]> git.sesse.net Git - cubemap/blobdiff - cubemap.cpp
Move the logic of load-balancing etc. into ServerPool, which frees external users...
[cubemap] / cubemap.cpp
index 8dff03b58010e9f2c86a938ff177f64b7a001d24..4f03feae49f5073abc4d8f66bde35cd4632d8146 100644 (file)
@@ -18,6 +18,7 @@
 
 #include "metacube.h"
 #include "server.h"
+#include "serverpool.h"
 #include "input.h"
 #include "state.pb.h"
 
@@ -27,7 +28,7 @@
 
 using namespace std;
 
-Server *servers = NULL;
+ServerPool *servers = NULL;
 volatile bool hupped = false;
 
 void hup(int ignored)
@@ -100,7 +101,7 @@ void *acceptor_thread_run(void *arg)
                }
 
                // Pick a server, round-robin, and hand over the socket to it.
-               servers[num_accepted % NUM_SERVERS].add_client(sock);
+               servers->add_client(sock);
                ++num_accepted; 
        }
 }
@@ -279,8 +280,7 @@ int main(int argc, char **argv)
                exit(1);
        }
 
-       // Create the servers.
-       servers = new Server[NUM_SERVERS];
+       servers = new ServerPool(NUM_SERVERS);
 
        int server_sock = -1, old_port = -1;
        if (argc == 4 && strcmp(argv[2], "-state") == 0) {
@@ -290,15 +290,13 @@ int main(int argc, char **argv)
 
                // Deserialize the streams.
                for (int i = 0; i < loaded_state.streams_size(); ++i) {
-                       for (int j = 0; j < NUM_SERVERS; ++j) {
-                               servers[j].add_stream_from_serialized(loaded_state.streams(i));
-                       }
+                       servers->add_stream_from_serialized(loaded_state.streams(i));
                }
 
                // Put back the existing clients. It doesn't matter which server we
                // allocate them to, so just do round-robin.
                for (int i = 0; i < loaded_state.clients_size(); ++i) {
-                       servers[i % NUM_SERVERS].add_client_from_serialized(loaded_state.clients(i));
+                       servers->add_client_from_serialized(loaded_state.clients(i));
                }
 
                // Deserialize the server socket.
@@ -308,9 +306,7 @@ int main(int argc, char **argv)
                fprintf(stderr, "done.\n");
        } else{
                // TODO: This should come from the config file.
-               for (int i = 0; i < NUM_SERVERS; ++i) {
-                       servers[i].add_stream(STREAM_ID);
-               }
+               servers->add_stream(STREAM_ID);
        }
 
        // Open a new server socket if we do not already have one, or if we changed ports.
@@ -323,10 +319,7 @@ int main(int argc, char **argv)
                server_sock = create_server_socket(port);
        }
 
-       // Start up all the servers!
-       for (int i = 0; i < NUM_SERVERS; ++i) {
-               servers[i].run();
-       }
+       servers->run();
 
        pthread_t acceptor_thread;
        pthread_create(&acceptor_thread, NULL, acceptor_thread_run, reinterpret_cast<void *>(server_sock));
@@ -346,10 +339,10 @@ int main(int argc, char **argv)
        CubemapStateProto state;
        state.set_server_sock(server_sock);
        state.set_port(port);
-       for (int i = 0; i < NUM_SERVERS; ++i) {
-               servers[i].stop();
+       for (int i = 0; i < NUM_SERVERS; ++i) { 
+               servers->get_server(i)->stop();
 
-               CubemapStateProto local_state = servers[i].serialize();
+               CubemapStateProto local_state = servers->get_server(i)->serialize();
 
                // The stream state should be identical between the servers, so we only store it once.
                if (i == 0) {
@@ -359,7 +352,7 @@ int main(int argc, char **argv)
                        state.add_clients()->MergeFrom(local_state.clients(j));
                }
        }
-       delete[] servers;
+       delete servers;
 
        fprintf(stderr, "Serializing state and re-execing...\n");
        int state_fd = make_tempfile(state);