X-Git-Url: https://git.sesse.net/?p=ccbs;a=blobdiff_plain;f=bigscreen%2Fgroupscreen.cpp;h=d8450f8679d370a8e16b97170433e5e75ae6855b;hp=26d769af52884bdfedfd253f52d034f17e755227;hb=76518bb5379322ff9015d8cb4eb019724b31c8ec;hpb=6cf5f0348c59d9e8e4d740572b5bfbaa74b9bf56 diff --git a/bigscreen/groupscreen.cpp b/bigscreen/groupscreen.cpp index 26d769a..d8450f8 100644 --- a/bigscreen/groupscreen.cpp +++ b/bigscreen/groupscreen.cpp @@ -2,6 +2,8 @@ #include "groupscreen.h" #include "fetch_group.h" +#include "fetch_max_score_for_song.h" +#include "fetch_max_score_for_player.h" #include "fonts.h" GroupScreen::GroupScreen(pqxx::connection &conn, unsigned tournament, unsigned round, unsigned parallel) @@ -136,6 +138,78 @@ void GroupScreen::draw(unsigned char *buf) y += 40; } + /* + * Approximate (but probably working quite well in practice) heuristic + * for finding the min and max rank of a player works as follows: + * + * First of all, find out, for each player in the group, what the + * maximum remaining score possibly can be (the minimum score is of + * course identical to the player's current total). For a random song, + * this is of course 1000 * (maximum feet rating) (but of course, that + * depends on whether we can play single or double! for now, assume + * double is okay, but this logic will be deferred to FetchMaxScore + * anyhow); for a random song, we simply pick the highest-ranking song + * we can find, EXCEPT those the player has chosen earlier AND the + * random songs this round, AND all random songs from elimination rounds + * (ie. rounds with only one group). (Phew!) This doesn't solve problems + * we'd face with more than one chosen song, but it should be good enough. + * + * After we've found the max and min scores for all players, it's a simple + * matter of sorting; the best attainable rank for player X is obtained if + * X gets max score and all others get min score, the worst attainable rank + * is obtained if X gets min score and all others get max score. + * + * This is a bit SQL-heavy, but heck... + */ + std::vector max_score, min_score; + for (std::vector::const_iterator i = group.players.begin(); i != group.players.end(); ++i) { + unsigned min_score_tp = 0, max_score_tp = 0; + for (std::vector::const_iterator j = i->scores.begin(); j != i->scores.end(); ++j, ++col) { + if (j->score != -1) { + // already given + min_score_tp += j->score; + max_score_tp += j->score; + } else { + unsigned max_score_this_song; + if (j->song.id != -1) { + // random song, or we know what song the player picked + conn.perform(FetchMaxScoreForSong(tournament, j->song.id, &max_score_this_song)); + } else { + conn.perform(FetchMaxScoreForPlayer(tournament, i->id, round, &max_score_this_song)); + } + max_score_tp += max_score_this_song; + } + } + max_score.push_back(max_score_tp); + min_score.push_back(min_score_tp); + } + + // now finally find min and max rank, and draw it all + y = 140; + for (unsigned i = 0; i < group.players.size(); ++i) { + unsigned best_rank = 1, worst_rank = 1; + for (unsigned j = 0; j < group.players.size(); ++j) { + if (i == j) + continue; + + if (max_score[i] < min_score[j]) + ++best_rank; + if (min_score[i] <= max_score[j]) + ++worst_rank; + } + + char text[16]; + if (best_rank == worst_rank) + std::sprintf(text, "%u", best_rank); + else + std::sprintf(text, "%u-%u", best_rank, worst_rank); + + unsigned this_width = my_draw_text(text, NULL, 22.0); + my_draw_text(text, buf, 22.0, x + width[num_scores + 2] / 2 - this_width / 2, y); + + y += 40; + } + valid = true; }