X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=video_encoder.h;h=92f83572006ee8119fb102fb4b92b4d2638164f5;hb=7017a3bd997cbf5d7c327187afecfecd610bf24d;hp=489d9d318c9c9650846f939c8ab82f93b295ea00;hpb=90d0745245f83999e88bc50cad57be3e4a1c7439;p=nageru diff --git a/video_encoder.h b/video_encoder.h index 489d9d3..92f8357 100644 --- a/video_encoder.h +++ b/video_encoder.h @@ -7,9 +7,11 @@ #include #include +#include #include #include +#include "audio_encoder.h" #include "mux.h" #include "ref_counted_frame.h" #include "ref_counted_gl_sync.h" @@ -17,10 +19,15 @@ class HTTPD; class QSurface; class QuickSyncEncoder; +class X264Encoder; + +namespace movit { +class ResourcePool; +} // namespace movit class VideoEncoder : public KeyFrameSignalReceiver { public: - VideoEncoder(QSurface *surface, const std::string &va_display, int width, int height, HTTPD *httpd); + VideoEncoder(movit::ResourcePool *resource_pool, QSurface *surface, const std::string &va_display, int width, int height, HTTPD *httpd); ~VideoEncoder(); void add_audio(int64_t pts, std::vector audio); @@ -36,17 +43,21 @@ public: private: void open_output_stream(); - void close_output_stream(); static int write_packet_thunk(void *opaque, uint8_t *buf, int buf_size); int write_packet(uint8_t *buf, int buf_size); - std::unique_ptr quicksync_encoder; + AVOutputFormat *oformat; + std::mutex qs_mu; + std::unique_ptr quicksync_encoder; // Under . + movit::ResourcePool *resource_pool; QSurface *surface; std::string va_display; int width, height; HTTPD *httpd; std::unique_ptr stream_mux; // To HTTP. + std::unique_ptr stream_audio_encoder; + std::unique_ptr x264_encoder; // nullptr if not using x264. // While Mux object is constructing, is true, // and the header is being collected into stream_mux_header. @@ -54,6 +65,12 @@ private: std::string stream_mux_header; bool stream_mux_writing_keyframes = false; + + std::atomic quicksync_encoders_in_shutdown{0}; + + // Encoders that are shutdown, but need to call release_gl_resources() + // (or be deleted) from some thread with an OpenGL context. + std::vector> qs_needing_cleanup; // Under . }; #endif