]> git.sesse.net Git - ccbs/blobdiff - bigscreen/rotatescreen.cpp
Hack the rotate screen so it doesn't delay new updates of a screen any longer just...
[ccbs] / bigscreen / rotatescreen.cpp
index 0997e5c2eed3c2fe738ea49cfe936b72cfe43a4a..871a6555f93550f52240cbe1a9a22a35c1e92ef2 100644 (file)
+/* NOTE: this class will _NOT_ handle resolution changes cleanly. You have been warned. :-) */
+
+#include <cstdio>
 #include <cstring>
 #include "rotatescreen.h"
 
 RotateScreen::RotateScreen()
-       : valid(false), current_screen(0)
+       : fadefrom_buf(NULL), valid(false), current_screen(0), in_fade(false)
 {
 }
 
 RotateScreen::~RotateScreen()
 {
+       delete fadefrom_buf;
 }
 
 bool RotateScreen::check_invalidated()
 {
        if (!valid)
                return true;
-
+       if (in_fade)
+               return true;
        if (needs_update())
                return true;
+       if (!can_update())
+               return false;
        
        for (unsigned i = 0; i < subscreens.size(); ++i) {
-               if (subscreens[i].screen->check_invalidated())
+               if (subscreens[i].buf == NULL || subscreens[i].screen->check_invalidated())
                        return true;
        }
 
        return false;
 }
 
-void RotateScreen::draw(unsigned char *buf)
+void RotateScreen::draw(unsigned char *buf, unsigned width, unsigned height)
 {
-       bool force = false;
-       
-       // push any invalidated screen first (for now)
-       for (unsigned i = 0; i < subscreens.size(); ++i) {
-               if (subscreens[i].screen->check_invalidated()) {
-                       current_screen = i;
-                       force = true;
+       // see line 1 for all of this
+       if (fadefrom_buf == NULL) {
+               fadefrom_buf = new unsigned char[width * height * 4];
+       }
+       for (std::vector<Subscreen>::iterator i = subscreens.begin(); i != subscreens.end(); ++i) {
+               if (i->buf == NULL) {
+                       i->buf = new unsigned char[width * height * 4];
+                       i->screen->draw(i->buf, width, height);
                }
        }
+       // end of "line 1"-code :-)
+       
+       bool force = false;
 
-       // check if we want to go to the next screen
-       if (valid && !force && needs_update()) {
-               current_screen = (current_screen + 1) % subscreens.size();
+       if (subscreens.size() == 0) {
+               valid = true;
                gettimeofday(&last_update, NULL);
+               return;
        }
+       
+       // if we're in a fade, complete it before doing anything else
+       if (in_fade) {
+               struct timeval now;
+               gettimeofday(&now, NULL);
+
+               if (!fade_found_start_time) {
+                       fade_found_start_time = true;
+                       fade_started = now;
+               }
+               
+               double elapsed_fade = double(now.tv_sec - fade_started.tv_sec) +
+                       double(now.tv_usec - fade_started.tv_usec) * 1.0e-6;
+               
+               if (elapsed_fade > 5.5 || (!fade_to_new_info && elapsed_fade > 0.5)) {
+                       in_fade = false;
+
+                       // ugly hack here? :-)
+                       subscreens[current_screen].screen->draw(subscreens[current_screen].buf, width, height);
+                       
+                       memcpy(buf, subscreens[current_screen].buf, width * height * 4);
+               } else {
+                       // find the fade factors
+                       int fr, fg, fb, fa;
+                       if (fade_to_new_info) {
+                               if (elapsed_fade < 0.5) {
+                                       fr = fg = fb = fa = unsigned(elapsed_fade/0.5 * 256.0);
+                               } else {
+                                       fr = fg = fb = fa = unsigned((elapsed_fade-0.5)/5.0 * 256.0);
+                               }
+                       } else {
+                               fr = fg = fb = fa = unsigned(elapsed_fade/0.5 * 256.0);
+                       }
+
+                       unsigned char *sptr1 = fadefrom_buf;
+                       unsigned char *sptr2 = subscreens[current_screen].buf;
+                       unsigned char *dptr = buf;
+
+                       if (fade_to_new_info && elapsed_fade >= 0.5) {
+                               // fade G&B to be = R
+                               for (unsigned i = 0; i < width * height; ++i) {
+                                       dptr[0] = sptr2[0] + (((int(sptr2[2]) - int(sptr2[0])) * fb) >> 8);
+                                       dptr[1] = sptr2[1] + (((int(sptr2[2]) - int(sptr2[1])) * fg) >> 8);
+                                       dptr[2] = sptr2[2];
+                                       dptr[3] = sptr2[3];
+
+                                       sptr1 += 4, sptr2 += 4, dptr += 4;
+                               }
+                       } else {
+                               for (unsigned i = 0; i < width * height; ++i) {
+                                       dptr[0] = sptr1[0] + (((int(sptr2[0]) - int(sptr1[0])) * fb) >> 8);
+                                       dptr[1] = sptr1[1] + (((int(sptr2[1]) - int(sptr1[1])) * fg) >> 8);
+                                       dptr[2] = sptr1[2] + (((int(sptr2[2]) - int(sptr1[2])) * fr) >> 8);
+                                       dptr[3] = sptr1[3] + (((int(sptr2[3]) - int(sptr1[3])) * fa) >> 8); 
 
-       if (subscreens[current_screen].screen->check_invalidated())
-               subscreens[current_screen].screen->draw(subscreens[current_screen].buf);
+                                       sptr1 += 4, sptr2 += 4, dptr += 4;
+                               }
+                       }
+               }
+       } else {
+               // determine if we want to switch screens
        
-       memcpy(buf, subscreens[current_screen].buf, 800 * 600 * 4);
+               unsigned old_current_screen = current_screen;
+               int priority = -9999;  // bah :-P
+               
+               // push any invalidated screen first (for now)
+               for (unsigned i = 0; i < subscreens.size(); ++i) {
+                       if (subscreens[i].screen->check_invalidated() && subscreens[i].screen->get_priority() > priority) {
+                               current_screen = i;
+                               force = true;
+                               priority = subscreens[i].screen->get_priority();
+                       }
+               }
+
+               // check if we want to go to the next screen
+               if (valid && !force && needs_update()) {
+                       current_screen = (current_screen + 1) % subscreens.size();
+                       gettimeofday(&last_update, NULL);
+               }
+
+               if (!valid || current_screen != old_current_screen || subscreens[current_screen].screen->check_invalidated()) {
+                       // initialize a fade
+                       in_fade = true;
+                       fade_found_start_time = false;
+                       fade_to_new_info = force;
+                       
+                       memcpy(fadefrom_buf, subscreens[old_current_screen].buf, width * height * 4);
+
+                       if (subscreens[current_screen].screen->check_invalidated()) {
+                               subscreens[current_screen].screen->draw(subscreens[current_screen].buf, width, height);
+                       }
+               }
+       }
 
        if (!valid) {
                valid = true;
@@ -67,10 +166,33 @@ bool RotateScreen::needs_update()
        return (since >= 10.0);
 }
 
+/*
+ * Hold all screens for minimum three seconds, hold all screens with new info
+ * for at minimum eight seconds. There's a slight hack here; a screen with new
+ * info _might_ already be outdated (for instance, if we do an update to a group
+ * with a mistake, then correct it quick afterwards). If it's already outdated,
+ * we ignore the "eight second" rule; the results will be somewhat ugly, though,
+ * but it's hard to do much better without too much special code.
+ */
+bool RotateScreen::can_update()
+{
+       struct timeval now;
+       gettimeofday(&now, NULL);
+
+       double since = double(now.tv_sec - last_update.tv_sec) +
+               double(now.tv_usec - last_update.tv_usec) * 1.0e-6;
+
+       if (since < 3.0)
+               return false;
+       if (fade_to_new_info && !subscreens[current_screen].screen->check_invalidated() && since < 8.0)
+               return false;
+       return true;
+}
+
 void RotateScreen::add_screen(GenericScreen *screen)
 {
        Subscreen ss;
-       ss.buf = new unsigned char[800 * 600 * 4];
+       ss.buf = NULL;
        ss.screen = screen;
 
        subscreens.push_back(ss);