y += 40;
}
+ /*
+ * Next up (at the bottom) is "who's playing, what will he/she be playing, and
+ * optionally, how much to lead/win and how much to secure qualification" (the
+ * last one only in the final round). We assume playing is done in a modified
+ * zigzag; all the random songs are played first in zigzag/wrapping order (player
+ * 1 song 1, player 2 song 2, player 3 song 3, player 1 song 2, player 2 song 3,
+ * player 3 song 1, etc... assuming three songs and three players) and then all
+ * the chosen songs are played (we assume only one chosen song).
+ *
+ * The lines are as follows:
+ *
+ * <player>
+ * <song>
+ * High score: <hs> by <hsplayer> at <hsevent>
+ * Needs to (lead/win): <leadscore>
+ * Needs to secure qualification: <qualscore>
+ */
+
+ /* Find the first player with the fewest songs played. */
+ unsigned min_played_songs = 9999, num_random_songs = 0;
+ Player *next_player = NULL;
+ for (std::vector<Player>::iterator i = group.players.begin(); i != group.players.end(); ++i) {
+ unsigned this_played = 0, this_random_songs = 0;
+ for (std::vector<Score>::const_iterator j = i->scores.begin(); j != i->scores.end(); ++j, ++col) {
+ if (j->score != -1)
+ ++this_played;
+ if (!j->chosen)
+ ++this_random_songs;
+ }
+
+ if (this_played < min_played_songs) {
+ min_played_songs = this_played;
+ next_player = &(*i);
+ num_random_songs = this_random_songs; // should be equal for all
+ }
+ }
+
+ /* Find out what song this player is supposed to play next; try random songs first */
+ Score *next_song = NULL;
+
+ for (unsigned i = 0; i < num_random_songs; ++i) {
+ unsigned j = (i + next_player->position - 1) % num_random_songs;
+ if (next_player->scores[j].score == -1) {
+ next_song = &(next_player->scores[j]);
+ printf("Selecting score %u\n", j);
+ break;
+ }
+ }
+
+ // then all songs, if that didn't work out (slightly icky, but hey)
+ if (next_song == NULL) {
+ for (unsigned i = 0; i < num_scores; ++i) {
+ unsigned j = (i + next_player->position) % num_scores;
+ if (next_player->scores[j].score == -1) {
+ next_song = &(next_player->scores[j]);
+ printf("Selecting score %u\n", j);
+ break;
+ }
+ }
+ }
+
+ if (next_song != NULL) {
+ printf("Next: player %u\n", next_player->id);
+ }
+
valid = true;
draw_all_deferred_text(buf, td, last_text);
last_text = td;