which you can use to +-- query for information about the signals at the point of the current +-- frame. In particular, you can call get_width() and get_height() +-- for any signal number, and use that to e.g. assist in chain selection. +-- -- You should return two objects; the chain itself, and then a -- function (taking no parameters) that is run just before rendering. -- The function needs to call connect_signal on any inputs, so that @@ -78,92 +360,172 @@ end -- -- NOTE: The chain returned must be finalized with the Y'CbCr flag -- if and only if num==0. -function get_chain(num, t, width, height) +function get_chain(num, t, width, height, signals) if num == 0 then -- Live. + if live_signal_num == INPUT0_SIGNAL_NUM or live_signal_num == INPUT1_SIGNAL_NUM then -- Plain input. + prepare = function() + simple_chain_hq_input:connect_signal(live_signal_num) + set_neutral_color_from_signal(simple_chain_hq_wb_effect, live_signal_num) + end + return simple_chain_hq, prepare + elseif live_signal_num == STATIC_SIGNAL_NUM then -- Static picture. + prepare = function() + end + return static_chain_hq, prepare + elseif live_signal_num == FADE_SIGNAL_NUM then -- Fade. + local input0_type = (fade_src_signal == STATIC_SIGNAL_NUM) and "static" or "live" + local input1_type = (fade_dst_signal == STATIC_SIGNAL_NUM) and "static" or "live" + local chain = fade_chains[input0_type][input1_type][true] + prepare = function() + if input0_type == "live" then + chain.input0.input:connect_signal(fade_src_signal) + set_neutral_color_from_signal(chain.input0.wb_effect, fade_src_signal) + end + if input1_type == "live" then + chain.input1.input:connect_signal(fade_dst_signal) + set_neutral_color_from_signal(chain.input1.wb_effect, fade_dst_signal) + end + local tt = calc_fade_progress(t, transition_start, transition_end) + + chain.mix_effect:set_float("strength_first", 1.0 - tt) + chain.mix_effect:set_float("strength_second", tt) + end + return chain.chain, prepare + end + + -- SBS code (live_signal_num == SBS_SIGNAL_NUM). + if t > transition_end and zoom_dst == 1.0 then + -- Special case: Show only the single image on screen. + prepare = function() + simple_chain_hq_input:connect_signal(INPUT0_SIGNAL_NUM) + set_neutral_color(simple_chain_hq_wb_effect, input0_neutral_color) + end + return simple_chain_hq, prepare + end prepare = function() - prepare_sbs_chain(t, width, height); + if t < transition_start then + prepare_sbs_chain(main_chain_hq, zoom_src, width, height) + elseif t > transition_end then + prepare_sbs_chain(main_chain_hq, zoom_dst, width, height) + else + local tt = (t - transition_start) / (transition_end - transition_start) + -- Smooth it a bit. + tt = math.sin(tt * 3.14159265358 * 0.5) + prepare_sbs_chain(main_chain_hq, zoom_src + (zoom_dst - zoom_src) * tt, width, height) + end end - return main_chain, prepare; + return main_chain_hq.chain, prepare end if num == 1 then -- Preview. + num = preview_signal_num + 2 + end + if num == INPUT0_SIGNAL_NUM + 2 then prepare = function() - simple_chain_input:connect_signal(preview_signal_num); + simple_chain_lq_input:connect_signal(0) + set_neutral_color(simple_chain_lq_wb_effect, input0_neutral_color) end - return simple_chain, prepare; + return simple_chain_lq, prepare end - if num == 2 then + if num == INPUT1_SIGNAL_NUM + 2 then prepare = function() - simple_chain_input:connect_signal(0); + simple_chain_lq_input:connect_signal(1) + set_neutral_color(simple_chain_lq_wb_effect, input1_neutral_color) end - return simple_chain, prepare; + return simple_chain_lq, prepare end - if num == 3 then + if num == SBS_SIGNAL_NUM + 2 then prepare = function() - simple_chain_input:connect_signal(1); + prepare_sbs_chain(main_chain_lq, 0.0, width, height) end - return simple_chain, prepare; + return main_chain_lq.chain, prepare + end + if num == STATIC_SIGNAL_NUM + 2 then + prepare = function() + end + return static_chain_lq, prepare end end -function place_rectangle(resample_effect, padding_effect, x0, y0, x1, y1, screen_width, screen_height) - local srcx0 = 0.0; - local srcx1 = 1.0; - local srcy0 = 0.0; - local srcy1 = 1.0; +function place_rectangle(resample_effect, resize_effect, padding_effect, x0, y0, x1, y1, screen_width, screen_height, input_width, input_height) + local srcx0 = 0.0 + local srcx1 = 1.0 + local srcy0 = 0.0 + local srcy1 = 1.0 -- Cull. if x0 > screen_width or x1 < 0.0 or y0 > screen_height or y1 < 0.0 then - resample_effect:set_int("width", 1); - resample_effect:set_int("height", 1); - resample_effect:set_float("zoom_x", screen_width); - resample_effect:set_float("zoom_y", screen_height); - padding_effect:set_int("left", screen_width + 100); - padding_effect:set_int("top", screen_height + 100); - return; + resample_effect:set_int("width", 1) + resample_effect:set_int("height", 1) + resample_effect:set_float("zoom_x", screen_width) + resample_effect:set_float("zoom_y", screen_height) + padding_effect:set_int("left", screen_width + 100) + padding_effect:set_int("top", screen_height + 100) + return end - -- Clip. (TODO: Clip on upper/left sides, too.) + -- Clip. + if x0 < 0 then + srcx0 = -x0 / (x1 - x0) + x0 = 0 + end + if y0 < 0 then + srcy0 = -y0 / (y1 - y0) + y0 = 0 + end if x1 > screen_width then - srcx1 = (screen_width - x0) / (x1 - x0); - x1 = screen_width; + srcx1 = (screen_width - x0) / (x1 - x0) + x1 = screen_width end if y1 > screen_height then - srcy1 = (screen_height - y0) / (y1 - y0); - y1 = screen_height; + srcy1 = (screen_height - y0) / (y1 - y0) + y1 = screen_height end - local x_subpixel_offset = x0 - math.floor(x0); - local y_subpixel_offset = y0 - math.floor(y0); + if resample_effect ~= nil then + -- High-quality resampling. + local x_subpixel_offset = x0 - math.floor(x0) + local y_subpixel_offset = y0 - math.floor(y0) + + -- Resampling must be to an integral number of pixels. Round up, + -- and then add an extra pixel so we have some leeway for the border. + local width = math.ceil(x1 - x0) + 1 + local height = math.ceil(y1 - y0) + 1 + resample_effect:set_int("width", width) + resample_effect:set_int("height", height) - -- Resampling must be to an integral number of pixels. Round up, - -- and then add an extra pixel so we have some leeway for the border. - local width = math.ceil(x1 - x0) + 1; - local height = math.ceil(y1 - y0) + 1; - resample_effect:set_int("width", width); - resample_effect:set_int("height", height); + -- Correct the discrepancy with zoom. (This will leave a small + -- excess edge of pixels and subpixels, which we'll correct for soon.) + local zoom_x = (x1 - x0) / (width * (srcx1 - srcx0)) + local zoom_y = (y1 - y0) / (height * (srcy1 - srcy0)) + resample_effect:set_float("zoom_x", zoom_x) + resample_effect:set_float("zoom_y", zoom_y) + resample_effect:set_float("zoom_center_x", 0.0) + resample_effect:set_float("zoom_center_y", 0.0) - -- Correct the discrepancy with zoom. (This will leave a small - -- excess edge of pixels and subpixels, which we'll correct for soon.) - local zoom_x = (x1 - x0) / (width * (srcx1 - srcx0)); - local zoom_y = (y1 - y0) / (height * (srcy1 - srcy0)); - resample_effect:set_float("zoom_x", zoom_x); - resample_effect:set_float("zoom_y", zoom_y); - resample_effect:set_float("zoom_center_x", 0.0); - resample_effect:set_float("zoom_center_y", 0.0); + -- Padding must also be to a whole-pixel offset. + padding_effect:set_int("left", math.floor(x0)) + padding_effect:set_int("top", math.floor(y0)) - -- Padding must also be to a whole-pixel offset. - padding_effect:set_int("left", math.floor(x0)); - padding_effect:set_int("top", math.floor(y0)); + -- Correct _that_ discrepancy by subpixel offset in the resampling. + resample_effect:set_float("left", srcx0 * input_width - x_subpixel_offset / zoom_x) + resample_effect:set_float("top", srcy0 * input_height - y_subpixel_offset / zoom_y) - -- Correct _that_ discrepancy by subpixel offset in the resampling. - resample_effect:set_float("left", -x_subpixel_offset / zoom_x); - resample_effect:set_float("top", -y_subpixel_offset / zoom_y); + -- Finally, adjust the border so it is exactly where we want it. + padding_effect:set_float("border_offset_left", x_subpixel_offset) + padding_effect:set_float("border_offset_right", x1 - (math.floor(x0) + width)) + padding_effect:set_float("border_offset_top", y_subpixel_offset) + padding_effect:set_float("border_offset_bottom", y1 - (math.floor(y0) + height)) + else + -- Lower-quality simple resizing. + local width = round(x1 - x0) + local height = round(y1 - y0) + resize_effect:set_int("width", width) + resize_effect:set_int("height", height) - -- Finally, adjust the border so it is exactly where we want it. - padding_effect:set_float("border_offset_left", x_subpixel_offset); - padding_effect:set_float("border_offset_right", x1 - (math.floor(x0) + width)); - padding_effect:set_float("border_offset_top", y_subpixel_offset); - padding_effect:set_float("border_offset_bottom", y1 - (math.floor(y0) + height)); + -- Padding must also be to a whole-pixel offset. + padding_effect:set_int("left", math.floor(x0)) + padding_effect:set_int("top", math.floor(y0)) + end end -- This is broken, of course (even for positive numbers), but Lua doesn't give us access to real rounding. @@ -171,43 +533,93 @@ function round(x) return math.floor(x + 0.5) end -function prepare_sbs_chain(t, screen_width, screen_height) - input0:connect_signal(live_signal_num); - input1:connect_signal(1); +function lerp(a, b, t) + return a + (b - a) * t +end + +function prepare_sbs_chain(chain, t, screen_width, screen_height) + chain.input0.input:connect_signal(0) + chain.input1.input:connect_signal(1) + set_neutral_color(chain.input0.wb_effect, input0_neutral_color) + set_neutral_color(chain.input1.wb_effect, input1_neutral_color) -- First input is positioned (16,48) from top-left. - local width0 = round(848 * screen_width/1280.0); - local height0 = round(width0 * 9.0 / 16.0); + local width0 = round(848 * screen_width/1280.0) + local height0 = round(width0 * 9.0 / 16.0) - local top0 = 48 * screen_height/720.0; - local left0 = 16 * screen_width/1280.0; - local bottom0 = top0 + height0; - local right0 = left0 + width0; + local top0 = 48 * screen_height/720.0 + local left0 = 16 * screen_width/1280.0 + local bottom0 = top0 + height0 + local right0 = left0 + width0 -- Second input is positioned (16,48) from the bottom-right. - local width1 = 384 * screen_width/1280.0; - local height1 = 216 * screen_height/720.0; + local width1 = round(384 * screen_width/1280.0) + local height1 = round(216 * screen_height/720.0) - local bottom1 = screen_height - 48 * screen_height/720.0; - local right1 = screen_width - 16 * screen_width/1280.0; - local top1 = bottom1 - height1; - local left1 = right1 - width1; + local bottom1 = screen_height - 48 * screen_height/720.0 + local right1 = screen_width - 16 * screen_width/1280.0 + local top1 = bottom1 - height1 + local left1 = right1 - width1 -- Interpolate between the fullscreen and side-by-side views. - local sub_t = 0.5 + 0.5 * math.cos(t * 1.0); - local scale0 = 1.0 + sub_t * (1280.0 / 848.0 - 1.0); - local tx0 = 0.0 + sub_t * (-left0 * scale0); - local ty0 = 0.0 + sub_t * (-top0 * scale0); - - top0 = top0 * scale0 + ty0; - bottom0 = bottom0 * scale0 + ty0; - left0 = left0 * scale0 + tx0; - right0 = right0 * scale0 + tx0; - - top1 = top1 * scale0 + ty0; - bottom1 = bottom1 * scale0 + ty0; - left1 = left1 * scale0 + tx0; - right1 = right1 * scale0 + tx0; - place_rectangle(resample_effect, padding_effect, left0, top0, right0, bottom0, screen_width, screen_height); - place_rectangle(resample2_effect, padding2_effect, left1, top1, right1, bottom1, screen_width, screen_height); + local scale0, tx0, tx0 + if zoom_poi == INPUT0_SIGNAL_NUM then + local new_left0 = lerp(left0, 0, t) + local new_right0 = lerp(right0, screen_width, t) + local new_top0 = lerp(top0, 0, t) + local new_bottom0 = lerp(bottom0, screen_height, t) + + scale0 = (new_right0 - new_left0) / width0 -- Same vertically and horizonally. + tx0 = new_left0 - left0 * scale0 + ty0 = new_top0 - top0 * scale0 + else + local new_left1 = lerp(left1, 0, t) + local new_right1 = lerp(right1, screen_width, t) + local new_top1 = lerp(top1, 0, t) + local new_bottom1 = lerp(bottom1, screen_height, t) + + scale0 = (new_right1 - new_left1) / width1 -- Same vertically and horizonally. + tx0 = new_left1 - left1 * scale0 + ty0 = new_top1 - top1 * scale0 + end + + top0 = top0 * scale0 + ty0 + bottom0 = bottom0 * scale0 + ty0 + left0 = left0 * scale0 + tx0 + right0 = right0 * scale0 + tx0 + + top1 = top1 * scale0 + ty0 + bottom1 = bottom1 * scale0 + ty0 + left1 = left1 * scale0 + tx0 + right1 = right1 * scale0 + tx0 + place_rectangle(chain.input0.resample_effect, chain.input0.resize_effect, chain.input0.padding_effect, left0, top0, right0, bottom0, screen_width, screen_height, 1280, 720) + place_rectangle(chain.input1.resample_effect, chain.input1.resize_effect, chain.input1.padding_effect, left1, top1, right1, bottom1, screen_width, screen_height, 1280, 720) +end + +function set_neutral_color(effect, color) + effect:set_vec3("neutral_color", color[1], color[2], color[3]) +end + +function set_neutral_color_from_signal(effect, signal) + if signal == INPUT0_SIGNAL_NUM then + set_neutral_color(effect, input0_neutral_color) + else + set_neutral_color(effect, input1_neutral_color) + end +end + +function calc_fade_progress(t, transition_start, transition_end) + local tt = (t - transition_start) / (transition_end - transition_start) + if tt < 0.0 then + tt = 0.0 + elseif tt > 1.0 then + tt = 1.0 + end + + -- Make the fade look maybe a tad more natural, by pumping it + -- through a sigmoid function. + tt = 10.0 * tt - 5.0 + tt = 1.0 / (1.0 + math.exp(-tt)) + + return tt end