X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=www%2Fjs%2Fbook.js;h=611678f8f99c52a3e73ea53241e31b88766dd24c;hb=4c5819ccf6f88f4ad0ed870921f8d972a46be8a0;hp=796b04ed8b8d7e3caa5fed7433b0cf1430e7d135;hpb=5f62f406da8dcbf111720bd528b7d71c053d9e95;p=remoteglot-book diff --git a/www/js/book.js b/www/js/book.js index 796b04e..611678f 100644 --- a/www/js/book.js +++ b/www/js/book.js @@ -1,18 +1,46 @@ (function() { var board = null; -var moves = []; +var history = []; var move_override = 0; +var entity_map = { + "&": "&", + "<": "<", + ">": ">", + '"': '"', + "'": ''', +}; + +function escape_html(string) { + return String(string).replace(/[&<>"']/g, function (s) { + return entity_map[s]; + }); +} + var get_game = function() { var game = new Chess(); for (var i = 0; i < move_override; ++i) { - game.move(moves[i]); + game.move(history[i]); } return game; } var update = function() { + var text = ""; + for (var i = 0; i < history.length; ++i) { + if (i % 2 == 0) { + text += (i/2 + 1) + ". "; + } + if (i == move_override) { + text += '' + history[i] + ''; + } else { + text += history[i]; + } + text += " "; + } + $('#gamehistory').html(text); + var game = get_game(); board.position(game.fen()); fetch_analysis(); @@ -61,12 +89,33 @@ var direction = 1; var show_lines = function(data, game) { var moves = data['moves']; $('#numviewers').text(data['opening']); + + if (data['root_game']) { + var text = escape_html(data['root_game']['white']); + if (data['root_game']['white_elo']) { + text += " (" + escape_html(data['root_game']['white_elo']) + ")"; + } + text += " – " + escape_html(data['root_game']['black']); + if (data['root_game']['black_elo']) { + text += " (" + escape_html(data['root_game']['black_elo']) + ")"; + } + text += "  " + escape_html(data['root_game']['result']).replace(/-/, "–") + "
"; + if (data['root_game']['eco']) { + text += "[" + escape_html(data['root_game']['eco']) + "] "; + } + text += "(" + data['root_game']['moves'] + ") "; + text += escape_html(data['root_game']['event']) + "  " + escape_html(data['root_game']['date']); + $('#gamesummary').html(text); + } + var total_num = 0; for (var i = 0; i < moves.length; ++i) { var move = moves[i]; - total_num += parseInt(move['white']); - total_num += parseInt(move['draw']); - total_num += parseInt(move['black']); + if (move['move']) { + total_num += parseInt(move['white']); + total_num += parseInt(move['draw']); + total_num += parseInt(move['black']); + } } var headings_tr = $("#headings"); @@ -144,6 +193,10 @@ var show_lines = function(data, game) { var line = lines[i]; var tr = document.createElement("tr"); + if (line[0] === undefined) { + $(tr).addClass("totals"); + } + for (var j = 0; j < line.length; ++j) { if (line[j] === null) { add_td(tr, ""); @@ -151,6 +204,14 @@ var show_lines = function(data, game) { var td = document.createElement("td"); tr.appendChild(td); $(td).addClass("move"); + if (line[j] !== undefined) { + if (move_override % 2 == 0) { + $(td).text(((move_override / 2) + 1) + ". "); + } else { + $(td).text(((move_override / 2) + 0.5) + ". …"); + } + } + var move_a = document.createElement("a"); move_a.href = "javascript:make_move('" + line[j] + "')"; td.appendChild(move_a); @@ -169,9 +230,14 @@ var show_lines = function(data, game) { } var make_move = function(move) { - moves.length = move_override; - moves.push(move); - move_override = moves.length; + if (move_override < history.length && history[move_override] == move) { + // User effectively only moved forward in history. + ++move_override; + } else { + history.length = move_override; + history.push(move); + move_override = history.length; + } update(); } window['make_move'] = make_move; @@ -185,7 +251,7 @@ var prev_move = function() { window['prev_move'] = prev_move; var next_move = function() { - if (move_override < moves.length) { + if (move_override < history.length) { ++move_override; update(); } @@ -214,8 +280,13 @@ var onDrop = function(source, target) { // illegal move if (move === null) return 'snapback'; - moves = game.history({ verbose: true }); - move_override = moves.length; + var new_history = game.history({ verbose: true }); + history = []; + for (var i = 0; i < new_history.length; ++i) { + history.push(new_history[i].san); + } + move_override = history.length; + update(); }; // update the board position after the piece snap