X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=x264_encoder.h;h=687bf718679c316a3b2e6a24a41c8e449d79c776;hb=b9feb66845bf24465b7671ac9ff7a52b88f6032b;hp=2e64e66118328cd99e7240d5fcef22a257f7a0fe;hpb=ee7da87b4aa284b7babd59dc21db925f7c384ce7;p=nageru diff --git a/x264_encoder.h b/x264_encoder.h index 2e64e66..687bf71 100644 --- a/x264_encoder.h +++ b/x264_encoder.h @@ -3,15 +3,11 @@ // so a little under 100 MB at 720p), then have a separate thread pull out // those threads as fast as we can to give it to x264 for encoding. // -// TODO: We use x264's “speedcontrol” patch if available, so that quality is -// automatically scaled up or down to content and available CPU time. -// // The encoding threads are niced down because mixing is more important than // encoding; if we lose frames in mixing, we'll lose frames to disk _and_ // to the stream, as where if we lose frames in encoding, we'll lose frames // to the stream only, so the latter is strictly better. More importantly, -// this allows speedcontrol (when implemented) to do its thing without -// disturbing the mixer. +// this allows speedcontrol to do its thing without disturbing the mixer. #ifndef _X264ENCODE_H #define _X264ENCODE_H 1 @@ -28,6 +24,7 @@ #include #include #include +#include extern "C" { #include @@ -35,7 +32,10 @@ extern "C" { #include +#include "defs.h" +#include "metrics.h" #include "print_latency.h" +#include "x264_dynamic.h" class Mux; class X264SpeedControl; @@ -49,7 +49,7 @@ public: ~X264Encoder(); // Must be called before first frame. Does not take ownership. - void set_mux(Mux *mux) { this->mux = mux; } + void add_mux(Mux *mux) { muxes.push_back(mux); } // is taken to be raw NV12 data of WIDTHxHEIGHT resolution. // Does not block. @@ -77,12 +77,15 @@ private: void init_x264(); void encode_frame(QueuedFrame qf); + // bitrate_kbit can be 0 for no change. + static void speed_control_override_func(unsigned bitrate_kbit, movit::YCbCrLumaCoefficients coefficients, x264_param_t *param); + // One big memory chunk of all 50 (or whatever) frames, allocated in // the constructor. All data functions just use pointers into this // pool. std::unique_ptr frame_pool; - Mux *mux = nullptr; + std::vector muxes; bool wants_global_headers; std::string global_headers; @@ -91,11 +94,10 @@ private: std::thread encoder_thread; std::atomic x264_init_done{false}; std::atomic should_quit{false}; + X264Dynamic dyn; x264_t *x264; std::unique_ptr speed_control; - std::function bitrate_override_func; - std::atomic new_bitrate_kbit{0}; // 0 for no change. // Protects everything below it.