X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=util.cpp;h=08298c7701b9146fcbd76b9330170b458a80f28b;hb=cfe0bc4fa1e2a56eeb12c33e596f79c1292292c8;hp=f1b838a2cecc12504bb4c4217a083136de750c60;hpb=96a1cff51a8b7dc45ebe725e0d0685eecce31331;p=movit diff --git a/util.cpp b/util.cpp index f1b838a..08298c7 100644 --- a/util.cpp +++ b/util.cpp @@ -1,13 +1,9 @@ -#define GL_GLEXT_PROTOTYPES 1 - #include #include -#include -#include - #include #include "util.h" +#include "opengl.h" void hsv2rgb(float h, float s, float v, float *r, float *g, float *b) { @@ -69,7 +65,7 @@ GLuint compile_shader(const std::string &shader_src, GLenum type) { GLuint obj = glCreateShader(type); const GLchar* source[] = { shader_src.data() }; - const GLint length[] = { shader_src.size() }; + const GLint length[] = { (GLint)shader_src.size() }; glShaderSource(obj, 1, source, length); glCompileShader(obj); @@ -103,6 +99,13 @@ void multiply_3x3_matrices(const Matrix3x3 a, const Matrix3x3 b, Matrix3x3 resul result[8] = a[2] * b[6] + a[5] * b[7] + a[8] * b[8]; } +void multiply_3x3_matrix_float3(const Matrix3x3 M, float x0, float x1, float x2, float *y0, float *y1, float *y2) +{ + *y0 = M[0] * x0 + M[3] * x1 + M[6] * x2; + *y1 = M[1] * x0 + M[4] * x1 + M[7] * x2; + *y2 = M[2] * x0 + M[5] * x1 + M[8] * x2; +} + void invert_3x3_matrix(const Matrix3x3 m, Matrix3x3 result) { double inv_det = 1.0 / (