X-Git-Url: https://git.sesse.net/?p=ccbs;a=blobdiff_plain;f=bigscreen%2Fgroupscreen.cpp;h=d163069f711105cb3bf6500156843a385d5b09e8;hp=219660ae71a9e6d91d41ec772f5f1f9ed42b2482;hb=3db3afdf96b85a9eeaef00167b434b9ace23be17;hpb=8e632531fde7c8197a7cdba1842838fa50a44626 diff --git a/bigscreen/groupscreen.cpp b/bigscreen/groupscreen.cpp index 219660a..d163069 100644 --- a/bigscreen/groupscreen.cpp +++ b/bigscreen/groupscreen.cpp @@ -308,6 +308,110 @@ void GroupScreen::draw_next_up_single(unsigned char *buf, const Group &group, } } +/* + * Some tournaments allow versus play in the initial rounds to save time; this is + * of course for random songs only. In this case, the scheme from draw_next_up_single() + * is somewhat changed, as we zig-zag across pairs instead of players. (If there's a + * stray person left in the group, that player plays the song by him-/herself as in + * a usual single tournament. + */ +void GroupScreen::draw_next_up_versus(unsigned char *buf, const Group &group, + std::map &song_scores, std::map &player_scores, + const std::vector &max_score, const std::vector &min_score) +{ + // Find out how many random songs there are (equal for all players). + unsigned num_random_songs = 0; + for (std::vector::const_iterator i = group.players[0].scores.begin(); i != group.players[0].scores.end(); ++i) { + if (!i->chosen) + ++num_random_songs; + } + + // Find the next player and what song he/she is supposed to play, if any. + const Player *next_player = get_next_player(group); + const Score *next_song = NULL; + unsigned song_num; + + for (unsigned i = 0; i < num_random_songs; ++i) { + unsigned j = (i + (next_player->position - 1) / 2) % num_random_songs; + if (next_player->scores[j].score == -1) { + next_song = &(next_player->scores[j]); + song_num = j; + break; + } + } + + /* + * If there's no match, we're on the chosen songs (or done), + * so just delegate to draw_up_single(). + */ + if (next_song == NULL) { + draw_next_up_single(buf, group, song_scores, player_scores, max_score, min_score); + return; + } + + /* + * Look for a player with the same amount of random songs played _and_ missing + * the same song. + */ + unsigned num_songs_played = 0; + for (unsigned i = 0; i < num_random_songs; ++i) { + if (next_player->scores[i].score != -1) { + ++num_songs_played; + } + } + + unsigned m = 0; + const Player *other_player = NULL; + for (std::vector::const_iterator i = group.players.begin(); i != group.players.end(); ++i) { + if ((m++ % num_machines != machine)) + continue; + if (i->id == next_player->id) + continue; + + unsigned this_songs_played = 0; + for (unsigned j = 0; j < num_random_songs; ++j) { + if (i->scores[j].score != -1) { + ++this_songs_played; + } + } + + if (this_songs_played != num_songs_played) + continue; + + if (i->scores[song_num].score == -1) { + other_player = &(*i); + break; + } + } + + // If we didn't find another player, just draw the one we have as usual. + if (other_player == NULL) { + draw_next_up_player(buf, group, *next_player, *next_song, false, + song_scores, player_scores, max_score, min_score); + return; + } + + // OK, we have two players. Draw their nicks and the scores + widestring text = widestring("Next players: ") + next_player->nick + widestring(" and ") + other_player->nick; + unsigned this_width = my_draw_text(text, NULL, 24.0); + my_draw_text(text, buf, 24.0, (LOGICAL_SCREEN_WIDTH/2) - this_width/2, 420); + + if (next_song->song.id != -1) { + this_width = my_draw_text(next_song->song.title, NULL, 20.0); + my_draw_text(next_song->song.title, buf, 20.0, (LOGICAL_SCREEN_WIDTH/2) - this_width/2, 457); + + Highscore hs; + conn.perform(FetchHighscore(next_song->song.id, &hs)); + + if (hs.score != -1) { + text = widestring("High score: ") + widestring(pqxx::to_string(hs.score)) + + widestring(", by ") + hs.nick + widestring(" in ") + hs.tournament_name; + this_width = my_draw_text(text, NULL, 16.0); + my_draw_text(text, buf, 16.0, (LOGICAL_SCREEN_WIDTH/2) - this_width/2, 487); + } + } +} + void GroupScreen::draw_next_up_player(unsigned char *buf, const Group &group, const Player &player, const Score &song, bool last_song, std::map &song_scores, std::map &player_scores, const std::vector &max_score, const std::vector &min_score) @@ -575,8 +679,11 @@ void GroupScreen::draw(unsigned char *buf, unsigned width, unsigned height) else y += 40; } - - draw_next_up_single(buf, group, song_scores, player_scores, max_score, min_score); + + if (players_per_machine == 2) + draw_next_up_versus(buf, group, song_scores, player_scores, max_score, min_score); + else + draw_next_up_single(buf, group, song_scores, player_scores, max_score, min_score); valid = true; draw_all_deferred_text(buf, td, last_text);