X-Git-Url: https://git.sesse.net/?p=cubemap;a=blobdiff_plain;f=stream.h;h=4947c3fbd7fdf11a43b8456a78f4a0c80812c58f;hp=a4aa642b1b81cbb5a336cd138e3fe8d94122c6f7;hb=6889a665614e926437484a556124a5ff60363568;hpb=93bcb482a3f433504aa794441ea4a69aede345ff diff --git a/stream.h b/stream.h index a4aa642..4947c3f 100644 --- a/stream.h +++ b/stream.h @@ -7,28 +7,48 @@ #include #include #include +#include #include #include -class MarkPool; class StreamProto; struct Client; +enum StreamStartSuitability { + NOT_SUITABLE_FOR_STREAM_START, + SUITABLE_FOR_STREAM_START, +}; + struct Stream { - Stream(const std::string &stream_id, size_t backlog_size); + // Must be in sync with StreamConfig::Encoding. + enum Encoding { STREAM_ENCODING_RAW = 0, STREAM_ENCODING_METACUBE }; + + Stream(const std::string &stream_id, size_t backlog_size, size_t prebuffering_bytes, Encoding encoding); ~Stream(); // Serialization/deserialization. - Stream(const StreamProto &serialized); + Stream(const StreamProto &serialized, int data_fd); StreamProto serialize(); // Changes the backlog size, restructuring the data as needed. void set_backlog_size(size_t new_size); - std::string stream_id; + // Mutex protecting and . + // Note that if you want to hold both this and the owning server's + // you will need to take before this one. + mutable pthread_mutex_t queued_data_mutex; + + std::string url; + + // The HTTP response header, without the trailing double newline. + std::string http_header; + + // The video stream header (if any). + std::string stream_header; - // The HTTP response header, plus the video stream header (if any). - std::string header; + // What encoding we apply to the outgoing data (usually raw, but can also + // be Metacube, for reflecting to another Cubemap instance). + Encoding encoding; // The stream data itself, stored in a circular buffer. // @@ -43,9 +63,21 @@ struct Stream { // How many bytes can hold (the buffer size). size_t backlog_size; + // How many bytes we need to have in the backlog before we start + // sending (in practice, we will then send all of them at once, + // and then start sending at the normal rate thereafter). + // This is basically to force a buffer on the client, which can help + // if the client expects us to be able to fill up the buffer much + // faster than realtime (ie., it expects a static file). + size_t prebuffering_bytes; + // How many bytes this stream have received. Can very well be larger // than , since the buffer wraps. size_t bytes_received; + + // The last point in the stream that is suitable to start new clients at + // (after having sent the header). -1 if no such point exists yet. + ssize_t last_suitable_starting_point; // Clients that are in SENDING_DATA, but that we don't listen on, // because we currently don't have any data for them. @@ -56,23 +88,37 @@ struct Stream { // ). std::vector to_process; - // What pool to fetch marks from, or NULL. - MarkPool *mark_pool; + // Maximum pacing rate for the stream. + uint32_t pacing_rate; + + // Queued data, if any. Protected by . + // The data pointers in the iovec are owned by us. + std::vector queued_data; + + // Index of the last element in queued_data that is suitable to start streaming at. + // -1 if none. Protected by . + int queued_data_last_starting_point; // Put client to sleep, since there is no more data for it; we will on // longer listen on POLLOUT until we get more data. Also, it will be put // in the list of clients to wake up when we do. void put_client_to_sleep(Client *client); - // Add more input data to the stream. You should probably call wake_up_all_clients() - // after that. - void add_data(const char *data, ssize_t bytes); + // Add more data to , adding Metacube headers if needed. + // Does not take ownership of . + void add_data_deferred(const char *data, size_t bytes, StreamStartSuitability suitable_for_stream_start); - // We have more data, so mark all clients that are sleeping as ready to go. - void wake_up_all_clients(); + // Add queued data to the stream, if any. + // You should hold the owning Server's . + void process_queued_data(); private: Stream(const Stream& other); + + // Adds data directly to the stream file descriptor, without adding headers or + // going through . + // You should hold the owning Server's . + void add_data_raw(const std::vector &data); }; #endif // !defined(_STREAM_H)