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[ccbs] / bigscreen / groupscreen.cpp
1 #include <cstdio>
2 #include <algorithm>
3 #include <map>
4
5 #include "resolution.h"
6 #include "groupscreen.h"
7 #include "fetch_group.h"
8 #include "fetch_max_score_for_songs.h"
9 #include "fetch_max_score_for_players.h"
10 #include "fetch_needs_update.h"
11 #include "fetch_highscore.h"
12 #include "fonts.h"
13
14 GroupScreen::GroupScreen(pqxx::connection &conn, unsigned tournament, unsigned round, unsigned parallel, unsigned machine, unsigned num_machines, unsigned players_per_machine)
15         : tournament(tournament), round(round), parallel(parallel), machine(machine), num_machines(num_machines), players_per_machine(players_per_machine), scores_changed(conn, "scores"), conn(conn), valid(false)
16 {
17 }
18
19 GroupScreen::~GroupScreen()
20 {
21 }
22
23 bool GroupScreen::check_invalidated()
24 {
25         if (!valid)
26                 return true;
27         if (!scores_changed.get_flag())
28                 return false;
29
30         bool needs_update;
31         conn.perform(FetchNeedsUpdate(last_updated, tournament, round, parallel, &needs_update));
32
33         if (!needs_update)
34                 scores_changed.reset_flag();
35         
36         return needs_update;
37 }
38
39 unsigned GroupScreen::get_show_players(const Group &group)
40 {
41         unsigned num_players_this_machine = (group.players.size() + num_machines - machine - 1) / num_machines;
42         return std::min(num_players_this_machine, 9U);
43 }
44
45 void GroupScreen::draw_main_heading(std::vector<TextDefer> &td)
46 {
47         char heading[64];
48         if (num_machines == 1) {
49                 if (parallel == 0) {
50                         std::sprintf(heading, "Round %u", round);
51                 } else {
52                         std::sprintf(heading, "Round %u, Group %u", round, parallel);
53                 }
54         } else {
55                 if (parallel == 0) {
56                         std::sprintf(heading, "Round %u, Machine %u", round, machine + 1);
57                 } else {
58                         std::sprintf(heading, "Round %u, Group %u, Machine %u", round, parallel, machine + 1);
59                 }
60         }
61
62         unsigned width = my_draw_text(heading, NULL, 40.0);
63         my_draw_text_deferred(td, heading, 40.0, LOGICAL_SCREEN_WIDTH/2 - width/2, 60);
64 }
65
66 // make column headings from the first player's songs
67 void GroupScreen::draw_column_headings(std::vector<TextDefer> &td, const Group &group, const std::vector<unsigned> &colwidth)
68 {
69         unsigned num_scores = group.players[0].scores.size();
70
71         unsigned col = 1;
72         unsigned x = 40 + colwidth[0];
73         for (std::vector<Score>::const_iterator i = group.players[0].scores.begin(); i != group.players[0].scores.end(); ++i, ++col) {
74                 if (!i->chosen) {
75                         unsigned this_width = my_draw_text(i->song.short_title, NULL, 12.0);
76                         my_draw_text_deferred(td, i->song.short_title, 12.0, x + colwidth[col] / 2 - this_width / 2, 100);
77                 }
78                 x += colwidth[col] + 20;
79         }
80
81         my_draw_text_deferred(td, "Total", 12.0, x + colwidth[num_scores + 1] / 2 - my_draw_text("Total", NULL, 12.0) / 2, 100);
82         x += colwidth[num_scores + 1] + 20;
83         my_draw_text_deferred(td, "Rank", 12.0, x + colwidth[num_scores + 2] / 2 - my_draw_text("Rank", NULL, 12.0) / 2, 100);
84 }       
85         
86 // show all the players and the scores
87 void GroupScreen::draw_scores(std::vector<TextDefer> &td, const Group &group, const std::vector<unsigned> &colwidth)
88 {
89         unsigned max_num_width = my_draw_text("8888", NULL, 22.0);
90         unsigned num_scores = group.players[0].scores.size();
91         unsigned show_players = get_show_players(group);
92         unsigned y = (show_players <= 7) ? 140 : (140 - (show_players - 7) * 5);
93         
94         unsigned row = 0, m = 0, x;
95         for (std::vector<Player>::const_iterator i = group.players.begin(); i != group.players.end() && row < 9; ++i) {
96                 if (m++ % num_machines != machine)
97                         continue;
98
99                 my_draw_text_deferred(td, i->nick, 18.0, 20, y);
100
101                 x = 40 + colwidth[0];
102
103                 unsigned col = 1;
104                 for (std::vector<Score>::const_iterator j = i->scores.begin(); j != i->scores.end(); ++j, ++col) {
105                         char text[16] = "";
106                         if (j->score != -1) {
107                                 std::sprintf(text, "%u", j->score);
108                         }
109         
110                         unsigned this_width = my_draw_text(text, NULL, 22.0);
111                         if (j->chosen) {
112                                 my_draw_text_deferred(td, text, 22.0, x + max_num_width - this_width, y);
113
114                                 // draw the long name if we can, otherwise use the short one
115                                 if (my_draw_text(j->song.title, NULL, 12.0) > (colwidth[col] - 10 - max_num_width)) {
116                                         my_draw_text_deferred(td, j->song.short_title, 12.0, x + max_num_width + 10, y);
117                                 } else {
118                                         my_draw_text_deferred(td, j->song.title, 12.0, x + max_num_width + 10, y);
119                                 }
120                         } else {
121                                 my_draw_text_deferred(td, text, 22.0, x + colwidth[col] / 2 - this_width / 2, y);
122                         }
123                         x += colwidth[col] + 20;
124                 }
125
126                 // draw total
127                 {
128                         char text[16];
129                         std::sprintf(text, "%u", i->total);
130                         
131                         unsigned this_width = my_draw_text(text, NULL, 22.0);
132                         my_draw_text_deferred(td, text, 22.0, x + colwidth[num_scores + 1] / 2 - this_width / 2, y);
133                         x += colwidth[num_scores + 1] + 20;
134                 }
135
136                 if (show_players > 7)
137                         y += 40 - (show_players - 7) * 4;
138                 else 
139                         y += 40;
140                 ++row;
141         }
142 }       
143
144 /*
145  * Find out how wide each column has to be. First try unlimited width (ie.
146  * long titles for everything); if that gets too long, try again with short
147  * titles for chosen songs.
148  */
149 void GroupScreen::find_column_widths(const Group &group, std::vector<unsigned> &colwidth)
150 {
151         unsigned num_scores;
152         unsigned max_num_width = my_draw_text("8888", NULL, 22.0);
153         unsigned sumcolwidth;
154         
155         for (unsigned mode = 0; mode < 2; ++mode) {
156                 for (std::vector<Player>::const_iterator i = group.players.begin(); i != group.players.end(); ++i) {
157                         unsigned col = 1;
158                         
159                         if (colwidth.size() == 0)
160                                 colwidth.push_back(0);
161                         
162                         colwidth[0] = std::max(colwidth[0], my_draw_text(i->nick, NULL, 18.0));
163
164                         for (std::vector<Score>::const_iterator j = i->scores.begin(); j != i->scores.end(); ++j, ++col) {
165                                 if (colwidth.size() < col+1)
166                                         colwidth.push_back(0);
167                                         
168                                 if (j->chosen) {
169                                         colwidth[col] = std::max(colwidth[col], my_draw_text((mode == 0) ? j->song.title : j->song.short_title, NULL, 12.0) + 
170                                                         max_num_width + 10);
171                                 } else {                
172                                         colwidth[col] = std::max(colwidth[col], my_draw_text(j->song.short_title, NULL, 12.0));
173                                         colwidth[col] = std::max(colwidth[col], max_num_width);
174                                 }
175                         }
176                 }
177
178                 num_scores = group.players[0].scores.size();
179
180                 if (colwidth.size() < num_scores + 2) {
181                         colwidth.push_back(0);
182                         colwidth.push_back(0);
183                 }
184                 
185                 colwidth[num_scores + 1] = std::max(my_draw_text("Total", NULL, 12.0), max_num_width);
186                 colwidth[num_scores + 2] = my_draw_text("Rank", NULL, 12.0);
187
188                 // if we're at long titles and that works, don't try the short ones
189                 sumcolwidth = 0;
190                         
191                 for (unsigned i = 0; i <= num_scores + 2; ++i)
192                         sumcolwidth += colwidth[i] + 20;
193                         
194                 if (sumcolwidth < 780)
195                         break;
196         }
197
198         /* 
199          * If we have space to go, distribute as much as we can to the chosen song column, so we won't have
200          * total and rank jumping around.
201          */
202         if (sumcolwidth < 780) {
203                 int first_chosen_col = -1;
204                 unsigned col = 1;
205
206                 for (std::vector<Score>::const_iterator i = group.players[0].scores.begin(); i != group.players[0].scores.end(); ++i, ++col) {
207                         if (i->chosen) {
208                                 first_chosen_col = col;
209                                 break;
210                         }
211                 }
212
213                 if (first_chosen_col != -1) {
214                         colwidth[first_chosen_col] += 780 - sumcolwidth;
215                 }
216         }
217 }
218
219 /* Find the first player with the fewest songs played and part of this machine. */
220 const Player *GroupScreen::get_next_player(const Group &group)
221 {
222         unsigned min_played_songs = 9999;
223         const Player *next_player = NULL;
224         unsigned m = 0;
225         for (std::vector<Player>::const_iterator i = group.players.begin(); i != group.players.end(); ++i) {
226                 unsigned this_played = 0;
227                 for (std::vector<Score>::const_iterator j = i->scores.begin(); j != i->scores.end(); ++j) {
228                         if (j->score != -1)
229                                 ++this_played;
230                 }
231
232                 if ((m++ % num_machines == machine) && this_played < min_played_songs) {
233                         min_played_songs = this_played;
234                         next_player = &(*i);
235                 }
236         }
237
238         return next_player;
239 }
240
241 /*
242  * At the bottom, for a single player, is "who's playing, what will he/she be
243  * playing, and optionally, how much to lead/win and how much to secure
244  * qualification" (the last one only in the final round). We assume playing is
245  * done in a modified zigzag; all the random songs are played first in
246  * zigzag/wrapping order (player 1 song 1, player 2 song 2, player 3 song 3,
247  * player 1 song 2, player 2 song 3, player 3 song 1, etc... assuming three
248  * songs and three players) and then all the chosen songs are played (we assume
249  * only one chosen song).
250  *
251  * The lines are as follows:
252  *
253  * <player>
254  * <song>
255  * High score: <hs> by <hsplayer> at <hsevent>
256  * Needs to lead: <leadscore>
257  * Needs to secure qualification: <qualscore>
258  * Needs to win group: <winscore>
259  */
260 void GroupScreen::draw_next_up_single(unsigned char *buf, const Group &group,
261         std::map<unsigned, unsigned> &song_scores, std::map<unsigned, unsigned> &player_scores,
262         const std::vector<unsigned> &max_score, const std::vector<unsigned> &min_score)
263 {
264         unsigned num_scores = group.players[0].scores.size();
265         
266         // Find out how many random songs there are (equal for all players).
267         unsigned num_random_songs = 0;
268         for (std::vector<Score>::const_iterator i = group.players[0].scores.begin(); i != group.players[0].scores.end(); ++i) {
269                 if (!i->chosen)
270                         ++num_random_songs;
271         }
272
273         /* 
274          * Find out which player is next, and what song he she is supposed to play. First
275          * try random songs.
276          */
277         const Player *next_player = get_next_player(group);
278         const Score *next_song = NULL;
279         unsigned num_played = 0;  // will not always be completely accurate, but always as accurate as we need it :-)
280
281         for (unsigned i = 0; i < num_random_songs; ++i) {
282                 unsigned j = (i + next_player->position - 1) % num_random_songs;
283                 if (next_player->scores[j].score == -1) {
284                         next_song = &(next_player->scores[j]);
285                         break;
286                 } else {
287                         ++num_played;
288                 }
289         }
290
291         // then all songs, if that didn't work out (slightly icky, but hey)
292         if (next_song == NULL) {
293                 for (unsigned i = 0; i < num_scores; ++i) {
294                         unsigned j = (i + next_player->position) % num_scores;
295                         if (next_player->scores[j].score == -1) {
296                                 next_song = &(next_player->scores[j]);
297                                 break;
298                         } else {
299                                 ++num_played;
300                         }
301                 }
302         }
303
304         if (next_song != NULL) {
305                 bool last_song = (num_played == num_scores - 1);
306                         
307                 draw_next_up_player(buf, group, *next_player, *next_song, last_song, song_scores, player_scores, max_score, min_score);
308         }
309 }
310
311 void GroupScreen::draw_next_up_player(unsigned char *buf, const Group &group, const Player &player, const Score &song, bool last_song,
312         std::map<unsigned, unsigned> &song_scores, std::map<unsigned, unsigned> &player_scores,
313         const std::vector<unsigned> &max_score, const std::vector<unsigned> &min_score)
314 {
315         widestring text = widestring("Next player: ") + player.nick;
316         unsigned this_width = my_draw_text(text, NULL, 24.0);
317         my_draw_text(text, buf, 24.0, (LOGICAL_SCREEN_WIDTH/2) - this_width/2, 420);
318
319         if (song.song.id != -1) {
320                 this_width = my_draw_text(song.song.title, NULL, 20.0);
321                 my_draw_text(song.song.title, buf, 20.0, (LOGICAL_SCREEN_WIDTH/2) - this_width/2, 457);
322
323                 Highscore hs;
324                 conn.perform(FetchHighscore(song.song.id, &hs));
325
326                 if (hs.score != -1) {
327                         text = widestring("High score: ") + widestring(pqxx::to_string(hs.score)) +
328                                 widestring(", by ") + hs.nick + widestring(" in ") + hs.tournament_name;
329                         this_width = my_draw_text(text, NULL, 16.0);
330                         my_draw_text(text, buf, 16.0, (LOGICAL_SCREEN_WIDTH/2) - this_width/2, 487);
331                 }
332         }
333
334         // only show lead/win/qualify for the last song
335         if (last_song) {
336                 /*
337                  * Find out how much we need to lead, how much we need to be guaranteed
338                  * to win the group, and how much we need to secure qualification.
339                  */
340
341                 // find the best score we can get
342                 unsigned max_score_this_song;
343                 if (song.song.id != -1) {
344                         // random song, or we know what song the player picked
345                         max_score_this_song = song_scores[song.song.id];
346                 } else {
347                         max_score_this_song = player_scores[player.id];
348                 }
349
350                 unsigned y = 520;
351
352                 // see what score this player must beat to lead
353                 unsigned lead_beat = 0, win_beat = 0;
354                 for (unsigned i = 0; i < group.players.size(); ++i) {
355                         if (group.players[i].id == player.id)
356                                 continue;
357
358                         lead_beat = std::max(lead_beat, group.players[i].total);
359                 }
360
361                 // find the best max score among the others
362                 for (unsigned i = 0; i < group.players.size(); ++i) {
363                         if (group.players[i].id == player.id)
364                                 continue;
365
366                         win_beat = std::max(win_beat, max_score[i]);
367                 }
368
369                 /*
370                  * There's a somewhat subtle point here. Normally, what a player would be interested in
371                  * with regard to qualification would be a set of three values:
372                  *
373                  * 1. How much is the absolute minimum required to qualify, given that all others
374                  *    fail?
375                  * 2. How much will give a reasonable chance of qualifying, given the expected performance
376                  *    of all the others?
377                  * 3. How much will be enough to secure qualification, no matter what?
378                  *
379                  * Given perfect guessing, #2 would be "how much is needed to qualify"; however, it is
380                  * completely impossible to give an exact value for that, and we're not into the guessing
381                  * games. :-) #1 is often so low it's completely unrealistic (ie. far enough from #2 that
382                  * it's not interesting), but #3, the most conservative estimate, is often a good measure.
383                  * #3 is "how much is needed to _secure_ qualification", and that is usually what we
384                  * print out when it's possible.
385                  *
386                  * However, in a few situations, #1 and #3 will be the exact same value, from which it
387                  * follows (from the squeeze law, or just common sense :-) ) that #2 will be the same
388                  * value as #1 and #3. (This usually happens near or at the end of a group.) In that
389                  * case, we know the value we seek (ie. "how much is needed to qualify"), so we drop
390                  * the word "secure" and just print it as-is.
391                  *
392                  * To find #1 and #3, we sort and pick out the values we need to beat in the best and
393                  * the worst case.
394                  */
395                 int qualify_beat_worst_case = -1, qualify_beat_best_case = -1;
396
397                 if (group.num_qualifying > 0) {
398                         std::vector<unsigned> tmp;
399
400                         for (unsigned i = 0; i < group.players.size(); ++i) {
401                                 if (group.players[i].id == player.id)
402                                         continue;
403                                 tmp.push_back(max_score[i]);
404                         }
405                         std::sort(tmp.begin(), tmp.end());
406                         qualify_beat_worst_case = tmp[tmp.size() - group.num_qualifying];
407
408                         std::vector<unsigned> tmp2;
409                         for (unsigned i = 0; i < group.players.size(); ++i) {
410                                 if (group.players[i].id == player.id)
411                                         continue;
412                                 tmp2.push_back(min_score[i]);
413                         }
414
415                         std::sort(tmp2.begin(), tmp2.end());
416                         qualify_beat_best_case = tmp2[tmp2.size() - group.num_qualifying];
417                 }
418
419                 // print out the lines we can attain
420                 if (player.total + max_score_this_song > lead_beat && (lead_beat != win_beat)) {
421                         int lead_need = std::max(lead_beat - player.total + 1, 0U);
422
423                         if (lead_need > 0) {
424                                 text = widestring("Needs to lead: ") + widestring(pqxx::to_string(lead_need));
425                                 this_width = my_draw_text(text, NULL, 18.0);
426                                 my_draw_text(text, buf, 18.0, (LOGICAL_SCREEN_WIDTH/2) - this_width/2, y);
427
428                                 y += 30;
429                         }
430                 }
431
432                 if (player.total + max_score_this_song > win_beat) {
433                         int win_need = std::max(win_beat - player.total + 1, 0U);
434
435                         if (win_need > 0) {
436                                 text = widestring("Needs to win: ") + widestring(pqxx::to_string(win_need));
437
438                                 this_width = my_draw_text(text, NULL, 18.0);
439                                 my_draw_text(text, buf, 18.0, (LOGICAL_SCREEN_WIDTH/2) - this_width/2, y);
440
441                                 y += 30;
442                         }
443                 }
444
445                 if (group.num_qualifying > 0 &&
446                                 player.total + max_score_this_song > unsigned(qualify_beat_worst_case) &&
447                                 (unsigned(qualify_beat_worst_case) != win_beat)) {
448                         int qual_need = std::max(qualify_beat_worst_case - player.total + 1, 0U);
449
450                         if (qual_need > 0) {
451                                 if (qualify_beat_worst_case == qualify_beat_best_case) {
452                                         text = widestring("Needs to qualify: ") + widestring(pqxx::to_string(qual_need));
453                                 } else {
454                                         text = widestring("Needs to secure qualification: ") + widestring(pqxx::to_string(qual_need));
455                                 }
456
457                                 this_width = my_draw_text(text, NULL, 18.0);
458                                 my_draw_text(text, buf, 18.0, (LOGICAL_SCREEN_WIDTH/2) - this_width/2, y);
459
460                                 y += 30;
461                         }
462                 }
463         }
464 }
465
466 // some refactoring done, more should be
467 void GroupScreen::draw(unsigned char *buf, unsigned width, unsigned height)
468 {
469         std::vector<TextDefer> td;
470         
471         scores_changed.reset_flag();
472         set_screen_size(width, height);
473
474         /*
475          * We'll probably need some values from here later on (although not all), just fetch them
476          * all while we're at it.
477          */
478         std::map<unsigned, unsigned> song_scores, player_scores;
479         conn.perform(FetchMaxScoreForSongs(tournament, &song_scores));
480         conn.perform(FetchMaxScoreForPlayers(tournament, round, &player_scores));
481         
482         Group group;
483         conn.perform(FetchGroup(tournament, round, parallel, &group));
484         gettimeofday(&last_updated, NULL);
485
486         memset(buf, 0, width * height * 4);
487
488         std::vector<unsigned> colwidth;
489         
490         draw_main_heading(td);
491         find_column_widths(group, colwidth);
492         draw_column_headings(td, group, colwidth);
493         draw_scores(td, group, colwidth);
494         
495         unsigned num_scores = group.players[0].scores.size();
496
497         /*
498          * Approximate (but probably working quite well in practice) heuristic
499          * for finding the min and max rank of a player works as follows:
500          *
501          * First of all, find out, for each player in the group, what the
502          * maximum remaining score possibly can be (the minimum score is of
503          * course identical to the player's current total). For a random song,
504          * this is of course 1000 * (maximum feet rating) (but of course, that
505          * depends on whether we can play single or double! for now, assume
506          * double is okay, but this logic will be deferred to FetchMaxScore
507          * anyhow); for a random song, we simply pick the highest-ranking song
508          * we can find, EXCEPT those the player has chosen earlier AND the
509          * random songs this round, AND all random songs from elimination rounds
510          * (ie. rounds with only one group). (Phew!) This doesn't solve problems
511          * we'd face with more than one chosen song, but it should be good enough.
512          *
513          * After we've found the max and min scores for all players, it's a simple
514          * matter of sorting; the best attainable rank for player X is obtained if 
515          * X gets max score and all others get min score, the worst attainable rank
516          * is obtained if X gets min score and all others get max score.
517          */
518         std::vector<unsigned> max_score, min_score;
519         for (std::vector<Player>::const_iterator i = group.players.begin(); i != group.players.end(); ++i) {
520                 unsigned min_score_tp = 0, max_score_tp = 0;
521                 for (std::vector<Score>::const_iterator j = i->scores.begin(); j != i->scores.end(); ++j) {
522                         if (j->score != -1) {
523                                 // already given
524                                 min_score_tp += j->score;
525                                 max_score_tp += j->score;
526                         } else {
527                                 unsigned max_score_this_song;
528                                 if (j->song.id != -1) {
529                                         // random song, or we know what song the player picked
530                                         max_score_this_song = song_scores[j->song.id];
531                                 } else {
532                                         max_score_this_song = player_scores[i->id];
533                                 }
534                                 max_score_tp += max_score_this_song;
535                         }
536                 }
537                 max_score.push_back(max_score_tp);
538                 min_score.push_back(min_score_tp);
539         }
540
541         // now finally find min and max rank, and draw it all
542         unsigned show_players = get_show_players(group);
543         unsigned y = (show_players <= 7) ? 140 : (140 - (show_players - 7) * 5);
544         for (unsigned i = 0; i < group.players.size() && (i/num_machines) < show_players; ++i) {
545                 unsigned best_rank = 1, worst_rank = 1;
546                 for (unsigned j = 0; j < group.players.size(); ++j) {
547                         if (i == j)
548                                 continue;
549
550                         if (max_score[i] < min_score[j])
551                                 ++best_rank;
552                         if (min_score[i] <= max_score[j])
553                                 ++worst_rank;
554                 }
555
556                 char text[16];
557                 if (best_rank == worst_rank)
558                         std::sprintf(text, "%u", best_rank);
559                 else
560                         std::sprintf(text, "%u-%u", best_rank, worst_rank);
561                 
562                 if (i % num_machines != machine)
563                         continue;
564                 
565                 // find out where to place this
566                 unsigned x = 40 + colwidth[0];
567                 for (unsigned j = 1; j <= num_scores + 1; ++j)
568                         x += colwidth[j] + 20;
569                 
570                 unsigned this_width = my_draw_text(text, NULL, 22.0);
571                 my_draw_text_deferred(td, text, 22.0, x + colwidth[num_scores + 2] / 2 - this_width / 2, y);
572
573                 if (show_players > 7)
574                         y += 40 - (show_players - 7) * 4;
575                 else 
576                         y += 40;
577         }
578         
579         draw_next_up_single(buf, group, song_scores, player_scores, max_score, min_score);
580         
581         valid = true;
582         draw_all_deferred_text(buf, td, last_text);
583         last_text = td;
584 }
585
586 int GroupScreen::get_priority()
587 {
588         return 10;
589 }