Make more room for the players in the "top 10 scores" screen.
authorSteinar H. Gunderson <sesse@samfundet.no>
Wed, 30 Mar 2005 01:18:43 +0000 (01:18 +0000)
committerSteinar H. Gunderson <sesse@samfundet.no>
Wed, 30 Mar 2005 01:18:43 +0000 (01:18 +0000)
bigscreen/top10scorescreen.cpp

index c298dbb..5e71bdd 100644 (file)
@@ -51,7 +51,7 @@ void Top10ScoreScreen::draw(unsigned char *buf, unsigned width, unsigned height)
 
        // simple headings
        my_draw_text("Player", buf, 12.0, 70, 100);
-       my_draw_text("Song", buf, 12.0, 250, 100);
+       my_draw_text("Song", buf, 12.0, 370, 100);
        my_draw_text("Score", buf, 12.0, 710, 100);
        
        unsigned row = 1, y = 140;
@@ -70,10 +70,10 @@ void Top10ScoreScreen::draw(unsigned char *buf, unsigned width, unsigned height)
 
                my_draw_text(i->nick, buf, 24.0, 70, y, r, g, b);
 
-               if (my_draw_text(i->title, NULL, 24.0) > 430) {
-                       my_draw_text(i->shorttitle, buf, 24.0, 250, y, r, g, b);
+               if (my_draw_text(i->title, NULL, 24.0) > 320) {
+                       my_draw_text(i->shorttitle, buf, 24.0, 370, y, r, g, b);
                } else {
-                       my_draw_text(i->title, buf, 24.0, 250, y, r, g, b);
+                       my_draw_text(i->title, buf, 24.0, 370, y, r, g, b);
                }
                
                std::sprintf(str, "%u", i->score);