X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=vu_common.cpp;h=171f50d26a244059abcb1cab0cbd056565f6dbcc;hb=ffd68fbfb90242069af957f2a28908f0559f8348;hp=f1a0619b642045d63d20f5eeac610b69f6f1fb16;hpb=4f44de2a24cb574bfe318f42f9ce6af5eb2fe4b3;p=nageru diff --git a/vu_common.cpp b/vu_common.cpp index f1a0619..171f50d 100644 --- a/vu_common.cpp +++ b/vu_common.cpp @@ -1,31 +1,28 @@ #include "vu_common.h" -#include -#include - -#include #include #include +#include +#include using namespace std; -double lufs_to_pos(float level_lu, int height) -{ - const float min_level = 9.0f; // y=0 is top of screen, so “min” is the loudest level. - const float max_level = -18.0f; +double lufs_to_pos(float level_lu, int height, float min_level, float max_level) +{ + // Note: “max” is the loudest level, but y=0 is top of screen. // Handle -inf. - if (level_lu < max_level) { + if (level_lu < min_level) { return height - 1; } - double y = height * (level_lu - min_level) / (max_level - min_level); + double y = height * (level_lu - max_level) / (min_level - max_level); y = max(y, 0); y = min(y, height - 1); // If we are big enough, snap to pixel grid instead of antialiasing // the edges; the unevenness will be less noticeable than the blurriness. - double height_per_level = height / (min_level - max_level) - 2.0; + double height_per_level = height / (max_level - min_level) - 2.0; if (height_per_level >= 10.0) { y = round(y); } @@ -33,16 +30,16 @@ double lufs_to_pos(float level_lu, int height) return y; } -void draw_vu_meter(QPainter &painter, int width, int height, int margin, bool is_on) +void draw_vu_meter(QPainter &painter, int width, int height, int horizontal_margin, double segment_margin, bool is_on, float min_level, float max_level, bool flip, int y_offset) { - painter.fillRect(margin, 0, width - 2 * margin, height, Qt::black); + painter.fillRect(horizontal_margin, y_offset, width - 2 * horizontal_margin, height, Qt::black); for (int y = 0; y < height; ++y) { // Find coverage of “on” rectangles in this pixel row. double coverage = 0.0; - for (int level = -18; level < 9; ++level) { - double min_y = lufs_to_pos(level + 1.0, height) + 1.0; - double max_y = lufs_to_pos(level, height) - 1.0; + for (int level = floor(min_level); level <= ceil(max_level); ++level) { + double min_y = lufs_to_pos(level + 1.0, height, min_level, max_level) + segment_margin * 0.5; + double max_y = lufs_to_pos(level, height, min_level, max_level) - segment_margin * 0.5; min_y = std::max(min_y, y); min_y = std::min(min_y, y + 1); max_y = std::max(max_y, y); @@ -70,6 +67,7 @@ void draw_vu_meter(QPainter &painter, int width, int height, int margin, bool is int r = lrintf(255 * pow(on_r * coverage, 1.0 / 2.2)); int g = lrintf(255 * pow(on_g * coverage, 1.0 / 2.2)); int b = lrintf(255 * pow(on_b * coverage, 1.0 / 2.2)); - painter.fillRect(margin, y, width - 2 * margin, 1, QColor(r, g, b)); + int draw_y = flip ? (height - y - 1) : y; + painter.fillRect(horizontal_margin, draw_y + y_offset, width - 2 * horizontal_margin, 1, QColor(r, g, b)); } }