X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=video_encoder.h;h=31c0c5f05ff41cb5a97510a0a50e2d240442dcc2;hb=1836dccf699779d9092a75755cec96cea1734a2a;hp=8578462be9a4304fce3d9800f8ebef9aaf90f7ea;hpb=ee7da87b4aa284b7babd59dc21db925f7c384ce7;p=nageru diff --git a/video_encoder.h b/video_encoder.h index 8578462..31c0c5f 100644 --- a/video_encoder.h +++ b/video_encoder.h @@ -20,6 +20,7 @@ extern "C" { #include } +#include "mux.h" #include "ref_counted_gl_sync.h" class AudioEncoder; @@ -42,9 +43,22 @@ public: void add_audio(int64_t pts, std::vector audio); + bool is_zerocopy() const; + // Allocate a frame to render into. The returned two textures // are yours to render into (build them into an FBO). // Call end_frame() when you're done. + // + // The semantics of y_tex and cbcr_tex depend on is_zerocopy(): + // + // - If false, the are input parameters, ie., the caller + // allocates textures. (The contents are not read before + // end_frame() is called.) + // - If true, they are output parameters, ie., VideoEncoder + // allocates textures and borrow them to you for rendering. + // In this case, after end_frame(), you are no longer allowed + // to use the textures; they are torn down and given to the + // H.264 encoder. bool begin_frame(int64_t pts, int64_t duration, movit::YCbCrLumaCoefficients ycbcr_coefficients, const std::vector &input_frames, GLuint *y_tex, GLuint *cbcr_tex); // Call after you are done rendering into the frame; at this point, @@ -65,7 +79,7 @@ private: int write_packet2(uint8_t *buf, int buf_size, AVIODataMarkerType type, int64_t time); AVOutputFormat *oformat; - std::mutex qs_mu; + mutable std::mutex qs_mu; std::unique_ptr quicksync_encoder; // Under . movit::ResourcePool *resource_pool; QSurface *surface; @@ -81,8 +95,10 @@ private: std::unique_ptr x264_encoder; // nullptr if not using x264. std::string stream_mux_header; + MuxMetrics stream_mux_metrics; std::atomic quicksync_encoders_in_shutdown{0}; + std::atomic overriding_bitrate{0}; // Encoders that are shutdown, but need to call release_gl_resources() // (or be deleted) from some thread with an OpenGL context.