// Queued data, if any. Protected by <queued_data_mutex>.
// The data pointers in the iovec are owned by us.
- std::vector<iovec> queued_data;
-
- // Index of the last element in queued_data that is suitable to start streaming at.
- // -1 if none. Protected by <queued_data_mutex>.
- int queued_data_last_starting_point_index;
+ struct DataElement {
+ iovec data;
+ StreamStartSuitability suitable_for_stream_start;
+ };
+ std::vector<DataElement> queued_data;
// Put client to sleep, since there is no more data for it; we will on
// longer listen on POLLOUT until we get more data. Also, it will be put
// Adds data directly to the stream file descriptor, without adding headers or
// going through <queued_data>.
// You should hold the owning Server's <mutex>.
- void add_data_raw(const std::vector<iovec> &data);
+ void add_data_raw(const std::vector<DataElement> &data);
};
#endif // !defined(_STREAM_H)