From: Steinar H. Gunderson Date: Fri, 6 Jul 2018 22:20:00 +0000 (+0200) Subject: Remove an unused uniform. X-Git-Tag: 1.8.0~76^2~236 X-Git-Url: https://git.sesse.net/?a=commitdiff_plain;h=4533f538e3b5b2347cc2be305be88e958d25383b;p=nageru Remove an unused uniform. --- diff --git a/flow.cpp b/flow.cpp index 374e07d..ca3ce39 100644 --- a/flow.cpp +++ b/flow.cpp @@ -245,7 +245,6 @@ Sobel::Sobel() glVertexAttribPointer(texcoord_attrib, 2, GL_FLOAT, GL_FALSE, 0, BUFFER_OFFSET(0)); uniform_tex = glGetUniformLocation(sobel_program, "tex"); - uniform_image_size = glGetUniformLocation(sobel_program, "image_size"); uniform_inv_image_size = glGetUniformLocation(sobel_program, "inv_image_size"); } @@ -255,7 +254,6 @@ void Sobel::exec(GLint tex0_view, GLint grad0_tex, int level_width, int level_he glBindTextureUnit(0, tex0_view); glBindSampler(0, nearest_sampler); glProgramUniform1i(sobel_program, uniform_tex, 0); - glProgramUniform2f(sobel_program, uniform_image_size, level_width, level_height); glProgramUniform2f(sobel_program, uniform_inv_image_size, 1.0f / level_width, 1.0f / level_height); GLuint grad0_fbo; // TODO: cleanup