From 55febb531c3fa1bfdc9b58f37b91469fc06e64df Mon Sep 17 00:00:00 2001 From: "Steinar H. Gunderson" Date: Sat, 21 Jul 2018 16:07:30 +0200 Subject: [PATCH] Load arbitrary images through SDL_image, instead of requiring raw grayscale ones. --- Makefile | 2 +- flow.cpp | 64 +++++++++++++++++++++++++++++++++++++------------------- 2 files changed, 44 insertions(+), 22 deletions(-) diff --git a/Makefile b/Makefile index 609128b..02ba833 100644 --- a/Makefile +++ b/Makefile @@ -32,7 +32,7 @@ mainwindow.o: ui_mainwindow.h futatabi: $(OBJS) $(CEF_LIBS) $(CXX) -o $@ $^ $(LDFLAGS) $(LDLIBS) flow: flow.o - $(CXX) -o $@ $^ -lepoxy -lSDL2 + $(CXX) -o $@ $^ -lepoxy -lSDL2 -lSDL2_image eval: eval.o util.o $(CXX) -o $@ $^ vis: vis.o util.o diff --git a/flow.cpp b/flow.cpp index 1516198..79b1916 100644 --- a/flow.cpp +++ b/flow.cpp @@ -1,8 +1,5 @@ #define NO_SDL_GLEXT 1 -#define WIDTH 1280 -#define HEIGHT 720 - #include #include @@ -115,26 +112,41 @@ GLuint compile_shader(const string &shader_src, GLenum type) return obj; } - -GLuint load_texture(const char *filename, unsigned width, unsigned height) +GLuint load_texture(const char *filename, unsigned *width_ret, unsigned *height_ret) { - FILE *fp = fopen(filename, "rb"); - if (fp == nullptr) { - perror(filename); + SDL_Surface *surf = IMG_Load(filename); + if (surf == nullptr) { + fprintf(stderr, "IMG_Load(%s): %s\n", filename, IMG_GetError()); exit(1); } - unique_ptr pix(new uint8_t[width * height]); - if (fread(pix.get(), width * height, 1, fp) != 1) { - fprintf(stderr, "Short read from %s\n", filename); + + // For whatever reason, SDL doesn't support converting to YUV surfaces + // nor grayscale, so we'll do it (slowly) ourselves. + SDL_Surface *rgb_surf = SDL_ConvertSurfaceFormat(surf, SDL_PIXELFORMAT_RGBA8888, /*flags=*/0); + if (rgb_surf == nullptr) { + fprintf(stderr, "SDL_ConvertSurfaceFormat(%s): %s\n", filename, SDL_GetError()); exit(1); } - fclose(fp); - // Convert to bottom-left origin. - for (unsigned y = 0; y < height / 2; ++y) { + SDL_FreeSurface(surf); + + unsigned width = rgb_surf->w, height = rgb_surf->h; + const uint8_t *sptr = (uint8_t *)rgb_surf->pixels; + unique_ptr pix(new uint8_t[width * height]); + + // Extract the Y component, and convert to bottom-left origin. + for (unsigned y = 0; y < height; ++y) { unsigned y2 = height - 1 - y; - swap_ranges(&pix[y * width], &pix[y * width + width], &pix[y2 * width]); + for (unsigned x = 0; x < width; ++x) { + uint8_t r = sptr[(y2 * width + x) * 4 + 3]; + uint8_t g = sptr[(y2 * width + x) * 4 + 2]; + uint8_t b = sptr[(y2 * width + x) * 4 + 1]; + + // Rec. 709. + pix[y * width + x] = lrintf(r * 0.2126f + g * 0.7152f + b * 0.0722f); + } } + SDL_FreeSurface(rgb_surf); int levels = 1; for (int w = width, h = height; w > 1 || h > 1; ) { @@ -149,6 +161,9 @@ GLuint load_texture(const char *filename, unsigned width, unsigned height) glTextureSubImage2D(tex, 0, 0, 0, width, height, GL_RED, GL_UNSIGNED_BYTE, pix.get()); glGenerateTextureMipmap(tex); + *width_ret = width; + *height_ret = height; + return tex; } @@ -907,8 +922,15 @@ int main(void) assert(context != nullptr); // Load pictures. - GLuint tex0 = load_texture("test1499.pgm", WIDTH, HEIGHT); - GLuint tex1 = load_texture("test1500.pgm", WIDTH, HEIGHT); + unsigned width1, height1, width2, height2; + GLuint tex0 = load_texture("test1499.png", &width1, &height1); + GLuint tex1 = load_texture("test1500.png", &width2, &height2); + + if (width1 != width2 || height1 != height2) { + fprintf(stderr, "Image dimensions don't match (%dx%d versus %dx%d)\n", + width1, height1, width2, height2); + exit(1); + } // Make some samplers. glCreateSamplers(1, &nearest_sampler); @@ -973,8 +995,8 @@ int main(void) snprintf(timer_name, sizeof(timer_name), "Level %d", level); ScopedTimer level_timer(timer_name, &total_timer); - int level_width = WIDTH >> level; - int level_height = HEIGHT >> level; + int level_width = width1 >> level; + int level_height = height1 >> level; float patch_spacing_pixels = patch_size_pixels * (1.0f - patch_overlap_ratio); int width_patches = 1 + lrintf((level_width - patch_size_pixels) / patch_spacing_pixels); int height_patches = 1 + lrintf((level_height - patch_size_pixels) / patch_spacing_pixels); @@ -1125,8 +1147,8 @@ int main(void) timers.print(); - int level_width = WIDTH >> finest_level; - int level_height = HEIGHT >> finest_level; + int level_width = width1 >> finest_level; + int level_height = height1 >> finest_level; unique_ptr dense_flow(new float[level_width * level_height * 2]); glGetTextureImage(prev_level_flow_tex, 0, GL_RG, GL_FLOAT, level_width * level_height * 2 * sizeof(float), dense_flow.get()); -- 2.39.2