X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=video_encoder.h;h=d51399e17a82c71bcbf31fbe7ba28115fc768b85;hb=df2284056394481ce5d5216f774d4a146b4983eb;hp=368037d94fbdfcebcd098047a5acfc3e878dffa4;hpb=e066f18188fde1e6bd0b698c89427119cbffaaa3;p=nageru diff --git a/video_encoder.h b/video_encoder.h index 368037d..d51399e 100644 --- a/video_encoder.h +++ b/video_encoder.h @@ -6,6 +6,7 @@ #define _VIDEO_ENCODER_H #include +#include #include #include #include @@ -41,10 +42,23 @@ public: void add_audio(int64_t pts, std::vector audio); + bool is_zerocopy() const; + // Allocate a frame to render into. The returned two textures // are yours to render into (build them into an FBO). // Call end_frame() when you're done. - bool begin_frame(int64_t pts, int64_t duration, const std::vector &input_frames, GLuint *y_tex, GLuint *cbcr_tex); + // + // The semantics of y_tex and cbcr_tex depend on is_zerocopy(): + // + // - If false, the are input parameters, ie., the caller + // allocates textures. (The contents are not read before + // end_frame() is called.) + // - If true, they are output parameters, ie., VideoEncoder + // allocates textures and borrow them to you for rendering. + // In this case, after end_frame(), you are no longer allowed + // to use the textures; they are torn down and given to the + // H.264 encoder. + bool begin_frame(int64_t pts, int64_t duration, movit::YCbCrLumaCoefficients ycbcr_coefficients, const std::vector &input_frames, GLuint *y_tex, GLuint *cbcr_tex); // Call after you are done rendering into the frame; at this point, // y_tex and cbcr_tex will be assumed done, and handed over to the @@ -64,7 +78,7 @@ private: int write_packet2(uint8_t *buf, int buf_size, AVIODataMarkerType type, int64_t time); AVOutputFormat *oformat; - std::mutex qs_mu; + mutable std::mutex qs_mu; std::unique_ptr quicksync_encoder; // Under . movit::ResourcePool *resource_pool; QSurface *surface; @@ -82,6 +96,7 @@ private: std::string stream_mux_header; std::atomic quicksync_encoders_in_shutdown{0}; + std::atomic overriding_bitrate{0}; // Encoders that are shutdown, but need to call release_gl_resources() // (or be deleted) from some thread with an OpenGL context.