X-Git-Url: https://git.sesse.net/?p=cubemap;a=blobdiff_plain;f=server.h;h=372799778f8411f42a95506e49ad0443175dcb8f;hp=cfb6b2e13680409314ba444f68dc023666d8de31;hb=ed218ece51e5be77fd8bd8f014b5f05708e4be5b;hpb=f2e7dbf218365e3f47b942ea999796b2724ccc24 diff --git a/server.h b/server.h index cfb6b2e..3727997 100644 --- a/server.h +++ b/server.h @@ -30,6 +30,16 @@ struct Stream; class CubemapStateProto; class StreamProto; +class HLSZombieProto; + +// See Server::hls_zombies, below. +struct HLSZombie { + std::string remote_addr; + std::string url; + std::string referer; + std::string user_agent; + timespec expires; +}; class Server : public Thread { public: @@ -39,6 +49,9 @@ public: // Get the list of all currently connected clients. std::vector get_client_stats() const; + // See hls_zombies, below. + std::vector get_hls_zombies(); + // Set header (both HTTP header and any stream headers) for the given stream. void set_header(int stream_index, const std::string &http_header, @@ -69,6 +82,7 @@ public: size_t hls_backlog_margin, const std::string &allow_origin); int add_stream_from_serialized(const StreamProto &stream, int data_fd); + void add_hls_zombie_from_serialized(const HLSZombieProto &hls_zombie); int lookup_stream_by_url(const std::string &url) const; void set_backlog_size(int stream_index, size_t new_size); void set_prebuffering_bytes(int stream_index, size_t new_amount); @@ -127,6 +141,22 @@ private: // the timespec matches). std::queue> clients_ordered_by_connect_time; + // HLS is harder to keep viewer statistics for than regular streams, + // since there's no 1:1 mapping between ongoing HTTP connections and + // actual viewers. After a HLS fragment has been successfully sent, + // we keep a note of that in this structure, so that we can add some + // fake entries in the .stats file for clients that we believe are still + // watching, but are not downloading anything right now. We clean this + // out whenever we write statistics centrally. + // + // The structure is keyed by X-Playback-Session-Id if it exists + // (typically iOS clients) or IP address otherwise; we can't use the socket, + // since clients can (and do) keep open multiple HTTP connections for + // the same video playack session, and may also close the socket + // between downloading fragments. This means multiple clients between + // the same NAT may be undercounted, but that's how it is. + std::unordered_map hls_zombies; + // Used for epoll implementation (obviously). int epoll_fd; epoll_event events[EPOLL_MAX_EVENTS];