]> git.sesse.net Git - ccbs/blob - bigscreen/groupscreen.cpp
Read max score for all players in one shot as well, with a new query and an index...
[ccbs] / bigscreen / groupscreen.cpp
1 #include <cstdio>
2 #include <algorithm>
3 #include <map>
4
5 #include "groupscreen.h"
6 #include "fetch_group.h"
7 #include "fetch_max_score_for_songs.h"
8 #include "fetch_max_score_for_players.h"
9 #include "fetch_needs_update.h"
10 #include "fetch_highscore.h"
11 #include "fonts.h"
12
13 GroupScreen::GroupScreen(pqxx::connection &conn, unsigned tournament, unsigned round, unsigned parallel)
14         : tournament(tournament), round(round), parallel(parallel), scores_changed(conn, "scores"), conn(conn), valid(false)
15 {
16 }
17
18 GroupScreen::~GroupScreen()
19 {
20 }
21
22 bool GroupScreen::check_invalidated()
23 {
24         if (!valid)
25                 return true;
26         if (!scores_changed.get_flag())
27                 return false;
28
29         bool needs_update;
30         conn.perform(FetchNeedsUpdate(last_updated, tournament, round, parallel, &needs_update));
31
32         if (!needs_update)
33                 scores_changed.reset_flag();
34         
35         return needs_update;
36 }
37
38 void GroupScreen::draw(unsigned char *buf)
39 {
40         std::vector<TextDefer> td;
41         
42         scores_changed.reset_flag();
43
44         /*
45          * We'll probably need some values from here later on (although not all), just fetch them
46          * all while we're at it.
47          */
48         std::map<unsigned, unsigned> song_scores, player_scores;
49         conn.perform(FetchMaxScoreForSongs(tournament, &song_scores));
50         conn.perform(FetchMaxScoreForPlayers(tournament, round, &player_scores));
51         
52         Group group;
53         conn.perform(FetchGroup(tournament, round, parallel, &group));
54         gettimeofday(&last_updated, NULL);
55
56         memset(buf, 0, 800 * 600 * 4);
57
58         // main heading
59         char heading[64];
60         if (parallel == 0) {
61                 std::sprintf(heading, "Round %u", round);
62         } else {
63                 std::sprintf(heading, "Round %u, Group %u", round, parallel);
64         }
65
66         {
67                 unsigned width = my_draw_text(heading, NULL, 48.0);
68                 my_draw_text_deferred(td, heading, 48.0, 800/2 - width/2, 60);
69         }
70         
71         // Find out how wide each column has to be. First try unlimited width (ie.
72         // long titles for everything); if that gets too long, try again with short
73         // titles for chosen songs.
74         unsigned width[16], num_scores;
75         unsigned max_num_width = my_draw_text("8888", NULL, 22.0);
76         unsigned sumwidth;
77         for (unsigned mode = 0; mode < 2; ++mode) {
78                 for (unsigned i = 0; i < 16; ++i)
79                         width[i] = 0;
80
81                 for (std::vector<Player>::const_iterator i = group.players.begin(); i != group.players.end(); ++i) {
82                         unsigned col = 1;
83                         width[0] = std::max(width[0], my_draw_text(i->nick, NULL, 18.0));
84
85                         for (std::vector<Score>::const_iterator j = i->scores.begin(); j != i->scores.end(); ++j, ++col) {
86                                 if (j->chosen) {
87                                         width[col] = std::max(width[col], my_draw_text((mode == 0) ? j->song.title : j->song.short_title, NULL, 12.0) + 
88                                                         max_num_width + 10);
89                                 } else {                
90                                         width[col] = std::max(width[col], my_draw_text(j->song.short_title, NULL, 12.0));
91                                         width[col] = std::max(width[col], max_num_width);
92                                 }
93                         }
94                 }
95
96                 num_scores = group.players[0].scores.size();
97
98                 width[num_scores + 1] = std::max(my_draw_text("Total", NULL, 12.0), max_num_width);
99                 width[num_scores + 2] = my_draw_text("Rank", NULL, 12.0);
100
101                 // if we're at long titles and that works, don't try the short ones
102                 sumwidth = 0;
103                         
104                 for (unsigned i = 0; i <= num_scores + 2; ++i)
105                         sumwidth += width[i] + 20;
106                         
107                 if (sumwidth < 780)
108                         break;
109         }
110
111         /* 
112          * If we have space to go, distribute as much as we can to the chosen song column, so we won't have
113          * total and rank jumping around.
114          */
115         if (sumwidth < 780) {
116                 int first_chosen_col = -1;
117                 unsigned col = 1;
118
119                 for (std::vector<Score>::const_iterator i = group.players[0].scores.begin(); i != group.players[0].scores.end(); ++i, ++col) {
120                         if (i->chosen) {
121                                 first_chosen_col = col;
122                                 break;
123                         }
124                 }
125
126                 if (first_chosen_col != -1) {
127                         width[first_chosen_col] += 780 - sumwidth;
128                 }
129         }
130
131         // make column headings from the first player's songs
132         unsigned col = 1;
133         unsigned x = 40 + width[0];
134         for (std::vector<Score>::const_iterator i = group.players[0].scores.begin(); i != group.players[0].scores.end(); ++i, ++col) {
135                 if (!i->chosen) {
136                         unsigned this_width = my_draw_text(i->song.short_title, NULL, 12.0);
137                         my_draw_text_deferred(td, i->song.short_title, 12.0, x + width[col] / 2 - this_width / 2, 100);
138                 }
139                 x += width[col] + 20;
140         }
141
142         my_draw_text_deferred(td, "Total", 12.0, x + width[num_scores + 1] / 2 - my_draw_text("Total", NULL, 12.0) / 2, 100);
143         x += width[num_scores + 1] + 20;
144         my_draw_text_deferred(td, "Rank", 12.0, x + width[num_scores + 2] / 2 - my_draw_text("Rank", NULL, 12.0) / 2, 100);
145         
146         // show all the players and the scores
147         unsigned show_players = std::min(group.players.size(), 9U);
148         unsigned y = (show_players <= 7) ? 140 : (140 - (show_players - 7) * 5);
149         
150         unsigned row = 0;
151         for (std::vector<Player>::const_iterator i = group.players.begin(); i != group.players.end() && row < 9; ++i, ++row) {
152                 my_draw_text_deferred(td, i->nick, 18.0, 20, y);
153
154                 unsigned x = 40 + width[0];
155
156                 unsigned col = 1;
157                 for (std::vector<Score>::const_iterator j = i->scores.begin(); j != i->scores.end(); ++j, ++col) {
158                         char text[16] = "";
159                         if (j->score != -1) {
160                                 std::sprintf(text, "%u", j->score);
161                         }
162         
163                         unsigned this_width = my_draw_text(text, NULL, 22.0);
164                         if (j->chosen) {
165                                 my_draw_text_deferred(td, text, 22.0, x + max_num_width - this_width, y);
166
167                                 // draw the long name if we can, otherwise use the short one
168                                 if (my_draw_text(j->song.title, NULL, 12.0) > width[col]) {
169                                         my_draw_text_deferred(td, j->song.short_title, 12.0, x + max_num_width + 10, y);
170                                 } else {
171                                         my_draw_text_deferred(td, j->song.title, 12.0, x + max_num_width + 10, y);
172                                 }
173                         } else {
174                                 my_draw_text_deferred(td, text, 22.0, x + width[col] / 2 - this_width / 2, y);
175                         }
176                         x += width[col] + 20;
177                 }
178
179                 // draw total
180                 {
181                         char text[16];
182                         std::sprintf(text, "%u", i->total);
183                         
184                         unsigned this_width = my_draw_text(text, NULL, 22.0);
185                         my_draw_text_deferred(td, text, 22.0, x + width[num_scores + 1] / 2 - this_width / 2, y);
186                         x += width[num_scores + 1] + 20;
187                 }
188
189                 if (show_players > 7)
190                         y += 40 - (show_players - 7) * 4;
191                 else 
192                         y += 40;
193         }
194         
195         /*
196          * Approximate (but probably working quite well in practice) heuristic
197          * for finding the min and max rank of a player works as follows:
198          *
199          * First of all, find out, for each player in the group, what the
200          * maximum remaining score possibly can be (the minimum score is of
201          * course identical to the player's current total). For a random song,
202          * this is of course 1000 * (maximum feet rating) (but of course, that
203          * depends on whether we can play single or double! for now, assume
204          * double is okay, but this logic will be deferred to FetchMaxScore
205          * anyhow); for a random song, we simply pick the highest-ranking song
206          * we can find, EXCEPT those the player has chosen earlier AND the
207          * random songs this round, AND all random songs from elimination rounds
208          * (ie. rounds with only one group). (Phew!) This doesn't solve problems
209          * we'd face with more than one chosen song, but it should be good enough.
210          *
211          * After we've found the max and min scores for all players, it's a simple
212          * matter of sorting; the best attainable rank for player X is obtained if 
213          * X gets max score and all others get min score, the worst attainable rank
214          * is obtained if X gets min score and all others get max score.
215          */
216         std::vector<unsigned> max_score, min_score;
217         for (std::vector<Player>::const_iterator i = group.players.begin(); i != group.players.end(); ++i) {
218                 unsigned min_score_tp = 0, max_score_tp = 0;
219                 for (std::vector<Score>::const_iterator j = i->scores.begin(); j != i->scores.end(); ++j, ++col) {
220                         if (j->score != -1) {
221                                 // already given
222                                 min_score_tp += j->score;
223                                 max_score_tp += j->score;
224                         } else {
225                                 unsigned max_score_this_song;
226                                 if (j->song.id != -1) {
227                                         // random song, or we know what song the player picked
228                                         max_score_this_song = song_scores[j->song.id];
229                                 } else {
230                                         max_score_this_song = player_scores[i->id];
231                                 }
232                                 max_score_tp += max_score_this_song;
233                         }
234                 }
235                 max_score.push_back(max_score_tp);
236                 min_score.push_back(min_score_tp);
237         }
238
239         // now finally find min and max rank, and draw it all
240         y = (show_players <= 7) ? 140 : (140 - (show_players - 7) * 5);
241         for (unsigned i = 0; i < show_players; ++i) {
242                 unsigned best_rank = 1, worst_rank = 1;
243                 for (unsigned j = 0; j < group.players.size(); ++j) {
244                         if (i == j)
245                                 continue;
246
247                         if (max_score[i] < min_score[j])
248                                 ++best_rank;
249                         if (min_score[i] <= max_score[j])
250                                 ++worst_rank;
251                 }
252
253                 char text[16];
254                 if (best_rank == worst_rank)
255                         std::sprintf(text, "%u", best_rank);
256                 else
257                         std::sprintf(text, "%u-%u", best_rank, worst_rank);
258                 
259                 unsigned this_width = my_draw_text(text, NULL, 22.0);
260                 my_draw_text_deferred(td, text, 22.0, x + width[num_scores + 2] / 2 - this_width / 2, y);
261
262                 if (show_players > 7)
263                         y += 40 - (show_players - 7) * 4;
264                 else 
265                         y += 40;
266         }
267                 
268         /*
269          * Next up (at the bottom) is "who's playing, what will he/she be playing, and
270          * optionally, how much to lead/win and how much to secure qualification" (the
271          * last one only in the final round). We assume playing is done in a modified
272          * zigzag; all the random songs are played first in zigzag/wrapping order (player
273          * 1 song 1, player 2 song 2, player 3 song 3, player 1 song 2, player 2 song 3,
274          * player 3 song 1, etc... assuming three songs and three players) and then all
275          * the chosen songs are played (we assume only one chosen song).
276          *
277          * The lines are as follows:
278          *
279          * <player>
280          * <song>
281          * High score: <hs> by <hsplayer> at <hsevent>
282          * Needs to lead: <leadscore>
283          * Needs to secure qualification: <qualscore>
284          * Needs to win group: <winscore>
285          */
286         
287         /* Find the first player with the fewest songs played. */
288         unsigned min_played_songs = 9999, num_random_songs = 0;
289         Player *next_player = NULL;
290         for (std::vector<Player>::iterator i = group.players.begin(); i != group.players.end(); ++i) {
291                 unsigned this_played = 0, this_random_songs = 0;
292                 for (std::vector<Score>::const_iterator j = i->scores.begin(); j != i->scores.end(); ++j, ++col) {
293                         if (j->score != -1)
294                                 ++this_played;
295                         if (!j->chosen)
296                                 ++this_random_songs;
297                 }
298
299                 if (this_played < min_played_songs) {
300                         min_played_songs = this_played;
301                         next_player = &(*i);
302                         num_random_songs = this_random_songs;  // should be equal for all
303                 }
304         }
305
306         /* Find out what song this player is supposed to play next; try random songs first */ 
307         Score *next_song = NULL;
308
309         for (unsigned i = 0; i < num_random_songs; ++i) {
310                 unsigned j = (i + next_player->position - 1) % num_random_songs;
311                 if (next_player->scores[j].score == -1) {
312                         next_song = &(next_player->scores[j]);
313                         break;
314                 }
315         }
316
317         // then all songs, if that didn't work out (slightly icky, but hey)
318         if (next_song == NULL) {
319                 for (unsigned i = 0; i < num_scores; ++i) {
320                         unsigned j = (i + next_player->position) % num_scores;
321                         if (next_player->scores[j].score == -1) {
322                                 next_song = &(next_player->scores[j]);
323                                 break;
324                         }
325                 }
326         }
327
328         if (next_song != NULL) {
329                 widestring text = widestring("Next player: ") + next_player->nick;
330                 unsigned this_width = my_draw_text(text, NULL, 24.0);
331                 my_draw_text(text, buf, 24.0, 400 - this_width/2, 420);
332
333                 if (next_song->song.id != -1) {
334                         this_width = my_draw_text(next_song->song.title, NULL, 20.0);
335                         my_draw_text(next_song->song.title, buf, 20.0, 400 - this_width/2, 457);
336
337                         Highscore hs;
338                         conn.perform(FetchHighscore(next_song->song.id, &hs));
339                         
340                         if (hs.score != -1) {
341                                 text = widestring("High score: ") + widestring(pqxx::to_string(hs.score)) +
342                                         widestring(", by ") + hs.nick + widestring(" in ") + hs.tournament_name;
343                                 this_width = my_draw_text(text, NULL, 16.0);
344                                 my_draw_text(text, buf, 16.0, 400 - this_width/2, 487);
345                         }
346                 }
347
348                 // only show lead/win/qualify for the last song
349                 if (min_played_songs == num_scores - 1) {
350                         /*
351                          * Find out how much we need to lead, how much we need to be guaranteed
352                          * to win the group, and how much we need to secure qualification. (FIXME:
353                          * do the last one :-) )
354                          */
355                         
356                         // find the best score we can get
357                         unsigned max_score_this_song;
358                         if (next_song->song.id != -1) {
359                                 // random song, or we know what song the player picked
360                                 max_score_this_song = song_scores[next_song->song.id];
361                         } else {
362                                 max_score_this_song = player_scores[next_player->id];
363                         }
364
365                         unsigned y = 520;
366                         
367                         // see what score this player must beat to lead
368                         unsigned lead_beat = 0, win_beat = 0;
369                         for (unsigned i = 0; i < group.players.size(); ++i) {
370                                 if (group.players[i].id == next_player->id)
371                                         continue;
372                                 
373                                 lead_beat = std::max(lead_beat, group.players[i].total);
374                         }
375
376                         // find the best max score among the others
377                         for (unsigned i = 0; i < group.players.size(); ++i) {
378                                 if (group.players[i].id == next_player->id)
379                                         continue;
380
381                                 win_beat = std::max(win_beat, max_score[i]);
382                         }
383
384                         /*
385                          * There's a somewhat subtle point here. Normally, what a player would be interested in
386                          * with regard to qualification would be a set of three values:
387                          *
388                          * 1. How much is the absolute minimum required to qualify, given that all others
389                          *    fail?
390                          * 2. How much will give a reasonable chance of qualifying, given the expected performance
391                          *    of all the others?
392                          * 3. How much will be enough to secure qualification, no matter what?
393                          *
394                          * Given perfect guessing, #2 would be "how much is needed to qualify"; however, it is
395                          * completely impossible to give an exact value for that, and we're not into the guessing
396                          * games. :-) #1 is often so low it's completely unrealistic (ie. far enough from #2 that
397                          * it's not interesting), but #3, the most conservative estimate, is often a good measure.
398                          * #3 is "how much is needed to _secure_ qualification", and that is usually what we
399                          * print out when it's possible.
400                          *
401                          * However, in a few situations, #1 and #3 will be the exact same value, from which it
402                          * follows (from the squeeze law, or just common sense :-) ) that #2 will be the same
403                          * value as #1 and #3. (This usually happens near or at the end of a group.) In that
404                          * case, we know the value we seek (ie. "how much is needed to qualify"), so we drop
405                          * the word "secure" and just print it as-is.
406                          *
407                          * To find #1 and #3, we sort and pick out the values we need to beat in the best and
408                          * the worst case.
409                          */
410                         int qualify_beat_worst_case = -1, qualify_beat_best_case = -1;
411
412                         if (group.num_qualifying > 0) {
413                                 std::vector<unsigned> tmp;
414                                 
415                                 for (unsigned i = 0; i < group.players.size(); ++i) {
416                                         if (group.players[i].id == next_player->id)
417                                                 continue;
418                                         tmp.push_back(max_score[i]);
419                                 }
420                                 std::sort(tmp.begin(), tmp.end());
421                                 qualify_beat_worst_case = tmp[tmp.size() - group.num_qualifying];
422                                 
423                                 std::vector<unsigned> tmp2;
424                                 for (unsigned i = 0; i < group.players.size(); ++i) {
425                                         if (group.players[i].id == next_player->id)
426                                                 continue;
427                                         tmp2.push_back(min_score[i]);
428                                 }
429
430                                 std::sort(tmp2.begin(), tmp2.end());
431                                 qualify_beat_best_case = tmp2[tmp2.size() - group.num_qualifying];
432                         }
433                         
434                         // print out the lines we can attain
435                         if (next_player->total + max_score_this_song > lead_beat && (lead_beat != win_beat)) {
436                                 int lead_need = std::max(lead_beat - next_player->total + 1, 0U);
437                                 
438                                 text = widestring("Needs to lead: ") + widestring(pqxx::to_string(lead_need));
439                                 this_width = my_draw_text(text, NULL, 18.0);
440                                 my_draw_text(text, buf, 18.0, 400 - this_width/2, y);
441
442                                 y += 30;
443                         }
444                         
445                         if (next_player->total + max_score_this_song > win_beat) {
446                                 int win_need = std::max(win_beat - next_player->total + 1, 0U);
447                                 
448                                 text = widestring("Needs to win: ") + widestring(pqxx::to_string(win_need));
449
450                                 this_width = my_draw_text(text, NULL, 18.0);
451                                 my_draw_text(text, buf, 18.0, 400 - this_width/2, y);
452
453                                 y += 30;
454                         }
455
456                         if (next_player->total + max_score_this_song > qualify_beat_worst_case && (qualify_beat_worst_case != win_beat)) {
457                                 int qual_need = std::max(qualify_beat_worst_case - next_player->total + 1, 0U);
458                                 
459                                 if (qualify_beat_worst_case == qualify_beat_best_case) {
460                                         text = widestring("Needs to qualify: ") + widestring(pqxx::to_string(qual_need));
461                                 } else {
462                                         text = widestring("Needs to secure qualification: ") + widestring(pqxx::to_string(qual_need));
463                                 }
464                                 
465                                 this_width = my_draw_text(text, NULL, 18.0);
466                                 my_draw_text(text, buf, 18.0, 400 - this_width/2, y);
467
468                                 y += 30;
469                         }
470                 }
471         }
472         
473         valid = true;
474         draw_all_deferred_text(buf, td, last_text);
475         last_text = td;
476 }
477