X-Git-Url: https://git.sesse.net/?p=cubemap;a=blobdiff_plain;f=server.h;h=fd309f41e34e1b97434f5af0071f9a47e4ad6690;hp=99009600a46f0401a325ced52e04f542c57b602f;hb=300fecae0b66a632ffee1a291522d62c840a268c;hpb=6d062eab70fd6528219545846e6c19c1cad35a3d diff --git a/server.h b/server.h index 9900960..fd309f4 100644 --- a/server.h +++ b/server.h @@ -3,10 +3,11 @@ #include #include +#include #include #include +#include -#define NUM_SERVERS 4 #define BACKLOG_SIZE 1048576 #define EPOLL_MAX_EVENTS 8192 #define EPOLL_TIMEOUT_MS 20 @@ -14,6 +15,7 @@ class ClientProto; class CubemapStateProto; +class Stream; class StreamProto; struct Client { @@ -21,13 +23,13 @@ struct Client { Client(int sock); // Serialization/deserialization. - Client(const ClientProto &serialized); + Client(const ClientProto &serialized, Stream *stream); ClientProto serialize() const; // The file descriptor associated with this socket. int sock; - enum State { READING_REQUEST, SENDING_HEADER, SENDING_DATA }; + enum State { READING_REQUEST, SENDING_HEADER, SENDING_DATA, SENDING_ERROR }; State state; // The HTTP request, as sent by the client. If we are in READING_REQUEST, @@ -37,14 +39,16 @@ struct Client { // What stream we're connecting to; parsed from . // Not relevant for READING_REQUEST. std::string stream_id; + Stream *stream; // The header we want to send. This is nominally a copy of Stream::header, // but since that might change on reconnects etc., we keep a local copy here. - // Only relevant for SENDING_HEADER; blank otherwise. - std::string header; + // Only relevant for SENDING_HEADER or SENDING_ERROR; blank otherwise. + std::string header_or_error; - // Number of bytes we've sent of the header. Only relevant for SENDING_HEADER. - size_t header_bytes_sent; + // Number of bytes we've sent of the header. Only relevant for SENDING_HEADER + // or SENDING_ERROR. + size_t header_or_error_bytes_sent; // Number of bytes we've sent of data. Only relevant for SENDING_DATA. size_t bytes_sent; @@ -77,6 +81,7 @@ private: class Server { public: Server(); + ~Server(); // Start a new thread that handles clients. void run(); @@ -87,7 +92,11 @@ public: CubemapStateProto serialize() const; void add_client(int sock); + void add_client_from_serialized(const ClientProto &client); + void add_stream(const std::string &stream_id); + void add_stream_from_serialized(const StreamProto &stream); + void set_header(const std::string &stream_id, const std::string &header); void add_data(const std::string &stream_id, const char *data, size_t bytes); @@ -113,7 +122,7 @@ private: // Clients that are in SENDING_DATA, but that we don't listen on, // because we currently don't have any data for them. // See put_client_to_sleep() and wake_up_all_clients(). - std::vector sleeping_clients; + std::vector sleeping_clients; // Recover the this pointer, and call do_work(). static void *do_work_thunk(void *arg); @@ -121,14 +130,34 @@ private: // The actual worker thread. void do_work(); + // Process a client; read and write data as far as we can. + // After this call, one of these four is true: + // + // 1. The socket is closed, and the client deleted. + // 2. We are still waiting for more data from the client. + // 3. We've sent all the data we have to the client, + // and put it in . + // 4. The socket buffer is full (which means we still have + // data outstanding). + // + // For #2, we listen for EPOLLIN events. For #3 and #4, we listen + // for EPOLLOUT in edge-triggered mode; it will never fire for #3, + // but it's cheaper than taking it in and out all the time. void process_client(Client *client); // Close a given client socket, and clean up after it. void close_client(Client *client); - // Parse the HTTP request, construct the header, and set the client into + // Parse the HTTP request. Returns a HTTP status code (200/400/404). + int parse_request(Client *client); + + // Construct the HTTP header, and set the client into // the SENDING_HEADER state. - void parse_request(Client *client); + void construct_header(Client *client); + + // Construct a generic error with the given line, and set the client into + // the SENDING_ERROR state. + void construct_error(Client *client, int error_code); // Put client to sleep, since there is no more data for it; we will on // longer listen on POLLOUT until we get more data. Also, it will be put