]> git.sesse.net Git - cubemap/commitdiff
Catch up on any lost data before serializing, so increasing the backlog will not...
authorSteinar H. Gunderson <sgunderson@bigfoot.com>
Sun, 21 Apr 2013 19:12:39 +0000 (21:12 +0200)
committerSteinar H. Gunderson <sgunderson@bigfoot.com>
Sun, 21 Apr 2013 19:12:39 +0000 (21:12 +0200)
server.cpp
server.h

index 5bd0d555c18194ca112a04b21cb3d9344272722e..1f5477e9baa92066bbf2d8736e27901d32d2c9eb 100644 (file)
@@ -113,6 +113,19 @@ CubemapStateProto Server::serialize()
        // We don't serialize anything queued, so empty the queues.
        process_queued_data();
 
        // We don't serialize anything queued, so empty the queues.
        process_queued_data();
 
+       // Set all clients in a consistent state before serializing
+       // (ie., they have no remaining lost data). Otherwise, increasing
+       // the backlog could take clients into a newly valid area of the backlog,
+       // sending a stream of zeros instead of skipping the data as it should.
+       //
+       // TODO: Do this when clients are added back from serialized state instead;
+       // it would probably be less wasteful.
+       for (map<int, Client>::iterator client_it = clients.begin();
+            client_it != clients.end();
+            ++client_it) {
+               skip_lost_data(&client_it->second);
+       }
+
        CubemapStateProto serialized;
        for (map<int, Client>::const_iterator client_it = clients.begin();
             client_it != clients.end();
        CubemapStateProto serialized;
        for (map<int, Client>::const_iterator client_it = clients.begin();
             client_it != clients.end();
@@ -376,27 +389,15 @@ sending_header_or_error_again:
                return;
        }
        case Client::SENDING_DATA: {
                return;
        }
        case Client::SENDING_DATA: {
-sending_data_again:
-               // See if there's some data we've lost. Ideally, we should drop to a block boundary,
-               // but resync will be the mux's problem.
+               skip_lost_data(client);
                Stream *stream = client->stream;
                Stream *stream = client->stream;
+
+sending_data_again:
                size_t bytes_to_send = stream->bytes_received - client->stream_pos;
                size_t bytes_to_send = stream->bytes_received - client->stream_pos;
+               assert(bytes_to_send <= stream->backlog_size);
                if (bytes_to_send == 0) {
                        return;
                }
                if (bytes_to_send == 0) {
                        return;
                }
-               if (bytes_to_send > stream->backlog_size) {
-                       size_t bytes_lost = bytes_to_send - stream->backlog_size;
-                       client->stream_pos = stream->bytes_received - stream->backlog_size;
-                       client->bytes_lost += bytes_lost;
-                       ++client->num_loss_events;
-                       bytes_to_send = stream->backlog_size;
-
-                       double loss_fraction = double(client->bytes_lost) / double(client->bytes_lost + client->bytes_sent);
-                       log(WARNING, "[%s] Client lost %lld bytes (total loss: %.2f%%), maybe too slow connection",
-                               client->remote_addr.c_str(),
-                               (long long int)(bytes_lost),
-                               100.0 * loss_fraction);
-               }
 
                // See if we need to split across the circular buffer.
                bool more_data = false;
 
                // See if we need to split across the circular buffer.
                bool more_data = false;
@@ -440,6 +441,26 @@ sending_data_again:
        }
 }
 
        }
 }
 
+// See if there's some data we've lost. Ideally, we should drop to a block boundary,
+// but resync will be the mux's problem.
+void Server::skip_lost_data(Client *client)
+{
+       Stream *stream = client->stream;
+       size_t bytes_to_send = stream->bytes_received - client->stream_pos;
+       if (bytes_to_send > stream->backlog_size) {
+               size_t bytes_lost = bytes_to_send - stream->backlog_size;
+               client->stream_pos = stream->bytes_received - stream->backlog_size;
+               client->bytes_lost += bytes_lost;
+               ++client->num_loss_events;
+
+               double loss_fraction = double(client->bytes_lost) / double(client->bytes_lost + client->bytes_sent);
+               log(WARNING, "[%s] Client lost %lld bytes (total loss: %.2f%%), maybe too slow connection",
+                       client->remote_addr.c_str(),
+                       (long long int)(bytes_lost),
+                       100.0 * loss_fraction);
+       }
+}
+
 int Server::parse_request(Client *client)
 {
        vector<string> lines = split_lines(client->request);
 int Server::parse_request(Client *client)
 {
        vector<string> lines = split_lines(client->request);
index 476e790dbb73b0d1f439d1663a290e0a811b113b..963aca9e36d9ca7c069871ad855bcb89a028f92a 100644 (file)
--- a/server.h
+++ b/server.h
@@ -127,6 +127,7 @@ private:
        void construct_error(Client *client, int error_code);
 
        void process_queued_data();
        void construct_error(Client *client, int error_code);
 
        void process_queued_data();
+       void skip_lost_data(Client *client);
 
        void add_client(int sock);
 };
 
        void add_client(int sock);
 };