+CubemapStateProto collect_state(const timeval &serialize_start,
+ int server_sock,
+ int port,
+ const vector<Input *> inputs,
+ ServerPool *servers,
+ int num_servers)
+{
+ CubemapStateProto state;
+ state.set_serialize_start_sec(serialize_start.tv_sec);
+ state.set_serialize_start_usec(serialize_start.tv_usec);
+ state.set_server_sock(server_sock);
+ state.set_port(port);
+
+ for (size_t i = 0; i < inputs.size(); ++i) {
+ state.add_inputs()->MergeFrom(inputs[i]->serialize());
+ }
+
+ for (int i = 0; i < num_servers; ++i) {
+ CubemapStateProto local_state = servers->get_server(i)->serialize();
+
+ // The stream state should be identical between the servers, so we only store it once.
+ if (i == 0) {
+ state.mutable_streams()->MergeFrom(local_state.streams());
+ }
+ for (int j = 0; j < local_state.clients_size(); ++j) {
+ state.add_clients()->MergeFrom(local_state.clients(j));
+ }
+ }
+
+ return state;
+}
+