From: Steinar H. Gunderson Date: Wed, 14 Mar 2018 21:56:42 +0000 (+0100) Subject: Fix more confusion with strong one-to-one effects and compute shaders. X-Git-Tag: 1.6.2~1 X-Git-Url: https://git.sesse.net/?a=commitdiff_plain;h=a67f788b69dbd3b5ad9124af82179a55ccd30e20;hp=a67f788b69dbd3b5ad9124af82179a55ccd30e20;p=movit Fix more confusion with strong one-to-one effects and compute shaders. The resulting unit test also found an issue where we could add a dummy effect at the end but then end up not having a compute shader there, which would cause OpenGL errors as the internal state got confused, so fix that as well. ---