// Picks a server (round-robin) and allocates the given client to it.
void add_client(int sock, Acceptor *acceptor);
- void add_client_from_serialized(const ClientProto &client);
+ void add_client_from_serialized(const ClientProto &client, const std::vector<std::shared_ptr<const std::string>> &short_responses);
// Adds the given stream to all the servers. Returns the stream index.
int add_stream(const std::string &url, size_t backlog_size, size_t prebuffering_bytes, Stream::Encoding encoding, Stream::Encoding src_encoding);
private:
std::unique_ptr<Server[]> servers;
- int num_servers, clients_added;
+ int num_servers, clients_added = 0;
// Our indexing is currently rather primitive; every stream_index in
// [0, num_http_streams) maps to a HTTP stream (of which every Server
// has exactly one copy), and after that, it's mapping directly into
// <udp_streams>.
- int num_http_streams;
+ int num_http_streams = 0;
std::vector<std::unique_ptr<UDPStream>> udp_streams;
ServerPool(const ServerPool &);