From: Steinar H. Gunderson Date: Sun, 4 Oct 2015 00:37:56 +0000 (+0200) Subject: Allow dual Y'CbCr/RGBA outputs. X-Git-Tag: 1.3.0~40 X-Git-Url: https://git.sesse.net/?a=commitdiff_plain;ds=sidebyside;h=6bec5fc3abc5f57c6cddec2148626cca9a94bedf;hp=6bec5fc3abc5f57c6cddec2148626cca9a94bedf;p=movit Allow dual Y'CbCr/RGBA outputs. The intended use case is to have Y'CbCr for encoding output but keep RGBA around for easier preview. This causes a few effects to need to send arrays around; it's a bit ugly to special-case them like this, but I'm concerned about going generic wrt. how good various shader compilers are to optimize if we went full multi-model everywhere (without having tested, though). ABI break due to changed EffectChain size. ---